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[WOTC] Point-Based Not Created Equal
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23 SEP 2017 a las 21:16
26 MAY 2019 a las 17:25
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[WOTC] Point-Based Not Created Equal

En 1 colección creada por shiremct
Proficiency Class Pack Suggested Mods Collection
94 artículos
Descripción
Point-Based Not Created Equal for WOTC

Adds a new Second Wave Advanced Option that can be selected when starting a new game to enable a Point-Based Not Created Equal that will randomize your soldier stats, balanced around a configurable point pool.

As a Second Wave option, this must be enabled at the start of a new campaign and will have no effect in campaigns where it has not been enabled (meaning you do not have to turn the mod on and off between different campaigns with different settings). The option is enabled in the Advanced Options menu just like the other base-game Second Wave options (Beta-Strike, etc.).

If you are using Better Second Wave Mod Support , you can now enable or disable the option in the middle of a campaign, but be aware the new settings will only take effect on new soldiers generated after the setting change. Characters already in your unhired recruit pool, for sale on the Black Market, or available as POI/Mission rewards on the strategy map will have already had their stats established, one way or the other. It may take a Month in-game before you start seeing new recruits or reward soldiers that reflect the changed setting.

NOTE: Better Second Wave Mod Support is only required for the mid-campaign setting change; it is not a dependancy for any other features of the mod so it's an optional element you can use or not, depending on your needs.


Features

This version of Not Created Equal is light-weight and does not override any classes or use any screen listeners to accomplish its stat changes. It randomizes stats at unit creation and works with faction soldiers, reward soldiers (of any rank), and Beta Strike. It should also work with most Mod-added Character Templates as well (it looks for bIsSoldier = true and bIsRobotic = false).

The range of stat variance and the cost per point for each stat can be configured, as well as the total number of points available to be spent increasing stats. The range configurations can support ranges that cover below and above a midpoint (e.g., Base Aim of 65 to a 55-75 range) or ranges that are strictly bonuses or penalties (e.g., Base Dodge of 0 to a 0-10 range) and everything in-between. Stats are distributed in rounds and there are a minimum of two distribution rounds to normalize the values a bit.

When a new soldier is created, their base stats are taken (after all stat gains from their class rank are added, if applicable) and shifted to match the minimum range configuration for each stat. Points are then spent on the stats in the order they are added from the XComPBNCE.ini config file. By default this will be Hitpoints, Mobility, Offense / Aim, Will, Defense, Dodge, and Hacking - in that order, so the important stats get the first opportunity to use the points each round.

The mod has been updated to now allow any eStat to be added to or removed from the randomization rolls and the order they are rolled for can also be changed. The default values are the same, but you now have more power to customize things as you see fit. With this added power comes added danger - The config file has been updated with some additional information and warnings... heed them.

If you make heavy edits to the default configuration, I recommend saving a copy of the config file to quickly restore your changes after an update. You will now receive a notification message on the main menu the first time loading the game after an update letting you know when the configs have been reset to the default values (Steam Workshop does a really poor job communicating mod updates to users).


Other Recommended Mods

I recommend the following mods to help better display all the new stat variance among your soldiers:

Thanks and Credits

Many thanks to Firaxis for a mod-friendly game and robojumper for some technical assistance - yet another mod that would not have been possible without his help!


Known Issues
  • None that I am aware of!

Version History
(See Change Notes for full history)
    1.3.3:
    • Updated default values and number of passes to produce more balanced stat distributions - There were too many soldier's rolling superstar or complete garbage level-stats when the intent was stats balanced around a give-and-take.
    • Cleaned up mod and removed unused config file.
    1.3.2:
    • Corrected handling of Rookie difficulty HP bonus and fixed the default HP config's lower than intended lower bound.
    1.3.1:
    • Oops, left the debug variable set to true in the config... (should default to false)
    1.3.0:
    • Added two new tunable parameters for stat changes:
      • PLUSONE (bool) - when true, adds +1 to the upper range for stat rolls. Allows odd-numbered total ranges, like 0-1 or 5-10.
      • CHANCE (int) - default is 100% - when a different CHANCE is defined, the stat must pass a chance roll each round in order for points to be spent. Allows decreasing the frequency of certain stats getting raised - can be useful for low ranges or peripheral stats... I've used it in the default values for Hacking, as well as some of the commented examples in the config file.
    • Improved the config reset main menu warning message, added some additional information/clarification to the config file, and some other minor code cleanup...

