Total War: SHOGUN 2

Total War: SHOGUN 2

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Unit/Building Cost Reduction & Upkeep mod (Shogun 2).
 
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0.208 MB
Dec 27, 2012 @ 10:32pm
Dec 27, 2012 @ 10:35pm
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Unit/Building Cost Reduction & Upkeep mod (Shogun 2).

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Description
MUST START A NEW GAME FOR THIS MOD TO WORK!

YES THIS MOD AFFECTS THE AI - Its stronger for the player in the early game but balances out towards the mid and can give a challenge in the later game.

08/03/2013 - Second Minor Info Update -

Sound Bug Fix!!!

http://www.twcenter.net/forums/showthread.php?544459-Sinfonia-Semplice-%28Sound-Fixing-Tool%29

12/01/2013 - MINOR INFO UPDATE -

For the sound bug go here http://www.twcenter.net/forums/showthread.php?p=12073038

Hello

Thought i'd transfer my basic mod onto the Sengoku period...

Althought the pricing isn't as bad as FOTS, can't hurt to give cheaper units and upkeep a shot right?

Quick rundown of the changes:

~~~Non-Castle/Farm/Road building prices reduced by approximately 30%.~~~

No real reason on the amount other than minor OCD and a full half seemed a bit over the top.

~~~Castle/Farm/Road Upgrades prices reduced by 50%.~~~

Think these (except the road, thats mainly for my personal preference) should be lower basically because it takes forever and a day to consolidate your position enough as it is, never mind bankrupting yourself doing it. Farms are thrown in the 50% bracket mainly because of an annoying thing me and a friend noticed on a co-op campaign game, When you capture lots of provinces quickly and the A.I doesn't need to worry about starvation, you get Castles backed up by subsistence farming -.-* why doesn't the A.I have to worry about farms too...

~~~Unit (Not Ships) Costs reduced by 30%.~~~

See Non-Castle/Farm/Road building prices reduced by approximately 30% reason.

~~~Units (Not Ships) Upkeep reduced by 50%.~~~

I feel this is too much of a strain on the player in the early game, just like I did in FOTS except its not as bad still a minor annoyance.



If anyone actually uses this any feedback would be great. I Just wanted a bog standard price reduction without loads of AI mods and added units.
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358 Comments
topmag Mar 11 @ 1:45pm 
Sorry, but this mod makes the game unplayable. I started out as Takeda, and before I managed to get a 20 unit army (and I played the best way possibly without engaing in fighting, etc), Hojo was marching at my doorstep with 2 full (20 units) armies and a 3rd army of 10 units. Can't endorse this.
npdaz Mar 8 @ 9:36am 
So we need the soundbug fix right?
olifantvis Feb 10 @ 3:03pm 
well we had the expanded mod and that worked so we looked for some more but then we couldnt continu online but that was probably because we didnt start a new game now that i think of it.
Cpt-British  [author] Feb 7 @ 2:54pm 
@Olifantvis - If both of you have it I don't see why it shouldn't?
olifantvis Feb 7 @ 12:58pm 
does it work on multiplayer campaign?
Cpt-British  [author] Feb 6 @ 9:45am 
@LatinvianJoint - There is a seperate mod for FOTS and it should work with mods that don't affect the Units at all like prices etc.
LatinvianJoint Feb 5 @ 8:37pm 
So this works for FOTS also right? If, so, is it also mod compaitable?
Cpt-British  [author] Jan 6 @ 2:59pm 
@Ioneepj - Not a problem, glad you like it :)
ioneepj Jan 6 @ 8:31am 
@autor --- actually nevermind - i find it bit more challenging and more fun as it is for me, 50% less for army upkeep is great boost for my economy so i dont care about building prices anymore ... so thanx a lot for this - my favourite mod so far ;)
Cpt-British  [author] Jan 5 @ 12:29pm 
@Ioneepj hmm weird as hell the turn time "might" be affecting it :( no idea though, that as far as i'm aware is on a different spreadsheet.