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P.S. Is there something similar to this for Divinity 1? I am thinking of buying that as well, but I don't want to play with the existing scaling system.
I disabled the mod immediately after installing for that reason, too. But someone claimed that this load time issue only happens when you load the mod the first time and not after. Can anyone throw light into this issue?
Level 1 Dagger 4-6 Damage
Level 1 Sword 4-6 Damage
Level 1 2Hand 5-6 Damage
It's hardly any different, however when you factor in any possible weapons enchanments it becomes any worse since you can use two one handed items that could have as much as 4-6 extra damage. Gliff's Potato Peeler for example is the strongest weapon I have come across in Act 1.