Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
AFAIK, mechanical units cannot be stunned.
Riot - RNG but strong. I think what makes it strong is it seems to be applicable to any enemy and the chance is absurdly high. Maybe nerf the chance slightly 40->35%. Or make its effect as widely applicable. Also consider giving it something that's non-RNG in addition to the RNG, so it can be more reliable.
Redscreen - I think this could use a slight buff (whether to damage or hack def or chance to shut down) because Bluescreen (kill robots/spectre/codex way faster)/Falcon (kill everything faster) are still way better than it. Also make it bypass shields like Bluescreen.
Acid - Balanced enough I think.
Dragon/Venom/Tracer/AP - Would be nice if they could be rebalanced to be competitive with the Cut Content Ammos.
Bluescreen - I personally nerf to +4 dmg. Arguably could be nerfed more (whether adding organic minus damage or reducing robotic damage further).
Quick review:
Falcon - Probably the strongest round overall simply because it does +2 dmg to any enemy (that also makes it the most boring or "dummy proof" round). I wonder if it's possible to nerf this round without making it too weak? Giving it only +1 instead of +2 dmg would definitely make it too weak.
Needle - Strong (but not too strong) and tactically interesting. I think no change needed here
Flechette - Weak. Base +2 dmg to organic + chance for more damage doesn't compare to Falcon +2 dmg to any type of enemy. I suggest buff base to +3 dmg (to organic).
I would just uninstall Corrosive Rounds instead (unless there's something special Corrosive Rounds can do that Acid Rounds can't)