Dota 2
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Comparing Dota 2 From HoN
By Bakinchoi
On this Guide we will talk all about the differences and similarites of HoN from Dota 2. This Guide can help HoN players who are now playing Dota 2.
   
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What Is Dota 2?

Dota 2 is a free-to-play multiplayer online battle arena (MOBA) video game developed and published by Valve Corporation. The game is the stand-alone sequel to Defense of the Ancients (DotA), which was a community-created mod for Blizzard Entertainment's Warcraft III: Reign of Chaos and its expansion pack, The Frozen Throne. Dota 2 is played in matches between two teams of five players, with each team occupying and defending their own separate base on the map. Each of the ten players independently controls a powerful character, known as a "hero", who all have unique abilities and differing styles of play. During a match, players collect experience points and items for their heroes in order to successfully battle the opposing team's heroes, who are attempting to do the same to them. A team wins by being the first to destroy a large structure located in the opposing team's base, called the "Ancient".

Development of Dota 2 began in 2009 when IceFrog, the pseudonymous lead designer of the original Defense of the Ancients mod, was hired by Valve to create a modernized sequel. Dota 2 was officially released on Steam for Microsoft Windows, OS X, and Linux-based personal computers in July 2013, following a Windows-only public beta phase that began two years prior. Despite some criticism going towards its steep learning curve and complexity, the game was praised for its rewarding gameplay, production quality, and faithfulness to its predecessor. The game initially used the original Source game engine until it was ported to Source 2 in 2015, making it the first game to use it. Since its release, Dota 2 has been one of the most played games on Steam, with over a million concurrent players at its peak. The popularity of the game has led to official merchandise being produced for it, including apparel, accessories, and toys, as well as promotional tie-ins to other games and media. The game also allows for the community to create custom game modes, maps, and hero cosmetics, which are uploaded to the Steam Workshop and curated by Valve.

Dota 2 has a widespread and active competitive scene, with teams from across the world playing professionally in various leagues and tournaments. Premium Dota 2 tournaments often have prize pools totaling millions of U.S. dollars, the highest of any eSport. The largest of them is known as The International, which is produced annually by Valve and held at the KeyArena in Seattle. Valve also manages an event format known as the Dota Pro Circuit, which are a series of tournaments held every year that award qualification points based on results for getting directly invited to The International. For most tournaments, media coverage is done by a selection of on-site staff who provide commentary and analysis for the ongoing matches, similar to traditional sporting events. Broadcasts of professional Dota 2 matches are streamed live over the internet, and sometimes simulcast on television networks, with peak viewership numbers in the millions.
What Is HoN?

Heroes of Newerth (HoN) is a multiplayer online battle arena (MOBA) video game originally developed by S2 Games for Microsoft Windows, macOS, and Linux. The game idea was derived from the Warcraft III: The Frozen Throne custom map Defense of the Ancients and was S2 Games' first MOBA title. The game was released on May 12, 2010, and re-released as a free-to-play game on July 29, 2011. On May 5, 2015, Heroes of Newerth development duties passed to Frostburn Studios, with the development team moving over to the new company.
Dota 2 Gameplay

Now Lets Talk About How The Game Works!
Dota 2 is a multiplayer online battle arena (MOBA) video game in which two teams of five players compete to collectively destroy a large structure defended by the opposing team known as the "Ancient", whilst defending their own. As in Defense of the Ancients, the game is controlled using standard real-time strategy controls, and is presented on a single map in a three-dimensional isometric perspective. Ten players each control one of the game's 115 playable characters, known as "heroes", with each having their own design, benefits, and weaknesses. Heroes are divided into two primary roles, known as the "carry" and "support". Carries, which are also called "cores", begin each match as weak and vulnerable, but are able to become more powerful later in the game, thus becoming able to "carry" their team to victory. Supports generally lack abilities that deal heavy damage, instead having ones with more functionality and utility that provide assistance for their carries. Players select their hero during a pre-game drafting phase, where they can also discuss potential strategies and hero matchups with their teammates. Multiple game types in the game exist, which mainly alter the way hero selection is handled; such as "All Pick", which offer no restrictions on hero selection, "All Random", which randomly assigns a hero for each player, and "Captain's Mode", where a single player on each team selects heroes for their entire team, which is primarily used for professional play.

