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I suggest rollback the "aura" skills SP cost and increase the duration in one turn, because they extends an individual ability to the party members. The AP cost should be the same as the "non-aura" counter part. E.g. Evasive Aura - 1 AP - 1 SP - 2 turns.
Regarding the hybrid skills mod, I apologize for not providing an update earlier. I lost all my progress on the mod a few months ago when my computer fried and i had to get a new one. I left the project for a while after that, but I've started working on it again reecently. I don't have a timetable on its release, however.
Also Chameleon cloak has 2 turns of invisibility: the buff is active both on the turn you cast it and the subsequent turn, which is hardly useless. With the reduced cooldown, this means you could spend 2 out of 3 turns invisible, if you'd like.
@Whiskeyjoel I didn't make any changes to Shackles of pain because I couldn't figure out how to implement any of the buffs I thought were necessary to make it useful. I am looking into some other ideas.
@Darkness I don't really understand what happened. Could you give me a bit more detail? What skill did the Silent Watcher use that killed you? Silencing Stare?
Also, Chameleon Cloak is now useless both as a utility and as a combat ability. 1 turn of invisability isn't long enough to achieve anything.
do have one problem. this started once we got this mod but could be a compatibility issue. all in is RIDICULOUS. it just one hit me at level 9 used by a silent watcher in the driftwood square (where caryl attacks ifan)