1,012 ratings
HD Texture Pack - NieR: Automata
By GPUnity
HD texture pack purposed to upgrade low quality assets. Minor performance impact.

Over 230 textures updated, including 2B remastered!

Texture Pack creator: GPUnity
"I modify video-game graphics and am responsible for the Arkham Asylum & Arkham City texture packs."

NieR: Automata has quickly become one of my favourite games. Unfortunately, it suffers from some blurry textures that hurt the presentation. My goal is to provide a natural restoration to the low-res textures, maintaining the intended look.

- Keep in mind that this texture pack isn't yet complete, so you may notice many textures are not yet modified. - also, don't forget to rate the guide!

This Texture Pack requires Fix Automata Resolution mod.

UPDATE 0.75:

V0.75 (1.04gb download - 1.6gb when extracted):
- I will add 2k version for 0.75 soon

*Remember to completely delete previously downloaded texture pack version before installing latest version, this is the only version needed! I recommend downloading the regular version of the texture pack. If any additional stuttering occurs, you can switch to the 2k version. 2k version hasn't been thoroughly tested, so please let me know asap if you encounter any visual errors.

Repository (previous versions):
V0.73 (1.00gb download - 1.54gb when extracted):
Texture Pack V0.73 - (Nexus Mods Site)[]
Texture Pack V0.73 (Aemony's Server - Instant Download)[]
V0.73 - 2k Version (514mb download - 808mb when extracted):
Texture Pack V0.73 2k - (Nexus Mods Site)[]
Texture Pack V0.73 2k (Aemony's Server - Instant Download)[]
V0.45 (808mb download - 1.21gb when extracted):
Texture Pack V0.45 - (Nexus Mods Site)[]
Texture Pack V0.45 (Aemony's Server - Instant Download)[]
V0.43 (785mb download - 1.22gb when extracted):
Texture Pack V0.43 - (Nexus Mods Site)[]
Texture Pack V0.43 (Aemony's Server - Instant Download)[]
V0.27 (640mb when extracted):
Texture Pack V0.27 .Zip format[] - 400mb
Texture Pack V0.27 .Rar format[] - 353mb
V0.25 (611mb when extracted).:
Texture Pack V0.25 .Zip format[] - 380mb
Texture Pack V0.25 .Rar format[] - 336mb

LUT for Reshade[]
LUT stands for Look Up Table. It's basically colour information on a texture for quick colour grading - minor performance cost. EXAMPLE IMAGE[]

Wanted to share this colour grading test i did, might go further with it. I've reconfigured the saturation and hue values for each colour range to a small degree, without changing brightness levels. Attempted to change as much as i could without hurting the style of the game.

To use this LUT, make sure you have Reshade installed. Check Reshade section in Aemony's guide for instructions on installing Reshade. Download the LUT shader when selecting Reshade shaders to install. Copy the lut.png file linked above and paste in /reshade/textures/. Launch the game and enable LUT shader in the Reshade window. The effect should be applied.
- This should work for both custom and official versions of Reshade.

View changelog section for more details
This Texture Pack is quick to apply if you already have FAR (Fix Automata Resolution) mod installed:

After installing FAR, check the DOWNLOAD section in this guide and download the latest texture pack version. Extract the downloaded file and copy the 'FAR_Res' folder to the game's directory. The texture pack should be installed.

Refer to Aemony's guide for FAR installation:

If you've already downloaded an earlier version of the texture pack, you will first need to delete the version you've installed before injecting the most recent version.

You can do this by entering the game's directory and looking for my texture pack folder:

It's where your game files are stored. You can find it by right-clicking the game on Steam, select properties>local files>browse local files - Steam should reveal the game's location in 'file explorer'.

  • Make sure you use the 'automated' FAR install option, as opposed to 'manual'. - Additional info is in Aemony's FAR guide listed above.

  • Open dinput8.ini in NieR: Automata's folder directory. Search for '[Textures.D3D11]' - make sure the below values are the same:

    [Textures.D3D11] Cache=true PreciseHash=false Dump=false Inject=true ResourceRoot=FAR_Res InjectionKeepsFormat=false GenerateMipmaps=false
  • The texture pack doesn't work properly with the deband mod. I intend to find a fix for this, the only way around this for now is using Reshade's deband shader instead. Worth noting the shader isn't as accurate as the deband mod.

