ARK: Survival Evolved

ARK: Survival Evolved

218 ratings
Shield4noob ORP/OIP - StartZone - SafeZone PvPvE
   
Award
Favorite
Favorited
Unfavorite
File Size
Posted
Updated
6.696 MB
Sep 22, 2017 @ 7:56am
Feb 25, 2018 @ 12:03pm
36 Change Notes ( view )

Subscribe to download
Shield4noob ORP/OIP - StartZone - SafeZone PvPvE

Description
NEW ! PERMANENT or TEMPORARY Protection Or ORP Like (Stills in BETA) (OIP : Offline Intrusion Protection)
THIS MOD IS NOT WORKING IN SOLO GAME.

This Mod add 3 modified Tek Shield Generator, specifically designed for PvPvE & PvP servers :

- ORP/OIP Shield (Provide an Offline Intrustion/Raiding Protection)
- StartZone Shield (Provide a temporary safe zone to Start, or re-start after a raid)
- SafeZone Shield (Provide a Permanent SafeZone for your base)

It will help players to have UNraidable base for a short time or forever, for a better wild PvP.
It Also provide an Offline Raid Protection (ORP) but it's more accurate to call it "OIP" for Offline Intrusion Protection.
It basically means that once the shield is activated, no one except the tribe can enter the area.

The mod is clean and STACKABLE, it's a safe and stable version.

Mod GUID : 1141417118

- Engram at Lvl 1 (requiered to craft but not to activate the shields)
- Structures craftable by players for 100 Wood, 100 Stone, 75 Hide, 5 Metal Ore.
- No fuel needed.
- Completely PROOF from the outside, ennemy players/dinos and Wild Dinos cannot get in, but they can get out.
- Players can adjust size up to what you set as MaxRadius.
- Structure can be picked up (except for StartZone)
- Custom Decay Time
- Custom Timers
- Limited to 1 per Tribe by default (Autodespawn if over the limit)

Check all possibilities at Config Thread here : http://steamcommunity.com/workshop/filedetails/discussion/1141417118/1479856439030106681/

Add to Game.ini if you want to HIDE the engrams

SafeZone
OverrideNamedEngramEntries=(EngramClassName="EngramEntry_s4n_SafeZone_C",EngramHidden=True,EngramPointsCost=0,EngramLevelRequirement=1,RemoveEngramPreReq=false)
StartZone
OverrideNamedEngramEntries=(EngramClassName="EngramEntry_s4n_startzone_C",EngramHidden=True,EngramPointsCost=0,EngramLevelRequirement=1,RemoveEngramPreReq=false)
OIP
OverrideNamedEngramEntries=(EngramClassName="EngramEntry_s4n_Oip_C",EngramHidden=True,EngramPointsCost=0,EngramLevelRequirement=1,RemoveEngramPreReq=false)
This is my first mod so thanks for leaving feedbacks and report any bug.
Special Thanks to Anarki that helped me a lot understanding the Graph stuff for limiting the structure to one per tribe !

The mod is actually set on our community PvPvE Server here : pvpve.arkcore.fr:27015
For More infos about our community, join https://arkcore.fr

If you wish to donate, you can use our community Tipeee, your help is always welcome to keep our servers online : https://www.tipeee.com/arkcore-france
Popular Discussions View All (24)
138
Aug 31, 2021 @ 7:06am
PINNED: Bug Report
nEus
25
Apr 13, 2023 @ 12:25pm
PINNED: Servers Using this mod
nEus
10
Jun 6, 2022 @ 8:51pm
PINNED: Future Plan
nEus
413 Comments
Muffins Jan 2, 2024 @ 7:01pm 
The shield stays up when players come back online im not sure how to fix this
maverick Apr 26, 2023 @ 1:52pm 
whe have an dedicated server runnig and as soon i place 1 of them down its disapear
LOTL Apr 21, 2023 @ 9:45am 
Does the invisible setting work for anyone? We have it set to 0 but it shows a giant Red bubble to everyone
artiz80 Apr 4, 2023 @ 11:24am 
single MaxTribeOIP=0, multi at least MaxTribeOIP=1
IM-Geppart Jan 19, 2023 @ 10:48am 
MaxTribeOIP=0 must be at least MaxTribeOIP=1, because otherwise the mod says that there is no tribe and thus the part disappears
artiz80 Oct 4, 2022 @ 2:50am 
Mod work on single

GUS.ini
[Shield4Noob]
MaxTribeOIP=1
OIPTimer=900.0
OIPHealth=3500000.0
OIPRadiusMax=45
OIPDecayPeriod=86400.0
OIPOpacity=0.1
OIPPlacementRadius=8000.0
OIPAllyAllowed=True
MaxTribeStartZone=1
StartZoneTimer=86400.0
StartZoneHealth=3500000.0
StartZoneRadiusMax=45
StartZoneDecayPeriod=432000
StartZoneOpacity=0.1
StartZonePlacementRadius=8000.0
StartZoneAllyAllowed=True
MaxTribeSafeZone=1
SafeZoneHealth=3500000.0
SafeZoneRadiusMax=45
SafeZoneDecayPeriod=86400.0
SafeZoneOpacity=0.1
SafeZonePlacementRadius=8000.0
SafeZoneAllyAllowed=True

If u play single just change "MaxTribeOIP=0" and add to game.ini
OverrideNamedEngramEntries=(EngramClassName="EngramEntry_s4n_Oip_C",EngramHidden=True,EngramPointsCost=0,EngramLevelRequirement=1,RemoveEngramPreReq=false)
Jagged Sep 27, 2022 @ 3:38am 
Mod still seems to work
if shields despawn try setting
MaxTribeSafeZone=X
as 0 disables them and is set by default
Desparado Jul 1, 2022 @ 7:44am 
works not on solo game....thats why it's disepears
Kush Jul 1, 2022 @ 5:51am 
place and it dissappear
Survivorgamer Apr 17, 2021 @ 7:27pm 
i would like to know that sometimes when players log on their orp is still active just wandering ? why that is