Total War: WARHAMMER II

Total War: WARHAMMER II

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The Knightly Orders of Bretonnia
   
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Tags: mod, Units
File Size
Posted
Updated
99.725 MB
Oct 30, 2017 @ 1:15am
Mar 18, 2018 @ 1:40am
14 Change Notes ( view )

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The Knightly Orders of Bretonnia

Description
Unite the Knightly Orders of Bretonnia and lead your people to glory!

The largest unit mod for Bretonnia from the first game is back and better than ever!

SFO Compatible!

NEWS

Version 1.1 is out! If you are using this mod in a vanilla campaign, please leave your feedback as the latest version has been rebalanced with SFO in mind. These knights will tear stuff up at a high price.

The version 1.2 plan has finally come together. The following is a list of proposed changes additions:
-New units
-Officers
-Custom Sheild and other textures for most units
-Improved unit cards
-More changes to unit stats


Summary

This mod adds 18 (22 eventually) new units to all the Bretonnian factions, some of the units are only available once you conqueror specific major settlements and construct unique buildings. In addition to their attributes, each dismounted knight had the Rally! ability and the mounted knights have Lance Formation.

The units are:
The Knights of the Fleur de Lys
The Knights of White
The Knights of the Grove
The Knights of the Hollow
The Knights of the Ardens
The Knights of Couronne
The Knights of the Enchantress Tower
The Knights of Mont Morceaux
The Heroes of Bretonnia
Hedge Knights
House Hold Knights

IN ADDITION TO:

Their mounted versions.

Each unit was designed with a specific role in mind and was tested to make sure that they would succeed in their role, but also fail if pitted against units they are weak against. I balanced them against other mods, specifically the Knights of the Empire and the Steel Faith mod.

The mod was again tweaked for ME. More changed to come in the next few weeks as I receive more feedback from players.

Also, several units can only be built in certain cities once you build a certain, unique building. I want each campaign to feel a little different as you begin collecting all the different orders. I believe these restrictions will have a positive effect on the campaigns pacing and the overall enjoyment of my mod. Finally, I want each units to feel unique and have a place on the battlefield. Their roles are as follows:

The Knights of the Fleur de Lys - Front line, Anti infantry, 40% resistance.
The Knights of White - Damage dealing, Armor piercing, fast attack speed, lower armor and health. Is available from the worship building. 50% magic resistance.
The Knights of the Grove - Anti calvary and Large units, charge resistance, small missile resistance.
The Knights of the Hollow - Infantry Slayers, high physical resistance, but low health and armor. Can cause fear and terror. Immune to fatigue.
The Knights of the Ardens - Anti large with small bonus to cavalry and good armor piercing damage. Has vanguard deployment. Immune to movement penalties when in a forest. Can hide in brush.
The Knights of Couronne - Elite infantry, high base damage, small bonus to large. 5% ward save
The Knights of the Enchantress Tower - Anti Large and Calvary, deals magical damage, high AP, charge resistance, fire and magic resistance. 50% magic and fire resistance
The Knights of Mont Morceaux - Frontline infantry made to take a beating with high armor, health, and high missile resistance, but low damage output. Is high threat. 10% ward save.
The Heroes of Bretonnia - very powerful, elite infantry with high base damage. limit 3 in the campaign. 10% ward save.
Hedge Knights - basic Knights with no specialization. Available early from tier 2 stables.
House Hold Knights - Same stats and idea as the Hedge knights. Basic Knights with no specialization. Available early from the tier 2 stables.

All Knights are immune to psychology [fear/terror], have the encourage attritubute which grants +6 leadership to nearby units, and have the Rally! ability. Keep them with peasant infantry to keep them from routing

I intend to add more descriptions and lore on this page, I work full time and go to school full time so it isn't always east to find time to work on my mods.

Credits!

This mod has fully incorporated the "Bretonnia Knight Barding and Shield Reskin" by Zaskar70 ( Bretonnia KNight Barding and Shield Reskin). His textures were partly the inspiration for this mod and its assimilation became necessary. Thank you very much for all the work you did to make this mod possible.
Also, this mod has many of elements, such as textures and models, that are not my own work and the authors will receive full credit at the bottom of this page.