You may notice more stutter than usual as both the game and textures are loading on the same storage drive. You can reduce these stutters on a faster drive (preferrably SSD).

Alternatively, you can inject the textures from a drive location that's different from where the game is installed.

1. To do this, move the FAR_Res folder to your preferred location (different drive)
2. Open the newly placed FAR_Res folder and copy the directory address, for example: C:\Far_Res or G:\Far_Res
3. Open dinput8.ini from the game's directory and search for 'Textures.General' (quick search with ctrl+f) - Change the value of ResourceRoot (under Textures.General) by pasting your copied address. For example:
ResourceRoot=Far_Res changes to ResourceRoot=C:\Far_Res\ or ResourceRoot=G:\Far_Res\
Save changes and the textures should now load from the new assigned directory.

Keep in mind the vanilla game already suffers from some default stutters even with an SSD, due to how the game is optimised. These stutters are true for consoles too, as made evident by Digital Foundry.

Current version:
V0.75 - 21/12/2018: Small update. Brings improvements to A2 and 2B. Also adds some further updated textures, with the help of machine learning: letsenhance(dot)io. This doesn't mean i'm going to rely on machine learning for my texture pack.

2019 Update?: I'm looking into mitigating pop-in. I doubt i can fix the LOD pop-in throughout the game, but i should be able to improve some areas. The next major update will be the final one. Not sure if i'll release more small updates before V1.0
- I could do with some help getting the rest of the textures covered, due to how busy I am. Message if interested.

Previous versions:
V0.73 - 02/12/2018: It's finally here! And it includes over 230 textures, along with 2B remastered! It's taken almost a year to release this next major version. This update should make every area look more consistent. I'm too busy (and lazy) to showcase every single texture, i also don't remember everything i've updated at this point. Expect more textures to be updated in-game than what was showcased.

V0.45 - 28/06/2018: Another small update - there was an issue with one of the diffuse textures in the previous version (thank you Photoshop) - I've fixed this issue and as a bonus, i've also added in some Amusement Park textures i'd been working on for the next major update - this upcoming update will feature many more updated textures and is under heavy progress right now!

V0.43.1 - 25/06/2018: Small update - Improved and fixed certain textures. A2 and some other previously updated textures should appear better. The reduced download size compared to V0.43 is normal.
- Certain textures particularly in the desert area had issues due to the many alpha textures interrupting each other. Should be fine now but let me know if anything else pops up, hard to spot everything on my own. - erm, so i had to delete the download option for this version due to an unfortunately glitchy texture. Irony.

V0.43 - 11/01/2018: A2 remastered from scratch. Desert textures overhauled. Some various textures updated. Textures assigned to folders based on in-game location. A2 is in her own folder for anyone that wants to use other A2 mods - anyone can also edit her textures for their own A2 mods, just remember to give credit :)

V0.27 - 09/10/2017: Textures now assorted into subdirectory folder called 'TexturePackV0.27'.

V0.25 - 03/10/2017: Updated texture pack and changed texture injection method using FAR.

V0.13 - 09/06/2017: First version of the texture pack released. Used Resorep for texture injection.
Q: Some in-game textures are still low resolution?
A: It's in Alpha, with still some textures to cover. Also, considering how long it can take to update a texture, i've made some placeholder updates just for the time being. This means certain textures aren't representative of what can be expected from the final update. From V0.73, most of the project is complete and you should be getting a mostly consistent experience.

Q: Why aren't you using Resorep?
A: Two reasons.
1: Most players already use FAR mod (Fix Automata Resolution) mod and it's convenient to use its texture injecting option for easier texture pack installation. Many users struggled to install my first texture pack v0.13 that used Resorep.
2: Resorep (as of version 1.7.0) and Reshade aren't compatible with each other.

Q: New texture resolution?
A: Mostly 4096x4096 aka 4k textures for the regular version. 2k version includes carefully reduced texture quality - it's worth noting not all textures are limited to 2k, some are still 4k for good reason, but the performance should be improved for lower end hardware.

