Crusader Kings II

Crusader Kings II

172 ratings
Artifact Aquisition Only
   
Award
Favorite
Favorited
Unfavorite
File Size
Posted
Updated
469.332 KB
Sep 16, 2017 @ 1:22am
Aug 19, 2019 @ 2:30pm
7 Change Notes ( view )
You need DLC to use this item.

Subscribe to download
Artifact Aquisition Only

Description
A way to obtain other people's prized artifacts, now with 0% random raiding involved!

What this does
  • Adds a targeted decision and event chain allowing you to steal any artifact from everyone except courtiers
  • Adds a targeted decision to forcefully take an imprisoned character"s equipped artifacts.
  • Adds a targeted decision to retrieve an artifact previously owned by your dynasty from a prisoner
  • AI will attempt to use all these as well. (can be turned off via game rules)
  • Adds artifact vault buildings and a Treasury Guard minor title to help you protect your artifacts from the AI
Compatibility
  1. This is NOT achievment compatible
  2. This is fully save game compatible
  3. This is fully compatible with all mods including ones that add more artifacts.



Link to Main mod

57 Comments
niccodigge Mar 3, 2023 @ 10:34am 
does ti work with agot
HanCloudstone Jan 23, 2023 @ 1:57am 
This mod's ai decisions (building/removing vaults) have noticeable performance impact and throw a ton of errors. Freezes after couple of years of game time are no fun.
One of the examples:

[triggerimplementation.cpp:8241]: Script Assert! assert: "false && "Wrong Scope in CHasBuildingTrigger!"", type: "none", location: " file: decisions/aao_artifact_obtaining_decisions.txt line: 477"

Error log gets bloated with these.
Easiest fix I could manage was deleting both ai vault building decision and ai removing vault decision. Distinct errors seem to be thrown depending on whether the vaults are enabled or not.
If someone ever does a proper fix please notify me.
Aven Oul Sep 24, 2022 @ 9:44am 
f
MossEaten May 4, 2022 @ 5:54am 
Am I just stupid or does this not work for the GOT mod? I have no issue with the main mod in the base game but I try this in the modded game and none of the options appear :/
ESHAColfam Jan 12, 2022 @ 11:21am 
Harrisonboho have you tried writing Dependencies = { "Game of Thrones" } in the mod file?
VoltaicFeline Jul 14, 2021 @ 12:35am 
event_target:target_character = { character_event = { id = aao.151 days = 10 } }
add_character_modifier = { modifier = steal_artifact_timer years = 5 hidden = yes }

i wanted to modify the cooldown timer to 6 months, is this the right string to edit?
skibidi Jul 4, 2020 @ 4:36am 
v Same with a game of thrones mod, nothing shows up at all
The Sun Jul 3, 2020 @ 8:24pm 
I'm using Geheimnisnacht 1.16 Legacy and none of the decisions show up. Is it a load order issue or a compatibility issue?
10sunbee Jun 14, 2020 @ 6:16pm 
many thanks
Imperator of Rome Jun 12, 2020 @ 9:55am 
Wow, I'm blind. Lmao