Divinity: Original Sin 2

Divinity: Original Sin 2

50 ratings
Enemy Randomization
   
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Type: Add-on
Game Mode: Story, GM
File Size
Posted
Updated
12.305 MB
Oct 2, 2017 @ 11:37am
Jun 21, 2018 @ 7:15pm
9 Change Notes ( view )

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Enemy Randomization

Description
This mod requires my Bard & Artificer Mod!

For a standalone version, see: http://steamcommunity.com/sharedfiles/filedetails/?id=1185019544

Enemies will receive permanent, random buffs upon starting combat. These range from standard buffs like Fortified and Hasted, to several custom statuses that improve abilities like leadership or retribution, or add new skills, or give various strengths and weaknesses, like boosting dodge chance but reducing elemental resists. Enemies also receive a chance to drop extra loot, possibly even rares and legendaries.

In addition, an enemy has a 15% chance to become one of several types of champions, which mostly add several skills and major stat bonuses, but gives this character extra good loot. Bosses (e.g., Alexander) that become champions are guaranteed to drop an extra legendary. All of this is to force you to adapt, making the game more challenging without just bloating stats outright, and make combat more rewarding.

See Nexus site for a customizable version, which can be used to disable the mod or make various tweaks:

https://www.nexusmods.com/divinityoriginalsin2/mods/110/?

Icon by Lorc at game-icons.net

Patreon

If you're interested in supporting me, consider joining my Patreon!

https://www.patreon.com/baardvaark
Popular Discussions View All (1)
0
Jan 31, 2018 @ 11:07pm
Pestilent champ.
Iamjob
74 Comments
Vv SirV vV Aug 16, 2018 @ 8:14am 
The mod isnt working after the witch encounter at the beggining of the game
William Deneuve Jul 21, 2018 @ 11:27am 
The standalone version works in the middle of a save?

Im downloading from nexus cause i dont have steam version, and after putting in the folder; and looking the mod is actived in game, enemies still the same as usual :(
baardvaark  [author] Jul 12, 2018 @ 6:55pm 
@Mariz yes.

@UnName both these mods are the same, no reason to use both at the same time.
Catioro Serelepe Jul 12, 2018 @ 8:05am 
Does it work if i install in the middle of a save?
UnName Jun 28, 2018 @ 10:08am 
can this mod active with Mod of Enemy Randomization ( standalone) ?
Damashi The Kaotic Jun 25, 2018 @ 8:02pm 
@baardvaark do you think you can fix barbaric delight status, so it doesn't hurt undead characters.
baardvaark  [author] Jun 21, 2018 @ 7:17pm 
Mod updated, should work now, sorry everyone! Also new buffs and champs and stuff:

5 new standard buffs

5 new champions, standard champion type removed (too boring)

Several buffs and champions now have new or altered visual effects

Some tweaks and buffs to existing champions
-Champion of Death can now cast Corpse Explosion
-Champion of Persistence now automatically receives Guardian Angel Aura

Tweaked champion loot tables to drop more runes/skillbooks instead of rares/legendaries.
Dingo Apr 26, 2018 @ 10:05pm 
so no one is updating this anymore, damn.
Zikeny The Dragon Mar 18, 2018 @ 2:56pm 
A.I does nott do anything after the new update.