Total War: SHOGUN 2

Total War: SHOGUN 2

492 ratings
Unit/Building Cost Reduction & Upkeep mod (Shogun 2).
Tags: Mod
File Size
0.208 MB
Dec 27, 2012 @ 10:32pm
Dec 27, 2012 @ 10:35pm
1 Change Note ( view )

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Unit/Building Cost Reduction & Upkeep mod (Shogun 2).


YES THIS MOD AFFECTS THE AI - Its stronger for the player in the early game but balances out towards the mid and can give a challenge in the later game.

08/03/2013 - Second Minor Info Update -

Sound Bug Fix!!!

12/01/2013 - MINOR INFO UPDATE -

For the sound bug go here


Thought i'd transfer my basic mod onto the Sengoku period...

Althought the pricing isn't as bad as FOTS, can't hurt to give cheaper units and upkeep a shot right?

Quick rundown of the changes:

~~~Non-Castle/Farm/Road building prices reduced by approximately 30%.~~~

No real reason on the amount other than minor OCD and a full half seemed a bit over the top.

~~~Castle/Farm/Road Upgrades prices reduced by 50%.~~~

Think these (except the road, thats mainly for my personal preference) should be lower basically because it takes forever and a day to consolidate your position enough as it is, never mind bankrupting yourself doing it. Farms are thrown in the 50% bracket mainly because of an annoying thing me and a friend noticed on a co-op campaign game, When you capture lots of provinces quickly and the A.I doesn't need to worry about starvation, you get Castles backed up by subsistence farming -.-* why doesn't the A.I have to worry about farms too...

~~~Unit (Not Ships) Costs reduced by 30%.~~~

See Non-Castle/Farm/Road building prices reduced by approximately 30% reason.

~~~Units (Not Ships) Upkeep reduced by 50%.~~~

I feel this is too much of a strain on the player in the early game, just like I did in FOTS except its not as bad still a minor annoyance.

If anyone actually uses this any feedback would be great. I Just wanted a bog standard price reduction without loads of AI mods and added units.
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topmag Mar 11 @ 1:45pm 
Sorry, but this mod makes the game unplayable. I started out as Takeda, and before I managed to get a 20 unit army (and I played the best way possibly without engaing in fighting, etc), Hojo was marching at my doorstep with 2 full (20 units) armies and a 3rd army of 10 units. Can't endorse this.
npdaz Mar 8 @ 9:36am 
So we need the soundbug fix right?
olifantvis Feb 10 @ 3:03pm 
well we had the expanded mod and that worked so we looked for some more but then we couldnt continu online but that was probably because we didnt start a new game now that i think of it.
Cpt-British  [author] Feb 7 @ 2:54pm 
@Olifantvis - If both of you have it I don't see why it shouldn't?
olifantvis Feb 7 @ 12:58pm 
does it work on multiplayer campaign?
Cpt-British  [author] Feb 6 @ 9:45am 
@LatinvianJoint - There is a seperate mod for FOTS and it should work with mods that don't affect the Units at all like prices etc.
LatinvianJoint Feb 5 @ 8:37pm 
So this works for FOTS also right? If, so, is it also mod compaitable?
Cpt-British  [author] Jan 6 @ 2:59pm 
@Ioneepj - Not a problem, glad you like it :)
ioneepj Jan 6 @ 8:31am 
@autor --- actually nevermind - i find it bit more challenging and more fun as it is for me, 50% less for army upkeep is great boost for my economy so i dont care about building prices anymore ... so thanx a lot for this - my favourite mod so far ;)
Cpt-British  [author] Jan 5 @ 12:29pm 
@Ioneepj hmm weird as hell the turn time "might" be affecting it :( no idea though, that as far as i'm aware is on a different spreadsheet.