Rising Storm 2: Vietnam

Rising Storm 2: Vietnam

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VNTE Perimeter
   
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239.713 MB
2 okt, 2017 @ 13:48
10 feb, 2018 @ 2:59
12 ändringsnotiser ( visa )

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VNTE Perimeter

Beskrivning
This is a raid: VC forces have 20 minutes to break in to a US Army ammunition depot, destroy a stockpile of artillery ammunition and then escape.

Was originally based on the Battle of Tan Son Nhut Airbase, Saigon during the Tet Offensive.

Direct Download:
Dropbox [www.dropbox.com]

Changelog 4/2/18:

General
• Character customisation actors added: VC next to the Spooky wreck, US Army in the barracks.
• VC recon should now work.
• Slight rework of the canteen area.
• Rework of the US base area south of Bravo to make paths to the capzone more intuitive.
• Water now goes splash.
• Reverb volumes added to outdoors and inside the ammo bunker.
• Offices area (VC spawn) freshly painted, recast as rubber factory warehouses and admin.

Objective Alpha
• Light added to the ruined pillbox to make the firing slits easier to spot for the VC.
• Players should no longer catch on Spooky debris.
• Ditch sides reworked.
• The building hit by the Spooky has collapsed on top of it, allowing a path up and over the fallen roof.

Objective Bravo
• Ammo bunker expanded with north, south and roof entrances.
• The roof of the ammo bunker is now accessible.
• Bravo made slightly smaller outside the bunker.
• VC access to the ammo pit closed down slightly.
• US position on the ammo pit’s south side revetment added.
• Actual ammo resupply point added to the ammo bunker.
• Post-explosion effects extended to BBQ the entire bunker and its roof.

Objective Charlie
• Substantial rework of the point mechanics: there is now a race to take the point rather than an automatic last stand. The VC are escaping the base, the US are attempting to cut them off. This should be more forgiving to players who are unfamiliar with the map.
• VC spawn shifts to north of Bravo.
• VC reinforcements cut off removed.
• Charlie capzone made neutral and extended to include the Spooky crash.
• US spawn moved up just south of the fire at Bravo to tone down running simulator experience.
24 kommentarer
Dess 22 maj, 2022 @ 17:25 
Honestly the map design here would be good for a 4 point map, with A and B serving as A and B, and re-utilizing the helicopter landing pad and barracks as B and C. Shame it didn't get a remake though.
TS2 14 aug, 2021 @ 18:21 
Seems not even the remake came to pass, based on update, chat, and Workshop history.

Oh well.
PIJIAAAAA 6 okt, 2019 @ 19:42 
nice!
[PBS] Powerbits 18 jun, 2019 @ 21:06 
great
[FOR] Reason 15 jun, 2019 @ 2:12 
Remake? That's better news than an update! :spazdreaming:
Hapless  [skapare] 15 jun, 2019 @ 1:18 
Sorry guys, this is unlikely to get updated. A total remake... well that's a different matter, especially with all the new Airfield assets from the Da Nang map. Also, flares.
Fa Ngum 14 jun, 2019 @ 16:03 
WHY DID YOU LEAVE US
[FOR] Reason 7 maj, 2019 @ 23:19 
Hapless - Please update :spazdreaming:
[PBS] Powerbits 29 jan, 2019 @ 20:23 
Please recook this map, we have purple textures
PsychoPigeon 27 dec, 2018 @ 16:26 
This is based on Bunker 051? Don't suppose you found any pictures of it still standing today while researching the map?