RimWorld

RimWorld

2,766 ratings
Locks
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Mod, 1.0, 1.1, 1.2, 1.3, 1.4, 1.5, 1.6
File Size
Posted
Updated
657.438 KB
Oct 3, 2017 @ 2:16pm
Jul 28 @ 1:55am
41 Change Notes ( view )

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Locks

Description
Version 2.6.2

Older versions
Rimworld b19 version (0.19)[github.com]
Rimworld b18 version (0.18)[github.com]
Rimworld a17 version (0.17)[github.com]

Description
This addon adds new locking door system.
  • Doors can be unlocked to allow enemies and prisoners to pass by (only races that have inteligence "humanlike" or above).
    Note: In order to unlock/lock door, colonist must "flick" the door. Unflicked door will work as unchanged for enemies and prisoners.
  • Doors can exclude visitors (wanna lock some traders?).
  • Pet doors for small animals can now be added to doors.
  • Doors can be assigned to colonists (you can simply restrict rooms to specific colonists without allowed area manager).
  • New Flicking job: Locking/unlocking doors, it has higher priority than normal flicking job. ("Flicking" doors is needed).

How to use
Select door and left click "Lock" command if you want to unlock/lock door.
Right click for more options.
Alternatively you can use "Lock" inspector tab.
User guide at github: Click here[github.com]

Performance
This mod has almost zero impact on performance. It's quick and light.

Why do I need this?
I've created this mod to allow prisoners walk through doors while keeping temperature indoors with Prison Labor mod.
You can use this mod to create heat/cold killboxes, lock traders inside, keeping base safe from animals but avoiding destroying doors by pirates.
Also you can lock bedrooms for specific colonists. When that colonist will be in second camp-like base, nobody will sleep in his bed.
You can lock areas from dirty vistors, or lock them when horde of manhunter animals is waiting outside.

Compatibility
  • You can enable this mod to old saves.
  • You can disable this mod from saves, but you need to clear all locking/unlocking job first (all semi-transparent locks shouldn't be visible).
  • There can be compatibility issues with mods that add custom doors with custom security mechanics.
  • Lockable Doors mod compatibility - as long as you DO NOT assign any pawns through lockable door menu ("set unlockable"), doors will apply to this mod mechanics.
  • Clutter Structure mod compatibility - this mod leaves management to Clutter Structures, expect you can now "unlock" doors with Locks.

Links
Github project[github.com]
Report bug[aviuz.wufoo.com]
Credits[github.com]

Discord server[discord.gg]
Popular Discussions View All (27)
7
Jul 25 @ 5:46am
1.6 Currently broken
KilledJoy
1
Jul 14 @ 12:11pm
Chinese translation update
qqcswc
40
Jan 30, 2024 @ 9:11am
Prisoners not exiting cells into common area after door unlocking.
The Last Helldiver™
1,127 Comments
HMSOpSys 13 hours ago 
Ghouls are unable to move through doors that that have "Visitors Allowed" unchecked. I didn't want to let visitors into my ship, but with all the doors locked to prevent visitors from coming in, now my Ghoul can not go through the doors until I allow visitors
Hazzer  [author] 23 hours ago 
@Namliun could you share doors settings via debug option and game logs?
Namlium Jul 31 @ 5:45am 
Can someone help? I installed the mod today I tried it on Prison doors the now the door says door unlocked but my Colonists try to change it but there is nothing to change so I have 4 colonists trying to interact with the lock.
Terallis Jul 29 @ 1:27pm 
Ah! That actually does work! Didn't seem to, at first, but it does. Thanks!
Hazzer  [author] Jul 29 @ 1:17pm 
@Terallis with the latest version there should be gizmo to force reset settings for existing doors. Is it visible to you? (it may require turned on option in mod options)
Terallis Jul 29 @ 12:53pm 
@Hazzer Actually, nevermind. Seems it was only doing it on the existing doors in my game. I deconstructed and remade the doors, and it seems to be working. No logs were being produced for it, though, that I could tell.
Hazzer  [author] Jul 29 @ 12:16pm 
@Terallis any logs?

@ImTheLichBruh by any chance have you set animal mode settings to none?
Terallis Jul 29 @ 11:46am 
@ImTheLichBruh I'm getting the same issue. In fact, aside from the mod settings themselves, I'm not even able to edit the doors. Right-clicking does nothing on the doors, for me, and the edit button in the Lock tab also does nothing.
ImTheLichBruh Jul 29 @ 8:00am 
Hello! Just a question. When I include this in my playthroughs.... Animals cannot be put in a pen hahahaha
Evilcouchpotato Jul 28 @ 10:41am 
Most Excellent and Appreciated!