XCOM 2
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[WOTC] Cut Content Ammo
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2.073 MB
Sep 19, 2017 @ 7:47pm
Jun 20, 2020 @ 11:00am
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[WOTC] Cut Content Ammo

In 1 collection by MrShadow
CreativeXenos WOTC mod collection.
56 items
Description
want to say THANK YOU to Grimy for this mod!! Not sure if hes even modding anymore for Xcom 2 but I have not seen any of his major mods being updated. I loved this mod as did many others. Very simple mod but GREAT mod. I changed the name of his Stiletto Rounds to Riot Rounds because of his rounds having the Stun Effect. It seemed like a good fit, much like how the Stun Lancers used to be Riot Control Troopers. I also changed Grimy's Stiletto Rounds name to avoid any conflict with Reality Machina's now released Stiletto Rounds For XCOM mod. His Stiletto Rounds also do something different from what was here.


This mod adds 6 new ammo types to the game.

All ammo is acquired via the experimental ammo project.

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The balance can be tweaked from XComAmmo.ini

Falcon Rounds: +2 Damage, +100 pts Dodge Penetration
Needle Rounds: +3 Damage Bonus +3 Armor Piercing vs Flanked Enemies. Does NOT affect unflankable enemies such as MECs, Archons, Sectopods, etc.
Flechette Rounds: +2 to Damage and +1 Ctit at 20% Bonus vs Organic Enemies.
Riot Rounds: 40% chance to stun.
Redscreen Rounds: +2 Damage to robotic units, -25% to hack defense and 20% chance to shut down robotic units.
(NEW) Acid Rounds: Acid Damage for 2 turns, +1 Damage, +1 Shred.



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Console Commands:

AddItem FalconRounds 1
AddItem FlechetteRounds 1
AddItem NeedleRounds 1
AddItem RiotRounds 1 ...........Was called StilettoRounds
AddItem RedscreenRounds 1
AddItem AcidRounds 1
Popular Discussions View All (8)
8
Jun 26, 2020 @ 2:58am
BUG REPORTS HERE!!
MrShadow
2
Oct 12, 2022 @ 7:55am
Russian localization
Bethrezen
2
Feb 21, 2022 @ 11:51pm
Traditional Chinese Localization(正體中文翻譯)
Mogwai
255 Comments
zin Apr 5, 2023 @ 1:45pm 
@Lux Manifestus
AFAIK, mechanical units cannot be stunned.
zin Mar 20, 2023 @ 12:14pm 
Sweet mod! Is it safe to add, and will it work to add, mid-campaign? :)
Lux Manifestus Nov 18, 2021 @ 1:10pm 
I'm finding that the needle rounds do not proc. their bonuses against unactivated pods where the units are not taking cover. Also, the riot rounds are effective against robotic units (should they be?).
Zigg Price Sep 10, 2021 @ 12:41pm 
Is there a way to turn off any of these ammo types?
Daepapa Sep 6, 2021 @ 9:34pm 
@Traveler probably means you're missing the required mod listed on the side of this page: Reward Decks Refresher. Go ahead and subscribe to that and the error message should disappear.
Traveler Aug 17, 2021 @ 10:42pm 
I'm using the Alternitive mod launcher. It says this mod has "missing dep" in the state colum. What does this mean? Will it break my game and if so how do IO fix it?
oceansoul Jul 13, 2021 @ 4:00am 
Acid rounds say +1 shread in the tactical info section when equipping them
ZJwh5S May 25, 2021 @ 6:24am 
@MrShadowCX

Riot - RNG but strong. I think what makes it strong is it seems to be applicable to any enemy and the chance is absurdly high. Maybe nerf the chance slightly 40->35%. Or make its effect as widely applicable. Also consider giving it something that's non-RNG in addition to the RNG, so it can be more reliable.

Redscreen - I think this could use a slight buff (whether to damage or hack def or chance to shut down) because Bluescreen (kill robots/spectre/codex way faster)/Falcon (kill everything faster) are still way better than it. Also make it bypass shields like Bluescreen.

Acid - Balanced enough I think.

Dragon/Venom/Tracer/AP - Would be nice if they could be rebalanced to be competitive with the Cut Content Ammos.

Bluescreen - I personally nerf to +4 dmg. Arguably could be nerfed more (whether adding organic minus damage or reducing robotic damage further).
ZJwh5S May 25, 2021 @ 6:24am 
@MrShadowCX

Quick review:

Falcon - Probably the strongest round overall simply because it does +2 dmg to any enemy (that also makes it the most boring or "dummy proof" round). I wonder if it's possible to nerf this round without making it too weak? Giving it only +1 instead of +2 dmg would definitely make it too weak.

Needle - Strong (but not too strong) and tactically interesting. I think no change needed here

Flechette - Weak. Base +2 dmg to organic + chance for more damage doesn't compare to Falcon +2 dmg to any type of enemy. I suggest buff base to +3 dmg (to organic).
ZJwh5S May 25, 2021 @ 6:00am 
@TrooperCoon

I would just uninstall Corrosive Rounds instead (unless there's something special Corrosive Rounds can do that Acid Rounds can't)