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Special K - "Kaldaien's Mod" Special☆K
STEAM GROUP
Special K - "Kaldaien's Mod" Special☆K
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May 23, 2016
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All Discussions > NieR:Automata™ > Topic Details
 This topic has been pinned, so it's probably important
FAR (Fix Automata Resolution) - v 0.7.0.11 - (8/3/17)
Download / Install
    Automatic Method
        Select Product: "FAR" (Fix Automata Res.)

    Manual Method
    Discouraged; use if auto-install fails or if auto-installed version behaves strangely


    Alternate Branches (0.6.x ONLY)
      For automatic installs:
        Run SKIM64.exe, select a branch and click Migrate.
      For manual installs:
        Edit Version/installed.ini:
          Branch=Latest
          Main Branch (0.6.2.x)
            Default install
          Branch=Testing
          Test Branch (0.6.2.x)
            Updated version of Special K
          Branch=Compatibility
          Compatibility Branch (0.6.1.x)
            Use if the other two give you trouble
        Add Reminder=0 to the [Update.User] section to force the game to update after changing branches.Use SKIM64.exe for backward migration from a newer version to older.


https://steamcommunity.com/sharedfiles/filedetails/?id=898659324


Keybindings
    OSD Readings

Toggle Framerate Counter
Ctrl + Alt + Shift + F
Toggle Clock / Version
Ctrl + Alt + Shift + T
Toggle GPU Monitor
Ctrl + Alt + Shift + G
Toggle CPU Monitor
Ctrl + Alt + Shift + C
Toggle Memory Monitor
Ctrl + Alt + Shift + M
Toggle I/O Monitor
Ctrl + Alt + Shift + I
Toggle Disk Monitor
Ctrl + Alt + Shift + D
Toggle Page File Monitor
Ctrl + Alt + Shift + P
Toggle D3D11 Shader Analytics
Ctrl + Alt + Shift + R
    OSD Appearance

Resize
Ctrl + Shift + +/-
Show / Hide
Ctrl + Shift + O

Color and Scale Config
Documents\My Mods\SpecialK\Global\osd.ini

        Command Console
        Ctrl + Shift + Tab

Command Console documentation[gist.github.com]


Troubleshooting
    Known Issues

        RivaTuner Statistics Server, Discord, FRAPS and Razer software are known to interfere with this mod.

    Reporting Problems
      Please paste copies of:
      • logs/dxgi.log (0.6.x)
      • logs/dinput8.log (0.7.0+)
      • logs/modules.log
      • logs/crash.log (may be empty, ignore if so)
      to pastebin.com and provide a link to these logs if reporting a major problem.


Source Code
    This project applies multiple engine fixes using my Special K modding system (dxgi.dll); source code for that project (including the FAR plug-in) is available here[gitlab.com].
Last edited by Kaldaien; Aug 3 @ 7:26am
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Showing 1-15 of 2,500 comments
uiomaelo May 10 @ 3:11am 
Thank you Kal. Please don't let this be the last game specific mod you release.
Last edited by uiomaelo; May 10 @ 3:13am
Aemony May 10 @ 3:39am 
Thx for creating a new thread for FAR.
Droidz May 10 @ 3:51am 
Thank you so much.
Macula May 10 @ 4:16am 
So, what is status on ReShade? Is compatibility solved or is it still a problem?

I think you meantion something about it but given everything what happened I couldn't even bring myself to ask.
Kaldaien May 10 @ 4:20am 
Originally posted by Macula:
So, what is status on ReShade? Is compatibility solved or is it still a problem?

I think you meantion something about it but given everything what happened I couldn't even bring myself to ask.
Yes, ReShade + 3DMigoto + Special K/FAR + Steam Overlay + GeForce Experience has been tested and shown compatible.

Like I've said, the 0.8.x branch of Special K is all about compatibility and when this stupid fiasco boils down, documentation. I have not yet looked into third-party software that I have no use for such as Discord, but you can be sure that I will eventually as part of my roadmap for 0.8.x.
Thanks dude.
"FAR" (FixAutomataRes) is Great!!
it's helpful and boost performance for "NieR:Automata"

FAR version 0.5.6.12 ,it's stable for me.

