XCOM 2
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[WOTC] Cut Content Ammo
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2.073 MB
Sep 19, 2017 @ 7:47pm
Jun 20, 2020 @ 11:00am
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[WOTC] Cut Content Ammo

In 1 collection by MrShadow
CreativeXenos WOTC mod collection.
56 items
Description
want to say THANK YOU to Grimy for this mod!! Not sure if hes even modding anymore for Xcom 2 but I have not seen any of his major mods being updated. I loved this mod as did many others. Very simple mod but GREAT mod. I changed the name of his Stiletto Rounds to Riot Rounds because of his rounds having the Stun Effect. It seemed like a good fit, much like how the Stun Lancers used to be Riot Control Troopers. I also changed Grimy's Stiletto Rounds name to avoid any conflict with Reality Machina's now released Stiletto Rounds For XCOM mod. His Stiletto Rounds also do something different from what was here.


This mod adds 6 new ammo types to the game.

All ammo is acquired via the experimental ammo project.

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The balance can be tweaked from XComAmmo.ini

Falcon Rounds: +2 Damage, +100 pts Dodge Penetration
Needle Rounds: +3 Damage Bonus +3 Armor Piercing vs Flanked Enemies. Does NOT affect unflankable enemies such as MECs, Archons, Sectopods, etc.
Flechette Rounds: +2 to Damage and +1 Ctit at 20% Bonus vs Organic Enemies.
Riot Rounds: 40% chance to stun.
Redscreen Rounds: +2 Damage to robotic units, -25% to hack defense and 20% chance to shut down robotic units.
(NEW) Acid Rounds: Acid Damage for 2 turns, +1 Damage, +1 Shred.



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Console Commands:

AddItem FalconRounds 1
AddItem FlechetteRounds 1
AddItem NeedleRounds 1
AddItem RiotRounds 1 ...........Was called StilettoRounds
AddItem RedscreenRounds 1
AddItem AcidRounds 1
Popular Discussions View All (9)
9
Nov 1, 2024 @ 6:16am
BUG REPORTS HERE!!
MrShadow
2
Oct 12, 2022 @ 7:55am
Russian localization
Bethrezen
2
Feb 21, 2022 @ 11:51pm
Traditional Chinese Localization(正體中文翻譯)
Mogwai
260 Comments
b9thirty99 Apr 27 @ 6:36am 
Thanks
Joker_Newbee Nov 1, 2024 @ 6:12am 
Okay, i have seen that bstar has mentioned this in the "bug reports here" section. There was described that the base game ability is used instead of the mod ability. But then the decision to use the mod will be more easy for me.
Joker_Newbee Nov 1, 2024 @ 5:56am 
The title of the mod "Cut Content" show that the developers plan to bring this ammo types to the game, but then they did not.
The most of your content is new, but the ability "FalconRounds" is in the game yet (even the related item is not in the game). The ability in your mod has the same (template) name and will override the base game ability. Do they nearly the same, so that i can override the base game functionality without changing gameplay?
Phoenix May 31, 2024 @ 11:55pm 
It says in the description that the Redscreen Rounds reduce hack defense by -25% but I think it's actually just reducing it by a flat 25.
Phoenix May 31, 2024 @ 10:29pm 
Mechanical units can be stunned by Riot Rounds
zin Apr 5, 2023 @ 1:45pm 
@Lux Manifestus
AFAIK, mechanical units cannot be stunned.
zin Mar 20, 2023 @ 12:14pm 
Sweet mod! Is it safe to add, and will it work to add, mid-campaign? :)
Lux Manifestus Nov 18, 2021 @ 1:10pm 
I'm finding that the needle rounds do not proc. their bonuses against unactivated pods where the units are not taking cover. Also, the riot rounds are effective against robotic units (should they be?).
Zigg Price Sep 10, 2021 @ 12:41pm 
Is there a way to turn off any of these ammo types?
Daepapa Sep 6, 2021 @ 9:34pm 
@Traveler probably means you're missing the required mod listed on the side of this page: Reward Decks Refresher. Go ahead and subscribe to that and the error message should disappear.