RimWorld
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[KV] Change Research Speed
   
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Mod, 1.0, 1.1, 1.2, 1.3
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28 ott 2017, ore 0:36
8 lug 2021, ore 19:35
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[KV] Change Research Speed

Descrizione
1.4 - https://steamcommunity.com/sharedfiles/filedetails/?id=2878619856

Direct Download:
https://github.com/KiameV/rimworld-modifyresearchtime/releases/download/1.3/ChangeResearchSpeed.zip

Use ModSync RW to know if/when this gets updated: https://github.com/KiameV/rimworld-modsync-rw/releases/download/1.0/ModSyncRW.zip



Change the speed of research both globally and per-save whenever you want.


In Mod Settings a new tab will be available, Modify Research Time with a single field input fields.
-Global Factor - The value all research times will be multiplied for New Games (this will override scenario research multipliers)[/li]
-Current Game Factor - The value all research times will be multiplied for the Current Game (if no game is going these fields will be hidden)
-Advance Tech Level - When the colony has advanced sufficiently the tech level will advance. At least one advanced technology has been research and all current/former tech levels have been research OR the sum total of researched technologies is greater than all current and former technologies plus one.

Press Apply in either case to make the change.


A Factor of:
1 means the research times will be the same as the base game.
5 means research will take five times longer to complete
0.1 means research will take a tenth of the time to complete


This does not require a new game. Old saves can have their research speeds modified.


Ludeon Studios Mod Post: https://ludeon.com/forums/index.php?topic=32854

GitHub for this mod: https://github.com/KiameV/rimworld-modifyresearchtime/releases



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Discussioni più popolari Visualizza tutte (1)
0
7 ago 2020, ore 9:06
Change research job output rather than research base cost
LaTrissTitude
113 commenti
Gazzoose™ 22 ott 2022, ore 13:57 
Hello! Took the liberty of recompiling this to work with 1.4, minimal changes needed (just added new references and commented out some debug lines) seems to work but idk if the Tech Advancing functionality works as intended https://steamcommunity.com/sharedfiles/filedetails/?id=2878619856
Kiame Vivacity  [autore] 6 ott 2022, ore 20:57 
After 5 years of modding for this game I am stepping aside. Life has me busy and I will not have time to update my mods. If anyone picks this up let me know and I'll post a message in the description pointing people to the 1.4 version.
东方彩虹🌈 5 ott 2022, ore 18:15 
thanks
Kiame Vivacity  [autore] 30 lug 2022, ore 14:20 
Just tested and it's working fine.

Just to make sure you have the game running, then adjust the `Game` value and apply?

If you set `Global` then load an existing game it will not update. `Global` only applies to new games.
B.O.D 30 lug 2022, ore 9:38 
It doesn't work. I tried 0.1, 0.01, 0.001, 2, 3, 5 .. and nothing.
chasicles 16 dic 2021, ore 17:21 
Aight thx
Kiame Vivacity  [autore] 16 dic 2021, ore 17:18 
0.1 is faster as it takes a tenth of the time
chasicles 15 dic 2021, ore 14:10 
"A Factor of:
1 means the research times will be the same as the base game.
5 means research will take five times longer to complete
0.1 means research will take a tenth of the time to complete" im confused rn. So i cant make it go faster???
Deathrattle scream 24 nov 2021, ore 8:23 
@idobdv2009 get mod manager
MermoTEC1133 17 nov 2021, ore 6:24 
how do i use that mod
help pls