All heroes have a basic damage-dealing attack, in addition to powerful abilities. Each hero has at least four abilities, all of which are unique, which are the primary method of fighting. Heroes begin each game with an experience level of one, only having access to one of their abilities, but are able to level up and become more powerful during the course of the game, up to a maximum level of 25. Whenever a hero gains an experience level, the player is able to unlock another of their abilities or improve one already learned. The most powerful ability for each hero is known as their "ultimate", which requires them to have an experience level of six in order to use. In order to prevent abilities from being used without consequence, a magic system in the game exists. Activating an ability costs a hero some of their "mana points", which slowly regenerates over time. Using an ability will also cause it to enter a cooldown phase, in which the ability can not be used again until a timer counts down to zero. All heroes have three attributes: strength, intelligence, and agility, which affect health points, mana points, and attack speed, respectively. Each hero has one primary attribute out of the three, which adds to their non-ability basic damage output when increased. Heroes also have an ability augmentation system known as "Talent Trees", which allow players further choices on how to develop their hero. If a hero runs out of health points and dies, they are removed from active play until a respawn timer counts down to zero, where they are then respawned in their base.

The two teams—known as the Radiant and Dire—occupy fortified bases in opposite corners of the map, which is divided in half by a crossable river and connected by three paths, which are referred to as "lanes". The lanes are guarded by defensive towers that attack any opposing unit who gets within its line of sight. A small group of weak computer-controlled creatures called "creeps" travel predefined paths along the lanes and attempt to attack any opposing heroes, creeps, and buildings in their way. Creeps periodically spawn throughout the game in groups from two buildings, called the "barracks", that exist in each lane and are located within the team's bases. The map is also permanently covered for both teams in fog of war, which prevents a team from seeing the opposing team's heroes and creeps if they are not directly in sight of themselves or an allied unit. The map also features a day-night cycle, with some hero abilities and other game mechanics being altered depending on the time of the cycle. Also present on the map are "neutral creeps" that are hostile to both teams, and reside in marked locations on the map known as "camps". Camps are located in the area between the lanes known as the "jungle", which both sides of the map have. Neutral creeps do not attack unless provoked, and will respawn over time if killed. The most powerful neutral creep is named "Roshan", who is a unique boss that may be defeated by either team to obtain an single-use item that allows near instant resurrection if the hero that holds it is killed. Roshan will respawn around ten minutes after being killed, and becomes progressively harder to kill as the match progresses over time. "Runes", which are special items that spawn in set positions on the map every two minutes, offer heroes various powerful, but temporary power-ups when collected.

In addition to having abilities becoming stronger during the game, players are able to buy items that provide their own special abilities. Items are not limited to specific heroes, and can be bought by anyone. In order to obtain an item, players must be able to afford it with gold at shops located on the map, which is primarily obtained by killing enemy heroes, destroying enemy structures, and killing creeps, with the latter being an act called "farming". Only the hero that lands the killing blow on a creep obtains gold from it, an act called "last hitting", but all allies receive a share of gold when an enemy hero dies close to them. Players are also able to "deny" allied units and structures by last hitting them, which then prevents their opponents from getting full experience from them. Gold can not be shared between teammates, with each player having their own independent stash. Players also receive a continuous, but small stream of gold over the course of a match. Matches usually last between 20 minutes to an hour, although they can theoretically last forever as long as both Ancients remain standing.

Dota 2 also occasionally features seasonal events that present players with alternative game modes that do not follow the game's standard rules.[20] Some of these included the Halloween-themed Diretide event, the Christmas-themed Frostivus event, and the New Bloom Festival, which celebrated the coming of spring. In October 2015, a Halloween-themed "capture point" game mode was released, titled "Colosseum". The move to the Source 2 engine in 2015 also saw the addition of community-created custom game modes, known as the "Arcade", with the more popular ones having dedicated server hosting by Valve. In 2017, a story-driven cooperative campaign mode, titled "Siltbreaker", was released as a part of that year's International Battle Pass.
Still don't get it? Don't Worry here's a Video to help you understand more about the game.
Credit to: QuikSnoopy
HoN Gameplay

