Starbound

Starbound

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More Craftable Augments [Addon]
   
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Oct 1, 2017 @ 11:21pm
Oct 1, 2017 @ 11:23pm
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More Craftable Augments [Addon]

In 1 collection by Aries
The Ultimate Starbound Galactic Modpack!
65 items
Description
This mod add more augments for craftable augments.
*All of this augments are obtainable by crafting it only*

Damage Augments IV & V
(Damage + 140% & 150%)

Energy Augments IV & V
(Energy + 80 & 100)

Health Augments IV & V
(Health + 80 & 100)

Healing Augments IV & V
(Healing + Very Fast & Super Fast)

Mobility Augments II & III
(Run N Jump + 1.35 & 1.50)

- New Augments -
Elements Resist I & II
(All 4 Elements resist 25% & 50%)

And more coming soon...
Popular Discussions View All (1)
11
Sep 14, 2021 @ 9:27pm
PINNED: What augments should i add next?
Aries
19 Comments
:) Aug 16, 2022 @ 8:50pm 
You should make some mixed augments, Like multi-elemental resist augments with efficiency lowered (like mixing fire and ice resists but lowering the resist ammount from 25/50 to 20/35) and also some special augments that give insane resistance but lowers movement a lot (like 75 resist of an specific element but halves speed, jump and swim speeds).
BD Tiger May 24, 2020 @ 11:40am 
I checked again, the specific error message is:
Exception caught in client main-loop
(StatusEffectDatabaseException) no such
unique stat effect
'ise4regenerationaugment4'

I can send a screenshot if needed, as well.
BD Tiger May 24, 2020 @ 4:42am 
Love the mod, but recently I crafted the Healing IV augment and it...didn't work. III did, and I didn't get the chance to check if V would, because when I tried to hover over the helmet it was installed in, the game crashed. So I tried again, and it crashed again, saying there was no special effect for healing augment 4, or somesuch. I can provide a screenshot, and I admit it may be due to other mods conflicting since I have a few other mods that interact with augments, but I'm not sure how they would affect this. (The mods in question are lava resist augment, shield augments, combinable augments, and augments for armour. The augment in question wasn't combined with anything, and other augments in this mod seem to work in combination with the other mods.)
Duxtorm Mar 22, 2020 @ 9:24pm 
Does this make all the vanilla augments craftable as well or just the new ones?
Elex Blue Mar 15, 2020 @ 6:07pm 
@AriesStar1337

What is the id for the Elements Resists 1 & 2?
Elex Blue Feb 27, 2020 @ 6:43pm 
@AriesStar1337

Craftable Augments mod seems to be gone :-/
Nia Feb 26, 2020 @ 8:38am 
Augment table became a perfectly generic item, anyone know the id's for the elemental resist augments?
SirPhoenixBlood Jul 25, 2019 @ 10:05pm 
new bug found when using augment combiner mod and taking the elements resist 1 and 2 off a item it will turn the aug into just a electric resist augment
SirPhoenixBlood Jul 25, 2019 @ 2:33am 
also got a crash dealing with regeneration augment 4
TheTacticalGamer Jul 1, 2019 @ 8:00am 
Had the same problem as gymnoitan; equipping Healing IV Augment to a piece of gear causes the game to crash back to starting menu. Thankfully, destroying the augment fixes things (though you will have to endure a couple extra crashes trying to quickly select the augmented gear and put it in the trash). It also appears to be the only one that has this problem, yet did notice my Elements Resist II got deleted when trying to combine it with another augment via an Augment Combiner from another mod with that name.

Given that nothing has happened regarding this mod in a while, it might be safe to consider this mod 'dead yet functional', so this stuff is more just info to keep in mind. Healing IV Augment is broken, so don't use it, and be wary that combining these higher augments with others may not work.