Please let me know what you think of the mod, if you run into bugs, or if you have balance concerns. Thanks and enjoy!
Discusiones populares Ver todo (4)
3
4 MAR a las 16:10
Perfect config edit.
Bir Dilim Ekmek
6
9
24 AGO 2024 a las 4:15
Tips on Editing the Config (& changing the Variance)
Skasian
0
22 DIC 2021 a las 5:19
Optimization_ Distribution Points
stappy82
381 comentarios
Dragon32 18 ABR a las 17:08 
@Vlain
Happy to help, thanks for the hat tip.
Vlain 18 ABR a las 14:02 
I was unable to get this working until I found Dragon32's comment:

"That could be because that mod uses a X2AmbientNarrativeCriteria hook. ADVENT Avenger had this to say over in the "Evac All - WotC" Discussion:

If anyone has a problem with ["Evac All - WotC"] not kicking in, you are currently using one of your other mods that has a X2AmbientNarrativeCriteria hook. This hook breaks WOTC mods, and ["Evac All - WotC" shows it] the most. You need to stop using the legacy mods and find new versions. You can find out what mods you have that are broken in WOTC by searching inside "C:\Program Files (x86)\Steam\steamapps\workshop\content\268500" for anything that contains X2AmbientNarrativeCriteria and ends with .UC."

I discovered a lot of Juravis' mods use X2AmbientNarrativeCriteria. Once I removed those mods this one ran just fine. Thank you Dragon32 for this information
EvilBob22 23 FEB a las 11:18 
Yeah, Dragon32 is right. There is a bridge mod to allow you to run RPGO and LWOTC together but I've heard there is some jankieness with it. I don't run either, so I'm not super familiar with them, but I know that at least the ability "Flechete" (melee attack with more damage done based on how far you ran) doesn't work at all. Both are major overhauls pulling in different directions, so I'm not surprised they butt heads.
Dragon32 23 FEB a las 4:45 
@mfitz1970
That's RPGO. It's also possible to right-click a YT video and "copy video URL at current time"
mfitz1970 23 FEB a las 2:58 
oops for got the link my bad https://www.youtube.com/watch?v=6zZBHwVrosM
mfitz1970 23 FEB a las 2:57 
Thanks Evilbob22 but here is the strange part the reason I went for the mod was because I saw it on youtube and it show'd a screen where you could actually purchase the points you even had a menu here is the link to what I saw maybe it's a different mod but if it doesn't work with LWOTC it might not matter anyway but it shows it about 7:15 mins into the video you can see what I mean
EvilBob22 22 FEB a las 21:38 
You don't assign points, it's done automatically. Base game has the 2nd wave option Not Created Equal, which randomizes soldier stats. But, it just assigns random numbers to each -- it's quite possible to get a soldier with most stats super high or super low. This mod makes it so every soldier is roughly even in total stats by randomly "buying" them, with each soldier getting the same number of points with which to "purchase" them.

As far as LWOTC goes, I'm not sure, but I don't think this mod works with it. I'm pretty sure LWOTC does something similar by itself.
mfitz1970 22 FEB a las 18:34 
Also on the menu for promotions, and customization the option to assign points doesn't appear is there a setting that needs to be made in the game or on the second wave screen I have the box checked
mfitz1970 22 FEB a las 18:30 
When does the point system take effect? I just restarted the game is it random? I'm playing with it LWOTC is it compatible?
donny.beiskom 18 FEB a las 5:50 
This Work even on XCom 2 Collection Mobile