Arma 3
198 ratings
@Xin_Ponds
   
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Data Type: Mod
Mod Type: Structure, Terrain
File Size
Posted
Updated
3.319 MB
Oct 7, 2017 @ 10:40am
Oct 20, 2017 @ 11:19am
4 Change Notes ( view )

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@Xin_Ponds

Description
This is a mod for making ponds/lakes. It was made for the Kobbvatn map, to give the realistic look wanted there. It comes with 6 different sizes, and they are easy to use. One pond can be copied as many times you want.
Rivers is also possible to make, but be aware that steep terrain will be mroe problematic.
Note that its still not possible to use fog with this mod, as we could not come around this problem, and always set Yaw (Y): degree to 0!

45 Comments
[aCe] Xindrum  [author] Jan 15 @ 5:58am 
@Jacko - Sure, no problem.
Jacko Jan 14 @ 4:07pm 
@[aCe] Xindrum This is amazing!! Would you be okay with it being packaged in with a terrain I've made? I have a dam on my map that I would love to have water in, but I'm trying to avoid dependencies.
Arcticc_ Sep 2, 2021 @ 2:06am 
Same issue as the guy below
ThatGuyJacob Jul 30, 2021 @ 1:35am 
When you delete the water in eden and play the mission the water stays but becomes invisible so you end up swimming in water that you cant see
BlastMan Jul 20, 2021 @ 5:17am 
Thanks Xindrum - I’m making progress, slogging through the BI forums like I’m sure you did. If I get anything working, I’ll write it up and give you some kudos. Cheers!
[aCe] Xindrum  [author] Jul 13, 2021 @ 12:18pm 
BlastMan - Thank you for the kind words, and yes you are more than welcome to do what ever you feel like with the mod, it`s open for everyone to change it to their liking, and its perfectly OK to make something different of it and publish also.
I`m sad to say that it`s been to long for me to remember the technical things now, and I do not have the files or documentation on hand right now.
BlastMan Jul 12, 2021 @ 6:03pm 
Thank you for making this mod - it works wonderfully.

I'm trying to build some ponds using a custom p3d and classes that extend from your pond classes. Think I've got it almost working, but I feel like I'm using the wrong material/texture on my custom pond planes. I can't inspect your pond tiles in Object Builder, so I've just been guessing. Would you be willing to provide me some guidance on how to do this? This is just for our unit's private use - I don't intend to release any of the ponds built this way.

Either way, great job - having inland water makes a huge difference when building realistic terrains!
brendob47 Jul 1, 2021 @ 6:24am 
Xindrum - The problem seems sporadic, so not every tile will have it. Because I was covering a large area, I don't think I have placed individual tiles, only rearranged them from my 4x8 tile composition. I'll try to get a video of the problem soon
[aCe] Xindrum  [author] Jul 1, 2021 @ 3:25am 
brendob47 - I have not seen this before, and i`m not able to recreate your problem.
Does this happen on all water tiles on your map? And does it happen if you just place a tile manually?
brendob47 Jun 30, 2021 @ 9:08pm 
@topekons, use terrain grid along with the widgets at the top of the editor to ensure that 1) objects move height relative to sea level and 2) are lined up vertically with grid (of preferred size)