Total War: WARHAMMER II

Total War: WARHAMMER II

248 ratings
Chaos Invasion Improved
   
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Tags: mod, Campaign
File Size
Posted
Updated
61.530 KB
Oct 28, 2017 @ 2:42am
Jul 14, 2021 @ 10:35am
18 Change Notes ( view )

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Chaos Invasion Improved

Description
Chaos Invasion Improved

This mod changes the Chaos invasion to function more like how it was in Total War: Warhammer 1. Nearly all aspects of this mod have been implemented by CA in patches over the last two years, so all that currently remains in the mod is:
  • Increase turn time required to launch the invasion, from 100/150 to 125/175 for each wave respectively;
  • Increase Imperium level required to launch the invasion (if before turn time) by one level.
As of patch 1.7.0, CA have also revamped the AI profiles, so Chaos factions attack anyone in their path and will no longer beeline towards the player faction. Hence, this fix is no longer included in the mod either.
376 Comments
Planewalker Aug 26, 2022 @ 10:40am 
:D
Fequois  [author] Aug 26, 2022 @ 10:08am 
I'm glad you got it resolved.

Do note that it's not a HUGE difference in turn times.
Mr. Goblin Aug 26, 2022 @ 8:02am 
Never mind.

I am a total douche who doesn't know how to use toilet paper to wipe his own arse.

I forgot to enable the MOD...... oh my gawd.
Fequois  [author] Aug 25, 2022 @ 10:54pm 
It's unfortunate that you feel like you've wasted your time on that save game.

You might have another mod that interferes with this one, as I've just double-checked the script and it does what it's supposed to. Additionally, there are currently over 4,000 subscribers and I've not received any other feedback that the mod is not working.

Are you playing with SFO, Radious or any other overhaul mod?
Mr. Goblin Aug 25, 2022 @ 9:31am 
IT DOES NOT WORK. How annoying to play a game until turn 100. Only to find that the full Horde still spawns on turn 100...... Good one. Thanks for wasting my time.
R00KIE_GUY May 14, 2022 @ 1:03pm 
@Fequois If you would be open to it, I would love the same treatment as Planewalker! Just friend me if you are open to this and I'll message you my email.
Planewalker Jan 6, 2022 @ 11:53am 
Tysm, sent you an add.
Fequois  [author] Jan 6, 2022 @ 11:40am 
@Planewalker I can send you a version of this mod for you by email or something, but I'm not sure how to best reach each other. Friend-ing maybe?
Planewalker Jan 5, 2022 @ 4:31am 
As i've set up a mod array for a much slower game, would it be possible to request a tweaked version of this mod where the first wave is at turn 200 and next at 300?
-the beastmen could start harassing at turn 100 maybe.

Just some thoughts, thank you for the mod in any case!
Shatilov Jul 20, 2021 @ 3:30pm 
is there a way to seperate the chaos invasion forces, and not spawn Kholek and Sigvald and Archeon together. have each one spawn separately at a different place.