XCOM 2
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WOTC Nice Mission Debriefing
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1. okt. 2017 kl. 15.37
25. aug. kl. 10.05
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WOTC Nice Mission Debriefing

Beskrivelse
A follow-up to Mission Award Variety, Nice Mission Debriefing for War of the Chosen shows extended stats and awards for your soldiers at the end of a mission.

FEATURES
  • Stats
    Kills, Damage Dealt, Shot Accuracy, Overwatch Accuracy, Tiles Moved, Loot picked up, Most Hated Unit, Headshots
  • Awards
    Your favorite awards from Mission Award Variety return with more coming in the future
  • MVP designation
    One soldier from your squad who went above and beyond will receive this coveted trophy
  • Photobooth support
    Create a photo or choose one from your collection and this photo will accompany your soldier's stats until you delete or change it
  • Controller support
    Use a controller to navigate through the stats and photobooth options

To access this screen, press the View Mission Debriefing button on the Mission Summary screen (it's next to the Take Mission Photo button):


COMPATIBILITY NOTES
Does not override any classes as of version 1.0.1. Extends UITactical_Photobooth when creating a photo within the debriefing screen, so any mod that overrides that will have a conflict (e.g. WC_PhotoReBooth).

Note that I have a UIScreenListener listening to UIPhotoboothReview, so any mods overriding that class could potentially cause issues.

PHOTOBOOTH NOTES
As of version 1.1.0a, photos can be automatically assigned to soldiers if they've been created via the Armory or otherwise. Saving is done via the Analytics Manager which may not be totally reliable, so it will fall back to an existing photo if it can't save successfully.

FAQ
Q: What does this award mean?
A: Hover your cursor over the award to see the tooltip. You can also see the full list in the localization file (Steam\steamapps\workshop\content\268500\1154827808\Localization\WOTCNiceMissionDebriefing.int).

Q: What do the colors on the stat values mean?
A: Green means the soldier led the squad in that stat. Red means they had the least amount of that stat.

Q: A couple soldiers won the same award, should that be possible?
A: It's possible that more than one soldier is tied with the same highest value for that award, so they all can receive it.

Q: What happened to X award from Mission Award Variety?
A: Not all the awards from Mission Award Variety have made it over, either due to irrelevance or they weren't quite working the way I wanted them to. I'll probably continue bringing them over in some form, but also new ones may take their place.

Q: Do I need to start a new campaign to use this mod?
A: No.

Q: Can I suggest a new award?
A: Sure, many have been suggested in the Mission Award Variety comments. I tend to be more interested in awards that can be won by any soldier and aren't biased toward a specific class.

Q: Can I rearrange the order the stats appear?
A: You can do this in the config file (Steam\steamapps\workshop\content\268500\1154827808\Config\XComWOTCNiceMissionDebriefing.ini).

Q: Why does the Headshots stat not always appear?
A: Headshots only get displayed on missions that feature the Lost.

Q: Why is there a warning when I try to make a team poster?
A: Because I'm not overriding UIMissionSummary, it's not simple to override the behaviour when you exit the photobooth for the team poster (which immediately transitions to the dropship loading scene). You won't see this warning if you enter the mission debriefing screen first. If you'd rather not see the warning at all, you can edit the config file and set EnableTeamPosterWarning to false.

Q: How come sometimes I can't target an enemy/objective that is in line of sight?
A: If this happens, exit and reload your save. If you still can't target, then reload an earlier save where you're out of line of sight to the target, then move into line of sight. I don't know why this happens; it may have something to do with modifying game states because that's the only thing I can think of that this mod does that might affect other systems.

SPECIAL THANKS
Thanks to Kosmo for the Lifetime Stats mod whose code is the basis for this mod's stat tracking.

Robojumper for helping Kosmo with a bug and thereby helping me.

RealityMachina for suggesting a fix for possible crashes.

Iridar for various fixes and improvements in Version 1.1.1.
Populære diskusjoner Vis alle (10)
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258 kommentarer
atamize  [skaper] 25. aug. kl. 10.11 
Fixed the issue with the photo not refreshing after creating it using the [WOTC] Photobooth Poses UI List Fix mod. If you are experiencing any problems with the photos, let me know whether you are you using this mod.
Capt 25. aug. kl. 0.03 
Hey is this compatible with long war?
BlackDog 21. aug. kl. 1.28 
One other thing you could do, if you were feeling very determined, would be to remove the warning from the 'exit from team poster' screen, if my UI mod is loaded. I adjusted the behaviour of that screen in so that it doesn't exit the mission like it does in vanilla so the warning isn't needed. You could gate that behind an 'isModLoaded' check or something. Again, no preesure, just a thought.
BlackDog 17. aug. kl. 6.43 
My proposed (quick & easy) solution would be something like this:
Create a new config var in NMD_UIDebriefPhotobooth (bRefreshPhoto or something). Remove the code inside the CreatePosterCallback function which fires the SetLatestPhoto() method, and replace this with bRefreshPhoto = true.

Then, in the OnReceiveFocus method of NMD_UIMissionSummary, call the SetLatestPhoto() method if that config bool is set, and then set it to 0 afterwards. I don't really have a means of testing this at the moment but if you'd like to discuss further, come find me on the main modding discord and we can sort something out together maybe? Basically, because I'm currently replacing your solo-photobooth-screen with my own, I obviously can't fire your SetLatestPhoto() function which is the key to making the poster update :)
atamize  [skaper] 16. aug. kl. 19.58 
@BlackDog: do you have a fix in mind? I might be willing to throw in a prepared fix, but may not have the bandwidth to fully debug the issue myself.
BlackDog 15. aug. kl. 12.17 
Hi there, I was wondering whether you'd be prepared to test/make some very minor changes to this mod to help make it fully compatibilie with my pose fixes mod (https://steamcommunity.com/sharedfiles/filedetails/?id=3307455200) . At the moment I've got them working well together with a bit of scripting magic without the mods depending on one another, but what I can't do is get the final photo of the soldier to refresh in the poster (it updates properly when you click next/previous though, so I think the fix should be pretty simple it's just I'm at the limit of what I can do on my side).
Sodium Chloride 13. aug. kl. 1.11 
i just thought that the mod kept track of this and added to the total damage after each hit
RustyDios 10. aug. kl. 14.12 
Correct.
The mod gets "this unit done ### damage this mission"

NOT "this unit did yyy damage from this perk, xxx damage from this perk, zzz damage from gunfire/primary weapon, aaa damage from grenades, bbb damage from exploding cars, ccc damage from the secondary weapon " etc etc .... the information the mod has that it can 'use', just isn't detailed enough to do what you want to do (exclude certain damage based on conditional parameters)

I feel we achieved an understanding :)
Sodium Chloride 10. aug. kl. 13.48 
oh so the game counts total damage...
RustyDios 10. aug. kl. 13.25 
I'm trying to tell you, there is no way this mods code can ever single out "this was 200 damage from the skulljack" and ignore it ... it's just a quirk of how damage numbers are passed around between game and mods.

If you can't accept that as an answer there isn't any more point in discussing things as there is no way to change the result of that answer.