Divinity: Original Sin 2

Divinity: Original Sin 2

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Small Town
   
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Type: Add-on
Game Mode: Story, GM, Arena
File Size
Posted
26.220 MB
Sep 22, 2017 @ 3:19pm
1 Change Note ( view )

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Small Town

Description
First attempt at making a map. I am still figuring out ai scripts so no NPC set on the map as of yet (will add some as soon as I can) Please let me know what you think!
Map features:
-Graveyard
-Nice house
-2 barns
-Marketplace
-Blacksmith
-Merchant
16 Comments
Tiqon Sep 23, 2018 @ 9:04am 
If you have no scripts and your project name is not too long, it will take a couple of minutes to "convert" ;) (just import it and open to see everything is in order basicly). Just make sure your lightprobe is rendered and make sure it gets saved (reload the level to see, it should be shiny, not black. I dont think you will have a problem with that level name "Small town" if that is what it is). If that is ok there is really nothing more to do.
raegear  [author] Sep 23, 2018 @ 8:02am 
I've been a little busy since DE launched but I will get on it as soon as I have time Ceex! :)
Death Sep 19, 2018 @ 6:59pm 
Update for DE please :)
Caiden Sep 27, 2017 @ 9:42am 
Hello again!

I just tested your map in the GM client.
Some things to look out for in your future builds:
- Be careful with how many instances you paint. With so much grass, bushes, and similar, the FPS drop in this area is massive.
- Try not to build RIGHT up to the edge of the area. It can look a bit artificial. Make the border some un-walkable terrain or similar. (This is something I'm trying to get better at as well)
- Try some rotation! Everything perfectly aligning along straight lines can be weird.

For a first published mod while learning, you did really well.
Looking forward to seeing more of your stuff!
Fractal Sep 27, 2017 @ 4:42am 
Hi excellent job! I tried to edit the map to add npcs with the described solution http://larian.com/forums/ubbthreads.php?ubb=showflat&Number=622060#Post622060 but the map never show up in the divinity engine. Would you have any idea?
Tiqon Sep 25, 2017 @ 1:00pm 
Cheers! I agree with the empty space. That is also why I wanted to get that hole fixed ;).
raegear  [author] Sep 25, 2017 @ 12:08pm 
Ahhh I see I see we all steal from him :P for my roofs I hate having the empty space looking from any angle so I tend to almost merge them all the way together to get them to look right. I will look around on the map tonight to see exactly what you are talking about and see if I can share any trick for it :D
Tiqon Sep 25, 2017 @ 12:03pm 
Thanks for the answer. Yeah I have seen Caidens vid. And I knew that :). But The gab between the top of the roof, like a lit you place on top. You have made that with the blackish roof. Just can't figure out how ;). I COULD drag you mod into the editor, but it would be better I think if you shared you secret :D.
raegear  [author] Sep 25, 2017 @ 11:48am 
Good question bud. If you select the walls of the building like you are going to move it through the move function hold shift as you click and it will generate a copy after that just change the root template to roof and then you will have to adjust the corners that you would like. If that does not make sense (or like me seeing it helps me learn easier) I suggest looking at this guy's videos he does explain things really well: https://www.twitch.tv/videos/175333523
Tiqon Sep 25, 2017 @ 11:03am 
Very nice map. How did you make the roofs of the house? I have problems with closing the gab between the tips (if that makes sense).