Thank you so much.
Originally posted by Kaldaien:
Originally posted by Macula:
So, what is status on ReShade? Is compatibility solved or is it still a problem?

I think you meantion something about it but given everything what happened I couldn't even bring myself to ask.
Yes, ReShade + 3DMigoto + Special K/FAR + Steam Overlay + GeForce Experience has been tested and shown compatible.

Like I've said, the 0.8.x branch of Special K is all about compatibility and when this stupid fiasco boils down, documentation. I have not yet looked into third-party software that I have no use for such as Discord, but you can be sure that I will eventually as part of my roadmap for 0.8.x.
so now if inject reshade 3.07 directly in the game folder renaming dxgi files into ReShade64 to not overvrite far's dlls should work?or do i have to put the Reshade64 dlls into the mod folder?
Last edited by blackphoenix82; May 10 @ 4:45am
Originally posted by *{P}hol_{R}ock*:
"FAR" (FixAutomataRes) is Great!!
it's helpful and boost performance for "NieR:Automata"

FAR version 0.5.6.12 ,it's stable for me.

Thank you so much.
version 0.5.6.14 is latest
Macula May 10 @ 4:48am 
Originally posted by blackphoenix82:
Originally posted by *{P}hol_{R}ock*:
"FAR" (FixAutomataRes) is Great!!
it's helpful and boost performance for "NieR:Automata"

FAR version 0.5.6.12 ,it's stable for me.

Thank you so much.
version 0.5.6.14 is latest
Yea but I am fuzzy into what it changes since I checked changelogs.
Kaldaien May 10 @ 4:49am 
Originally posted by blackphoenix82:
Originally posted by Kaldaien:
Yes, ReShade + 3DMigoto + Special K/FAR + Steam Overlay + GeForce Experience has been tested and shown compatible.

Like I've said, the 0.8.x branch of Special K is all about compatibility and when this stupid fiasco boils down, documentation. I have not yet looked into third-party software that I have no use for such as Discord, but you can be sure that I will eventually as part of my roadmap for 0.8.x.
so now if inject reshade 3.07 directly in the game folder renaming dxgi files into ReShade64 to not overvrite far's dlls should work?or do i have to put the Reshade64 dlls into the mod folder?

Ideally, you would put them in the location listed under the Plug-Ins section of the config UI. You can use ReShade in all of my mods and potentially all of your games (well most of them, if they're compatible) that way.

My ultimate goal is to be able to bring in ReShade as an optional plug-in using my global injector project. That would mean never having to drop ReShade DLLs into random locations again and a centralized location for all your shaders and profiles ;)
Kaldaien May 10 @ 4:49am 
Originally posted by Macula:
Originally posted by blackphoenix82:
version 0.5.6.14 is latest
Yea but I am fuzzy into what it changes since I checked changelogs.
I basically updated the licensing text :) There was a while there when legally, Zefar held a copyright that he shouldn't have, lol.
DOOMGUY May 10 @ 4:56am 
Just wanted to stop by and say thanks a lot for all the work you've done, you turned Automata from an unplayable mess into a wonderful journey.
Originally posted by Kaldaien:
Originally posted by blackphoenix82:
so now if inject reshade 3.07 directly in the game folder renaming dxgi files into ReShade64 to not overvrite far's dlls should work?or do i have to put the Reshade64 dlls into the mod folder?

Ideally, you would put them in the location listed under the Plug-Ins section of the config UI. You can use ReShade in all of my mods and potentially all of your games (well most of them, if they're compatible) that way.

My ultimate goal is to be able to bring in ReShade as an optional plug-in using my global injector project. That would mean never having to drop ReShade DLLs into random locations again and a centralized location for all your shaders and profiles ;)
I'll try both ways and report, hope at least one works :P. ReShade alone works, so i can exclude is a game incompatibility.
Macula May 10 @ 5:07am 
Hmm, it appears win7 getting 3 important updates, did win10 got some updates too?
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