Q: Can i re-use your character textures?
A: Yes, anyone's permitted to re-use my A2/2B textures, whether they want to modify their own versions or want to use the textures in a different game. Just remember to credit me :)

Q: How many textures do you intend to cover?
A: The goal is around 300 textures. Goal can change depending on if i find many more low resolution textures. I'm mostly done.

Q: Requirements and Performance Impact - Will I Be Able To Run This Mod?
A: If you have a decent amount of ram on your graphics card, you should have a minor performance impact at most. At 1080p, v-ram usage is generally under 2gb. It is also best to have the game installed on your fastest storage drive.

You can also use FAR to lower the 'global illumination' setting of the game. This has a minor impact (if any) on the game's visuals whilst significantly boosting performance which is highly recommended.
To support this project, you can donate here:
Donate with Paypal[]

I'm always welcome to reasonable criticism. It only helps the final results, so feel free to comment your opinion.

Want to help with the texture pack? Add me on Steam and message me.

Additionally, i want to credit Aemony & Kaldaien, for more than what i'm about to mention:
My GTX 970 died mid-2018, Kaldaien generously sent me a 980. During shipment, i was hit with custom charges that Aemony helped me cover.

Kaldaien is responsible for the FAR mod (along with many great mods), and Aemony is responsible for the FAR tweak guide, and has assisted many users in the NieR: Automata community.

There are many more users i would like to credit and thank, including whoever has donated. Just don't think any donator is okay with their (real) names being public, lol. But let it be understood that i am thankful :)
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Kirill429 Jan 12 @ 2:35am 
Thank you for your reply! Works great :hacking:
GPUnity  [author] Jan 11 @ 5:05pm 
I believe that's to do with how the game handles screen-spaced reflections. It's nothing related to the texture pack.
Kirill429 Jan 11 @ 10:14am 
There's an issue with the characters at the Oil Field in the desert. The outlines of 2B and 9S are clean, but surrounded by a sand-colored halo. I'll include a link to my Steam to show a screenshot:
GPUnity  [author] Jan 6 @ 10:12am 
Wow. 1k ratings for this guide and 150,000 views for the video showcase. This is amazing, thanks everyone!

Now to aim higher for the final version :D
GPUnity  [author] Jan 2 @ 6:30pm 
Rename the FAR_Res folder in the game directory, to make sure FAR doesn't refer to it. Then check if textures are updated when you launch the game, which should confirm if FAR is indeed grabbing from the newly assigned directory.
Rings Jan 2 @ 6:05pm 
Ah, alright, thanks. I did that but I didn't notice any activity on the drive I put it on whilst playing the game. It was still reading from the game's install directory instead of the directory the textures are on when running through the world. Is this normal?
GPUnity  [author] Jan 2 @ 5:45pm 
@Krista This isn't anything connected to the Texture Pack, to be clear.

FAR allows you to change the resolution of those two effects, to suit the native resolution you've set the game to run at. The effects run at a resolution of 800x450 by default. This means the effects look quite pixelated, which isn't good. And it doesn't matter what resolution you set the game to. Using FAR to adjust the resolution of those effects, the obvious pixelation issue is sorted. I don't think performance takes a hit either, as sample count for both effects remain the same.

TLDR it looks better to set the effects to native resolution, so it's recommended.
Krista Jan 2 @ 5:30pm 
@GPUUnity Do you know happens if you change the bloom and ambient occlusion in FAR?
Catpyre Jan 1 @ 4:46pm 
Concerning the hidden file: I agree.
GPUnity  [author] Jan 1 @ 5:44am 
@Rings As BolZ stated, no quotations needed.

@chrome_beta It's a secret :nier_commander: It's an easter egg i added for fun, i'd prefer not to spoil it.

@Krista Maybe you adjusted the global illumination setting in FAR?

@Catpyre (replying to your December 29th post) Hopefully they at least patch the game by a bit. One decent programmer i believe could fix half the issues in a week, and re-releasing the game without a patch won't fly well. They would just sell many more units if they patched the game, wrong move if they don't. The current numbers suggest the game's in a good state (positive reviews and sales), so Square Enix may overlook the issues unless PlatinumGames can convince them otherwise.