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The 4 hour work, 4 hour anything 2-4 hour work again gives an 'automatic' buffer time for those with extremely increased tireness and they can sleep in the 'anything' shedule if needed.
otherwise, 15 neutroamie is a bit expensive... yeah... also the base preventive medicine only requires neutroamine - also, I get the plasteel here, because of the nanites, but then why does it requires chemicals? - I'm just trying to look at things through logic, even if the game itself lacks it in quite a lot cases; my favourites are the steel wall costs requirements and steel autodoor :)
Anyways, good idea, might be a little too op, since it makes you immun to every diseases in the game, but even it being op, it's still damn expensive.
So I advise to make it a lot cheaper at least the neutroamine part and maye take out the nanite diseases, since they can 'fight' each other or if it's easy to program into the mod, make the nanite based diseases remove the effect, so randy random can do some miracles with double diseases :)
@mike.epsilon Thanks! Looking forward to any criticism you may have!