Crusader Kings II

Crusader Kings II

192 ratings
More Cultural Names (for HIP + SWMH)
3
   
Award
Favorite
Favorited
Unfavorite
Tags: map, immersion
File Size
Posted
Updated
2.374 MB
Oct 20, 2017 @ 10:32am
Jun 21 @ 1:03pm
72 Change Notes ( view )

Subscribe to download
More Cultural Names (for HIP + SWMH)

In 1 collection by Spooderman
More Cultural Names
4 items
Description





This is a mod for various strategy games, that makes province names change their name dynamically, to one that fits the culture of the faction that controls them.

In the common database (for all the supported games), there are currently over 180.000 names for various languages, themes and time periods.

The names are meant to provide an immersive and authentic experience for the game's setting and time period.
However, if there are no names for a specific language for this context, names from other time periods, or even from very closely related languages, will be used instead, as long as they make sense and are a good fit.

    For more information, as well as compatibility reports with other mods, check the pinned Compatibility thread in the Discussions tab.You are welcome to bring any suggestion, feedback or modification to this project: - Commenting on this page or in the Discussions threads - Raising a new issue for this project - Contributing directly on GitHubAlternatively, you can help this project by donating. - GitHub page - Technical wiki - Issues and suggestions - Current and past releases - Sources and credits
Popular Discussions View All (2)
29
Apr 7, 2022 @ 8:57am
PINNED: Suggestions
Spooderman
221 Comments
dextadowney Oct 4, 2023 @ 2:24am 
@Mukaparska I don't believe SWMH can be converted to EU4.
Spooderman  [author] Mar 7, 2023 @ 2:43pm 
@Mukaparska I don't know, as I don't own EUIV and this cannot test this.
Mukaparska Feb 17, 2023 @ 10:22am 
Does this conflict with the EUIV converter, in the same way the game rules "Titles named by dynasty" and "Cultural title names" do?
golamen Jun 28, 2022 @ 1:22pm 
yeah i assumed that it had something to do with the old language, anyways thanks for the fast reply!!
Spooderman  [author] Jun 27, 2022 @ 10:09pm 
And again, do note CK2's very limited font set. There are countless diacritics out there accross many languages, and CK2 supports only a small handful. They had to be approximated to supported ones that look "similar enough" or in some cases transliterated to plain latin (e.g. ř to rz)
Spooderman  [author] Jun 27, 2022 @ 10:06pm 
@golamen as already mentioned by @ メッセンジャー those are either Old Church Slavonic or Old East Slavic names, not modern ones.

e.g. Thessaloniki is "Solunŭ" in Old Church Slavonic, and as such will show up as "Solunü" (with ü instead of ŭ because of CK2's font limitations) for the south slavic cultures, which spoke that language during the middle ages.

Other names that you mentioned: (OCS=Old Church Slavonic, OES=Old East Slavic)
- Serbia is Srbija in modern spelling, but Srĭbіja in OCS
- Kiev is Kyiv in modern spelling, but Kyjevŭ in OES and OCS
- Novgorod is Novgorod in modern spelling but Novŭgorodŭ in OES

There are many names like that for those languages, but also for other non-slavic languages. Wherever the period-accurate names have survived, I've used them if I found them. For the places where they weren't available, later variants, or even modern variants, have been used.
golamen Jun 27, 2022 @ 6:05pm 
why do some south slavic and russian title/county names have that weird letter ü at the end of each letter?
for example 'Solunü' should be just 'Solun' or 'Kijevü' and 'Novgorodü' should all be without ü.
also the kingdom of serbia is spelled as 'Srbija' and not 'Srïbija'.
these are all spelling mistakes i could think of. naturally there would be more errors than i said here which are mostly made in serbian, russian, bulgarian, bosnian and croatian.
Spooderman  [author] Jun 25, 2022 @ 9:57pm 
I'm not familiar with that mod. This version of MCN is officially only compatible with any default non-custom installation of HIP.
Any mod/submod on top of that will work if they don't change the landed_titles file provided by SWMH (a HIP module)
Paulica Windrunner Jun 25, 2022 @ 1:28pm 
does this support wtwsms mod
Spooderman  [author] Dec 25, 2021 @ 10:46am 
@Nilserich Thanks for the appreciation, I'm happy you enjoy it!

Wessex is localised in MCN as Westseaxe for Old English (saxon culture ID). Though, for the english culture ID it's unlocalised so it will default to the modern Wessex variant. I will have to do some research and see what localisation to add.