Divinity: Original Sin 2

Divinity: Original Sin 2

1,770 ratings
Expanded party size
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Type: Add-on
Game Mode: Story
File Size
Posted
Updated
11.091 MB
Sep 17, 2017 @ 10:20pm
Oct 6, 2017 @ 8:57am
11 Change Notes ( view )

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Expanded party size

Description
Initial mod to allow more than 4 followers. I've done initial testing, playing as Fane and adding all the other origin characters in Fort Joy. I've successfully tested out combat, bartering, companion attitude change, full companion quest lines in Act 1, formations, character sheet and inventory menus. I have confirmed that all companions transfer over successfully into Act 2.

Note: On existing saves the mod works best without a full party / with no-one yet recruited. However Zlayer has confirmed that dismissing and re-recruiting companions will allow the party size limit to be removed.

UI issues:
-Character sheet menu is a little wonky if you use the arrows to navigate. It's still completely usable, just the behavior is weird. You can also very easily just click on the portraits in the sidebar to switch between characters.
-Barter menu has party members portraits going across the top of the screen but they're all still functional and you can click on all of them.
-There have been reports that this is not compatible if you are using a controller instead of K/M setup, as the controller interface does not allow you to select the additional party members that you can recruit. I have not looked into any UI or controller interface changes yet, and I suspect it'll either be difficult or maybe even not accessible through the Divinity Engine.

Dialogue issues:
-UPDATE: Reflection dialogues have been fixed so that all companions should now comment. In my testing it seems that this change only effects new games unfortunately. I have not yet tested party decision dialogues yet and I am not sure those are functional for all companions.
EDIT: Changes have been reverted for the time being as they break save games (they work on new games). I may upload a separate mod for new games only in the future with the dialogue fixes.
-Some minor conversations treat you like you are alone if you have >3 companions such as Margo and some of Gawin's dialogue (although Gawin still retains one choice that acts like you have companions with you). These are not using the party full flag and it may be an overflow error on those specific dialogue choices that I need to manually edit individually. I will look to see if I can push fixes for these later, but for now dialogue editing is not enabled in the Divinity Engine. They aren't super gamebreaking (you can normally choose the alone options even if you do have a party, it's just that the group option will be gone). Note that other more important story instances that do reference your companions are intact like talking to your god in Act 1.

Additional info:
-According to baardvaark the crime system is only scripted for 4 criminals so please be careful if you get arrested. Or don't and let me know what happens :)
-For those asking about multiplayer/co-op, I haven't tested and I haven't been intending for this to be a multiplayer mod, but apparently it does work to some degree. There are apparently some issues with getting any dialogue between different characters and players. Also character assignment is pretty funky apparently. Please use in co-op multiplayer at your own risk.
-Like all DOS2 mods, enabling this will disable achievements


For those who feel like this game is too much of a "cheat", here is an optional tactician mode difficulty increase mod: http://steamcommunity.com/sharedfiles/filedetails/?id=1146884342

FOR MULTIPLAYER: Corex has a great guide on how to play multiplayer with more than 4 player. See the guide here http://steamcommunity.com/sharedfiles/filedetails/?id=1147333888

FOR UI SCALING: https://steamcommunity.com/app/435150/discussions/0/343786746003991952/
Popular Discussions View All (14)
24
Jan 19, 2021 @ 12:14am
怎么没有
胡萝卜
11
Mar 17, 2019 @ 8:47pm
Dialogue issues
SirButtsington
7
Mar 17, 2019 @ 8:43pm
Still working with the last patch ?
Sorbet
1,049 Comments
days0716days Jul 5 @ 5:23pm 
After installation, there is no him in the module area at all. When entering the game, he can only recruit 3 people.
huescacho Mar 15, 2023 @ 3:26pm 
Hola!. Cómo puedo añadir el mod?, no me sale ninguna opción de cómo hacerlo... Me podéis ayudar, por favor?. Muchas gracias de antemano.
Dragorm Dec 20, 2022 @ 8:33am 
@Shalopaichick we already have it on the steam workshop :D
lm77cal Jun 25, 2022 @ 5:17pm 
i am having a issue of 4 random characters spawn every start i do and i even unsubscribed but there is no file to remove it and they keep spawning even without the mod please tell me how to fix this curse !
Kepler Jun 11, 2022 @ 9:34pm 
anyone else having the issue where you uninstall, and the extra guys are still there? I'd really prefer to have the smaller party size after trying this mod out
Shalopaichick Jan 2, 2022 @ 3:19am 
https://www.nexusmods.com/divinityoriginalsin2definitiveedition/mods/37
This works but its illegal to send others (sry for author and people who made this mod):dos2skull:
kitty orchid Nov 29, 2021 @ 6:45am 
this mod used to work on my definitive save and idk idk somehow it or my save messed up or i needed a new save file and it stopped working completely
Skeleton Mage Oct 8, 2021 @ 1:06am 
Does not work with classic - game complains about a missing story and when at the character creation screen the only options are generic characters, not the origin characters like the red prince.

Fresh save, not other mods, vanilla game works fine.

This is one of two mods I tried when attempting to have a six person origin character party.
m4dk4p Sep 18, 2021 @ 3:45pm 
but to be honest larian should have made more recruitable till endgame by default.. just my ship as main camp for all and let the player switch between them
m4dk4p Sep 18, 2021 @ 3:42pm 
is this finally definitve edition? seems like 99% of all divinity mods don't work for definitve edition..