The original version was created back in march of 2017 with help from Sebidee's tutorial. It was my first mod. This mod would have never been finished without you. Thank you so much for what you did.


Sebidee's Tutorial

Special thanks to all the following people for their work on the following assets that made it into this mod.

Cataph
The variantmesh and the variant color table for the Hedge Knight was originally found in Cataph's Bretonnian Footknight mod http://steamcommunity.com/sharedfiles/filedetails/?id=694583572

Zaskar70
All shield, cape, and warhorse textures were incorporated from the Bretonnia Knight Barding and Shield Reskin mod.
http://steamcommunity.com/sharedfiles/filedetails/?id=702075882

kelstr
The hooded head as well as the face texures on the Knights of the Fleur de Lys was taken from the Bretonnia Templar Crusaders mod
http://steamcommunity.com/sharedfiles/filedetails/?id=726513362&searchtext=templar

mpx
The textures for the Knights of the Hollow units were done by mpx and originally were found in this mod here
http://steamcommunity.com/sharedfiles/filedetails/?id=716728625&searchtext=mpx

Lokerian
the variant mesh for the Heroes of Bretonnia was originally from the foot knights unit in Lokerian's lore friendly unit mod for Bretonnia. Also, I'm pretty sure that he made a unit mod for Mousillon and that's where the skeletal heads on the Knights of the Hollow come from but, I don't remember. Proper credit will be given later once I figure it out and edit this page some more.
http://steamcommunity.com/sharedfiles/filedetails/?id=759678177

MajorSpankage
Although I didn't use anything that was originally his work, I did use his mod as a reference and based several variantmesh definitions layouts off of how he did his. Reverse engineering how you made you mod work was immensely useful in creating this one.
http://steamcommunity.com/sharedfiles/filedetails/?id=702684894

The screenshots you see are from the first and second games. I hope the units are well balanced in terms of strength and cost, but please feel free to give me your feedback and I can continue to improve the mod. This started as a labor of love but I now also feel an obligation to deliver you guys a satisfactory product that will be as well loved as it was in the first game

Also, the colors and lighting seems to be more vibrant compared to the last game. I don't know if CA intends to change this. I'll tweak the colors if I have too.

Special Thanks to the following

Sir Halpin
Treemo
Lt. Ruben (AUT)

Not Lore Friendly. The orders are my own invention.



146 Comments
sirmicou85 Feb 16, 2023 @ 11:53pm 
Hi ! Any new about porting it to WH3 ? :)
XIX Victorious Aut Mortis Sep 8, 2022 @ 4:05pm 
please port over too Warhammer 3 :)
Lamoi Jul 18, 2021 @ 3:41am 
Ok — will try to find it.
Remake  [author] Jul 16, 2021 @ 9:25am 
I have no plans to update this or any other of my mods. There is a version of the Military Orders that is being updated by a team of contributors. You can find it on the most popular page
Lamoi Jul 16, 2021 @ 8:38am 
I will cos this mod didnt work. This version I mean....
Remake  [author] Jul 16, 2021 @ 7:08am 
Check out the Military Orders of Bretonnia, the modern version of this mod
Lamoi Jul 16, 2021 @ 5:09am 
Agreed..... Half my time is taken trying to find units I like the look of, have reasonable stats (e.g not crazy OP like many mods!) and also that are not part of a mechanics changing overhaul.

I just want to add units to the Vanilla / base game that give some more variety! TO add flavor!
gwomp May 22, 2021 @ 3:07pm 
devixian i think the reason people want the updated version is because they want the units but not the tech and chivalry overhaul etc, chill
Devixian-Firehawk Oct 25, 2020 @ 2:29am 
the fact people are asking for an update when there is actually a link to an updated version right under them is probably the most depressing thing i've ever seen...
WCWSTAN May 24, 2020 @ 8:29pm 
update please