Already understood Dota 2? Now lets proceed to HoN's Gameplay
General
Heroes of Newerth pits two teams of players against each other: the Legion and the Hellbourne.Both teams are based at opposite corners of the map in their respective bases. Bases consist of buildings, creep spawn points, towers, a hero spawning pool, and a central structure. The goal of the game is to either destroy the central structure, the World Tree (Legion) or Sacrificial Shrine (Hellbourne), of the opposite base or force the other team to concede. Players achieve this by selecting heroes with unique skills to combat the other team.
Game modes and matchmaking
The different game modes are: Co-op, Player Hosted, Normal, and Casual. Co-op matches players either with other players or with bots against a team of bots. Player Hosted allows players to customize their games and then host them to a list for others to join. Casual is similar to a Normal game in terms of layout and game play. However, they differ in other ways such as an included courier for each side at the start of the game and increased gold and experience earnings throughout each match.
Hero breakdown
As of 1 October 2017 there are 136 playable heroes.[6] Each game, a player chooses one hero to be for the duration of the match. Most heroes have four abilities that may be acquired and upgraded as the hero gains experience and levels up, defaulted to keys "Q", "W", "E", and "R". An ability can be leveled up whenever the hero's level goes up. "R" is the hero's ultimate and can only be leveled up when the hero reaches level 6 except for some heroes.

Experience is gained for being within the range of enemy units when they are killed. The maximum level a hero may achieve is 25 and the experience required per level gain increases with each new level. The player obtains gold though periodic income and combat experience, which is used for buying items that increase the power of his or her character.

Heroes are grouped by their main attribute. The three types are Agility, Intelligence, and Strength. Usually, Agility heroes rely on their basic attacks and go for damage per second (DPS) and increase their armor and attack speed . Intelligence heroes maximize the use of their abilities and try to maximize the amount of Mana they have and Mana regeneration. Strength heroes can take the most damage and increase their Max Health and Health regeneration .

Heroes also are grouped by their attack type. The two attack types are melee and ranged. Melee can only attack units next to the hero. Ranged heroes can shoot units from farther away, although heroes can use skills that are both melee and ranged.
Still don't get it? Heres a video to shorten it.
Credit to: Epic Gamer Bros
Dota 2 and HoN Hero Comparison
Now lets talk about the heroes and their comparisons.
Remember that this is only for reference. Not every single hero or ability is a direct port!
Strength Heroes
Dota 2
HoN
Earthshaker
Behemoth
Omniknight
Jeraziah
Beastmaster
Tundra
Axe
Legionnaire
Sven
Hammerstrom
Tiny
Pebbles
Kunkka
The Gladiator
Pudge
Devourer
Sand King
Magmus
Clockwerk
Pharaoh
Slardar
Pestilence
Lycan
Warbeast
Bristleback
Armadon
Abaddon
Accursed
Agility Heroes
Dota 2
HoN
Vengeful Spirit
Andromeda
Faceless Void
Chronos
Riki
Night Hound
Juggernaut
Swiftblade
Anti-Mage
Magebane
Mirana
Valkyrie
Luna
Moon Queen
Razor
Corrupted Disciple
Lone Druid
Wildsoul
Spectre
Sand Wraith
Venomancer
Slither
Sniper
Flint Beastwood
Shadow Fiend
Soulstealer
Intelligence Heroes
Dota 2
HoN
Zeus
Thunderbringer
Chen
Ophelia
Lich
Plague Rider
Strom Spirit
Doctor Repulsor
Necrophos
Soul Reaper
Shadow Shaman
Pollywog Priest
Witch Doctor
Voodoo Jester
Lina
Pyromancer
Lion
Witch Slayer
Enigma
Tempest
Death Prophet
Defiler
Dazzle
Demented Shaman
Crystal Maiden
Glacius
Puck
Bubbles
Bane
Succubus
Leshrac
Torturer
Queen of Pain
Wretched Hag
Ogre Magi
Blacksmith
Honorable Mentions
Arachina is considered a "semi-port" of both Drow Ranger and Viper.
Predator is a "semi-port" of Lifestealer.
Hellbringer was formerly a "semi-port" of Warlock, although the only skill they shared were their ultimates.
Rampage was formerly a port of Spirit Breaker and Batrider.
Keeper of the Forest was formerly a port of Treant Protector, but both heroes were remade at roughly the same time.
Vindicator was formerly a port of Silencer
Blood Hunter was aport of Bloodseeker, but no longer his equivalent due to changes in 6.82.
Fayde,Tremble and Alluna are often compared to Nyx Assassin,Broodmother, and Windranger respectively,but are not officially recognized as DotA ports.

Well that all for this Chapter Guys! See You Next Time!
If you any suggestion on how I should share my guide or any suggestions on the next chapter..Feel Free to comment below or email me at "rendzdelosreyes@gmail.com"
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2 Comments
R4in Nov 1, 2017 @ 4:35am 
Cool:steambored:
Bakinchoi  [author] Nov 1, 2017 @ 3:54am 
Hey Guys! New from Dota and just came from HoN? Here's a guide for ya!:d2axe: