Kenshi
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Nekos Economic Overhaul
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Oct 3, 2017 @ 9:49am
Oct 29, 2019 @ 10:20am
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Nekos Economic Overhaul

In 1 collection by Hatsune Neko Gaming
Complete Modded NPCs Collection
4 items
Description
Rebalances the economy and crafting so prices are more inline to survival.
In the long run you will still be able to make lots of cats, but in the start to mid game and even into late part of the game, it will be much harder to become bill gates of the Kenshi World.

Due to some of the changes, when you first enable this Mod, it is recommended that you import into a new game so the changes are guaranteed to work correctly.

Also when setting this mod, make sure it's put at the bottom of the load order so its changes overwrite other changes by other Mods. this is if you use other Mods to ensure this Mods adjustments take preference.
Making this more compatible with other Mods. including mine since some changes have affected squads. those these changes are different than my other squad changes in my other Mods.

Old saves are compatible long as its current game version. stable or experimental.
NEO is built on the experimental Branch of Kenshi.

Rebalanced

Building materials
Food materials
everyday items
Ruin Loot Spawns, now you shouldnt be able to get 5 or 10 master work items but instead 1 or 2 at most.
added guards/patrols/residents to ruins and floodlands
research times and costs
Research materials costs
Xp Gain due to the longer researching and production times.

Working on/Balancing

All crafting materials
Spawns and loot spawns
Late game Money sinks

also part of the rebalance is costs versus finished item. this means no matter what, even if you buy the materials you will still earn a profit making finished items.

Before you would spend more to make a finished item. It cost more to make it then the sum of its parts. this is now fixed.


Carbon now required to make steel bars.

You can find carbon in all Armour and weapon shops.
Carbon processing Tech added, can now build the processors.

Support and Appreciation
Want to support me making mods, or just show your appreciation?
All funds go into keeping my computer running
And always it is a big thank you to those who end up supporting.
you are the best!

Patreon Hatsune on Patreon[www.patreon.com]
PayPal HaTsUnE NeKo's Donationation link [paypal.me]
Popular Discussions View All (3)
54
Nov 6, 2017 @ 9:19pm
Update testing
Bored Peon
23
Jan 11, 2019 @ 8:49am
GREAT MOD!
stecph
0
Dec 23, 2018 @ 3:58pm
Bug with stores?
Inoka
302 Comments
Hatsune Neko Gaming  [author] Jan 2 @ 8:59am 
am sure you will.
took me a long time to try and balance it all so you could make a profit off everything.
hence why it has so many listed updates. took me over 100 game restarts to get it down. since prices only changed after you reloaded/imported the save.
iforgotmysocks Jan 2 @ 7:17am 
Gotcha. Wheatstraw seems very valuable, considering you need 5 to create one strawflour, which is about a fifth of the value of a single wheatstraw. I'll let you know if i find any other oddities.
Hatsune Neko Gaming  [author] Jan 2 @ 3:38am 
i had been experimenting to see if it did anything.
since it did nothing, i didn't bother reverting it back as it wouldn't affect anything.
iforgotmysocks Jan 2 @ 2:46am 
Also a bit interesting that it takes some shops 70 days now to refresh their inventory. xD
iforgotmysocks Jan 2 @ 2:44am 
Thanks for the effort. I reverted some of your changes (for personal use ofc), as i like to play with significantly reduced sales value for items, so charging 50k for a backpack seemed a bit harsh. Will test the new prices and research speed now!

PS: why did you change the vendor refresh time on all the ruin locations? I don't think that value applies unless it's a trader.
Hatsune Neko Gaming  [author] Jul 22, 2024 @ 11:09am 
so yeah, some thing's wont make sense in how I did it.
but i truly made changes to the entirety of the economy due to changing the base mats prices had a domino effect across the entire thing. one of the more frustrating mods i have made to date.
Serina Jul 22, 2024 @ 11:00am 
ye, economy was always broken, i appreciate you gave it a decent shot
Hatsune Neko Gaming  [author] Jul 22, 2024 @ 10:57am 
there is only so much that can be done with the economy.
I had to reload the game nearly 500 times across the map testing prices and such to get it to the point it is at now.
weapons eat more resource's because the sell prices of them barely changed. so they take more to create. which is a side way of raising the cost of making them.

Kenshis economy is kind of wacked and broken to begin with. this is just my version of a band aid.
Serina Jul 22, 2024 @ 10:51am 
to be clear, don't mind the actual higher end stuff getting more reasonably expensive to make, but the begginer training costs get ridiculously inflated compared to armor crafting and basse weapon crafting balance
Hatsune Neko Gaming  [author] Jul 22, 2024 @ 10:48am 
it was heavily tested. its working as I intended.