XCOM 2
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[WOTC] Avatar Project Reworked
   
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Nov 8, 2017 @ 4:56pm
Nov 9, 2017 @ 12:17pm
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[WOTC] Avatar Project Reworked

Description
An update to Avatar Project Reworked by AnonymousCheese to make it compatible with War of the Chosen. Updated with permission.

Makes Advent build facilities more frequently. These facilities also generate more progress towards the Avatar project. The Advent fortress (the one in the ocean) no longer generates points towards the project meaning with managment the player can destroy facilities and play indefinitely.

I am no longer really working on this mod and I can't guarantee I'll answer any questions about it since I've forgotten most of what I did when working on it. It should remain functional for the foreseeable future unless Firaxis suddenly decides to release more DLC or a huge patch.
Popular Discussions View All (1)
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Nov 9, 2017 @ 12:35pm
Balancing Issues
JU12000
43 Comments
JU12000  [author] Jan 4 @ 4:14pm 
Correct, the intervals are all in map hours.
Dragon32 Jan 4 @ 3:38am 
@huntersorce20
Not sure but I assume that's in hours.
huntersorce20 Jan 3 @ 6:00pm 
I'm having trouble understanding some of the items in the configs. like FacilityDoomGen i think is when existing avatar facilities generate more progress dots, but it says things like MinInterval=200, MaxInterval=300, and idk how to translate the 200/300 into game time. or FacilityDestructionDoomDelay= 450, what does that mean, and how do i translate 450 into game time?
JU12000  [author] Nov 30, 2023 @ 9:39am 
No problem, I'm glad you enjoy it and good luck with modding!
ZakaVtuberTTV Nov 29, 2023 @ 5:59am 
Thank you and no big deal if you don't know specifics! I sort of got into modding this game a bit after it's prime so it's fine. I'm still am seeing if this completely works or not mid game install cause after adding it in the fortress in the ocean added a doom pop but the time between pops is definitely much longer than prior so I'm guessing most things are working as intended. Thank you so much for this nice mod!
JU12000  [author] Nov 28, 2023 @ 11:44pm 
@certified gamer It's been 6 years since I actually looked at the ini but I have a sneaking suspicion that interval is referring to the 7 day cooldown between when you remove progress from the Avatar project and the next time Advent is able to make progress (by building a facility or otherwise). If you write the specific entries you're wondering about it might jog my memory but I no longer have the source for this and it's been way to long for me to give you a confident answer.
ZakaVtuberTTV Nov 28, 2023 @ 9:11pm 
Just curious, but looking through the mod ini since im playing through the game on commander for the first times and with a good bit of mods for the first time, what does "interval" mean generally speaking? I understand just about all of the other lingo in here but this is the only one where I'm not too sure just how much time this is supposed to represent.
JU12000  [author] Oct 2, 2023 @ 1:42pm 
@joser1215614 Untested and I haven't really played XCOM2 in a while. If it works please let me know so I can mark it as compatible.
Dragon32 Sep 30, 2023 @ 6:57pm 
@joser1215614
No. Obviously from the name this isn't Long War of the Chosen.
joser1215614 Sep 30, 2023 @ 11:02am 
LWotC?