Total War: WARHAMMER II

Total War: WARHAMMER II

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Karak Azul, the Iron Peak [2.0]
   
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Tags: mod, Maps
File Size
Posted
Updated
14.879 MB
Oct 15, 2017 @ 4:00pm
Jun 19, 2018 @ 7:05am
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Karak Azul, the Iron Peak [2.0]

Description
The Disclaimer
This map is a TW:W2 version of my TW:W1 map "Karak Azul, the Iron Peak". If you have played it in TW:W1, it's the same map but with a couple details more and a different lightning. If not, keep reading. Also, this version requires the GCCM2: Custom Assets mod, so download that one too.

The Lore
Karak Azul, also known as Iron Peak, is a hold located in the south of the Worlds Edge Mountains, and is the only southern kingdom still ruled by the Dwarfs. Unlike other holds, the upper portion of Karak Azul occupies an entire plateau overlooking the valley and road below. Karak Azul is the only southern Dwarf-hold to have withstood the greenskin armies that surged from the Dark Lands. The spectacular fireworks display of the volcanic Fire Mountain (Karag Haraz) can be seen from the southern towers.

The Map
Karak-Azul it's a medium-big dwarf siege map. It's an old dwarven hold, with some parts destroyed by the time, but with stronger defenses than other holds. Also, it has the most complex steam system working (the one in Zhufbar is still under construction). The hold is divided in four sections:
  • The Meatgrinder: to assault the walls of the hold, first you need to reach them, and this section will cause you losses. Heavy losses. From the attackers starting position up too the walls, these two ramps will slow your advance to the point your attack can end before even reach the walls.
  • The Second Meatgrinder: even if you somehow manage to reach the walls,... Surprise! There is another wall. This area is located between the inner and the outer wall, and some well placed ranged units can destroy here even the biggest army, if they are played well. Luckily for the attacker, the inner wall is not in his best shape and some parts of it are currently destroyed, like the gates.
  • The Southern Hill: this hill is an elevation connecting both interior meatgrinders with the hold itself. Artillery or ranged units placed here can cover all the map and wreak havok amongs the enemy. Also, here is located one of the three Capture Points.
  • The Hold: located from the inner walls up to the Iron Peak, the inner hold is the... exterior of Karak Azul. It's maze of streets with two big squares, with one Capture Point each of them.
As you can guess, you only need to capture two of the three capture points to win, so you can choose: lose many troops trying to capture the central plaza and the hill, or lose many troops trying to capture the hold itself. No matter what you do, you will need a lot of trops to take this fortified dwarven hold.
Also, as part of the defenses, the two outer gates are.... specially fortified with ancient steam techniques and the help of Hans and his flammenwerfer.

How to play
You can play this map in two modes:
  • Land battle: Select the map from the "Land Battle" maps in custom battle. Easier to play in multiplayer, but you will not have siege equipement and the capture points do nothing.
  • Siege battle: Select the map from the "Siege Battle" maps in custom battle (It's called "Karak Azul, the Iron Peak", with a CA logo). A bit harder to play it in multiplayer because the other guys need to download the map first, but you can use siege equipement and the capture points work.

The FAQ
  • It's too hard for the attacker!: It's supposed to be too hard for the attacker. In custom battle the defender can use a 30% less money than the attacker. So... Git Gud!

The Media
You know, videos and stuff (these videos show the TW:W1 version, and many thanks to everyone who did this):

The Credits
  • Frodo45127: I did the map.
  • Maruka: He did the "Karak Azul" emblems you can see in the gates and in some banners.
  • Multiple mappers from the GCCM mod: They gave me... inspiration.

Donations
My maps are and will always be free but, if you are interested in supporting me with money, here is a donation button (this is a personal donation button, not related with the GCCM team):
[www.paypal.com]

Also, if you want to support the GCCM team, here is our Patreon: https://www.patreon.com/GCCM
17 Comments
G3OL3X Sep 30, 2022 @ 1:19pm 
Reinforcements don't seem to be Working for the Defender. I was playing a Skarsnik campaign with a Waaagh army active but it didn't show up in either battles I had to fight on this map.
76561198066792243 Jan 1, 2022 @ 5:46am 
great now Azul is worth keeping now
熊熊开大车 Jun 22, 2020 @ 10:41pm 
谢谢作者大佬
Little Omen Apr 24, 2020 @ 2:22pm 
Ah alright, thank you :)
Frodo45127  [author] Apr 24, 2020 @ 2:20pm 
I think those factions were made playable with crynsos unlocker, but it was too long ago to be sure.
Little Omen Apr 24, 2020 @ 1:52pm 
Awesome map, I love it. At the last picture it shows you playing as and going up against unplayable factions, I was curious if that was another mod and how to get it.
Kaelbar Dec 16, 2019 @ 1:24pm 
the more fanmade's maps i see the more i'm wondering why CA doesn't ask for moders' help while making the game.... dwarf cities are so boring as they are now in the campaign comparing to human's and high elfes' one....

Anyway, thanks for your maps they are insane, i'm just so sad i can't play on them in the campaign !
Mutagenic Sploon Rat Simulator Aug 27, 2019 @ 7:09am 
Really enjoying all maps u made thx
ras1116 Jul 2, 2018 @ 6:48am 
such a wonderful map, I just tested it and i was amazed of your work! =)
HobbitArtisan Nov 11, 2017 @ 1:58am 
Great map! I only wish the defenders could deploy on the hills, those raised areas would be perfect for gunner positions, hope more GCCM maps adopt those