Total War: ATTILA

Total War: ATTILA

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[2023 UPDATE] AoC - Units UI Tab Reorganized
   
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Tags: mod, UI
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357.873 KB
Oct 15, 2017 @ 8:07am
Nov 20, 2023 @ 3:01am
27 Change Notes ( view )
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[2023 UPDATE] AoC - Units UI Tab Reorganized

In 2 collections by VOTRR
All my Age of Charlemagne mods
8 items
All my Attila mods
10 items
Description
AoC - Units UI Tab Reorganized

Version for Age of Charlemagne DLC.

If you looking for version for Grand Campaign or The Last Roman DLC, go here:
GC/TLR - Units UI Tab Reorganized

2023 UPDATE:
- mod refreshed and reworked from scratch
- compatibility patch for AoC Campaign Enhanced

Description:
Major purpose of this mod is to show most important units statistic, reorganize statistic UI tab to be more readable and show additional units attributes.

Key features:
  • core statistics for all units in same place:
    • easier to compare statistics through all units classes
    • important statistics like Morale always in same visible place (at top of tab) - you don't need search it in battle warfare
    • related attributes in groups - for example Attack statistics like Melee Attack, Melee Damage and Charge one after another
  • removed HP attribute for free slot in UI - you don't need it, it's simple to remember - Infantry got 100HP, Cavalry 150HP, Vikings Berserkers 150HP, nothing more to know
  • special attributes like Bonus vs Infantry, Bonus vs Cavalry or Range and Rate of Fire added in UI tab (after core statistics):
    - Bonus vs Cavalry for Spear Infantry, Pikes, Elephants and Melee, Shock, Missile Cavalry units
    - Bonus vs Infantry for Melee Infantry units
    - Range for Missile Infantry, Missile Cavalry, Artillery, Missile Ships and Artillery Ships units
    - Rate for Fire for Missile Infantry, Missile Cavalry, Artillery, Missile Ships and Artillery Ships units
  • all missile statistics at the bottom of tab for all units – you can still see Missile Damage after you hover the mouse over missile icons (see screenshots)

Compatibility:
  • mod designed and adjusted for Age of Charlemagne DLC (if you want, you can use that mod in Grand Campaign or The Last Roman DLC, but units from these campaigns are highly HP diversified, so it's better to use GC/TLR - Units UI Tab Reorganized)
  • save game compatibility (you don't have to start new game)
  • you can use that mod with all mods that don't change same features (or load my mod after them in Mod Manger) - for example it's compatible with Age of Vikings, AoC Byzantine Expedition (Theme of Sicily), Age of Charlemagne: Byzantine Empire, AoC Factions Pack, Faction Unlock for AoC, [AoC] All Factions Unlock, AoC Campaign Enhanced, Anno Domini: 768 - AOC Historical Reskin, Pater Europae: Age of Charlemagne reskin overhaul, AoC Unique Units Expansion, AoC Bodyguards Expansion, Age of Charlemagne - UI more immersive mods

Recommended mods:

Have fun!

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5 Comments
VOTRR  [author] Nov 19, 2023 @ 12:10pm 
2023 UPDATE:
- mod refreshed and reworked from scratch
- compatibility patch for AoC Campaign Enhanced
Kraby La Fourchette Dec 7, 2017 @ 9:41am 
Is the HP attribute really irrelevant ?
For instance Longbeards infantry's HP goes from 80 to 150 and some melee cav's HP goes from 180 to 250.
Sorry for being such a noob and be gentle, English is not my native language ^^
Btw it's a good addition IMO keep the good work !
Jason Wolf Nov 13, 2017 @ 5:04pm 
Thanks.
Jason Wolf Nov 13, 2017 @ 3:43pm 
Okay thanks. I'm planning on starting a Theme of Sicily campaign and i saw the CUP mod that you made and thought I should add them.
Jason Wolf Nov 13, 2017 @ 3:31pm 
Will thus work with unit mods?