XCOM 2
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Allies Unknown Redux Species: Twi'Leks
   
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File Size
Posted
Updated
118.625 MB
Sep 16, 2017 @ 9:29pm
Jan 4, 2018 @ 3:11pm
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Allies Unknown Redux Species: Twi'Leks

In 1 collection by RealityMachina
RealityMachina's War of the Chosen Mods
97 items
Description
The oft-trodded upon natives of Ryloth join the fight against the Ethereals.

With a base 60 supply recruitment cost, Twi'leks may not seem that different from humans at first, but they can make up all the difference at the right time.

Stats
Twi'leks have access to Sneak, a skill with a four-turn cooldown that enables them to be concealed for their turn. Use this to scout ahead when your Phantom ranger is out of commission, or just when you have nobody with any Stealth charges left. (Or set things up to activate a pod on their turn.)

In terms of stat variations, they are identical to humans except in Dodge, and having about 10 less will on average.

Rookie
Twi'leks have 25 dodge.

Veteran
Identical to rookie.

Commander
Twi'leks have 20 dodge.

Legend
Identical to Commander.

These stats can be changed in the mod's XComGameData_CharacterStats.ini

Known Issues


Thanks
DrDCB for making the X2-compatible assets this mod uses.

Grimy for having made the base ability this mod uses in his class rebalance mod.

Bioware Austin for making The Old Republic, and EA for publishing it.
Popular Discussions View All (1)
0
Oct 17, 2021 @ 4:13pm
繁中
stappy82
33 Comments
tilarium Dec 17, 2024 @ 8:29am 
Wondering the same thing. Haven't played the game in years and getting the itch to. So I'm going over my mods list, looking at new mods. Looking at these Allies Unknown mods and wanting to add them. Wondering if I need the Twi'lek heads and it's requirements as well as this, or just this. I'm going to assume that it requires the heads and it's requirements, but some confirmation would be awesome.
Shaggoth (Ищезаяц) Oct 13, 2024 @ 5:15pm 
is that the same heads? https://steamcommunity.com/sharedfiles/filedetails/?id=1127207488&searchtext=secura
i'm asking, because idk if i should install em or everything included in twilek redux
Giggles Nov 29, 2023 @ 9:30pm 
@Dęąth Viper I see your comment on pretty much every mod I use, you should publish your mod list!
Dęąth Viper Oct 23, 2022 @ 3:59pm 
Just finished a campaign with about 685 mods, this one included, and had no major issues! Thanks for putting this up.
Vegeta002 Dec 7, 2021 @ 10:20am 
There's a typo in the biographies, they cut out mid-sentence.
Vegeta002 Dec 7, 2021 @ 10:17am 
@N O r - The flags are what determine the names a soldier has (both on creation and when using a name randomizer). For example, a soldier with their nationality set to "United Kingdom" will always generate English names, "Germany" will always generate German names, ect.

Without a proper Twi'lek nationality, randomizing the names will replace the initial Twi'lek name with a Human one instead of using the Twi'lek name list.
N O r Nov 27, 2021 @ 6:03am 
@Orton Ville what do flags do?
Orton Ville Oct 3, 2020 @ 9:02am 
I wish you include a Twi'Lek flag, I have your Turians, Geth, Asari and Krogans and they all have flags. Great mod set, many thanks!
Conordarke May 14, 2020 @ 11:00am 
is this sve gme compatible ?
HotelCharliHill Mar 25, 2020 @ 6:23pm 
Will it conflict having the mods as well? because I have a bunch of them :S I'd honestly rahter be 'surprised' by a cool allied unknown recruit rather than make them myself anyway so I will just delete them from my my mods if that's what you suggest.