rFactor 2

rFactor 2

89 ratings
Portimao v1.13
File Size
296.506 MB
Sep 8, 2017 @ 11:47pm
Feb 3 @ 5:52am
3 Change Notes ( view )

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Portimao v1.13

Portimao v1.11
➡️ converted to GTR2 by Goresh
➡️ converted and updated to rfactor 2 by digga

changelog v1.13
- fix kerb collision bug
- adjust nightlights from vip_building
- new add IBL Ambient

changelog v1.11
- modify scn Reflection Mapper settings

changelog v1.1
- dx11 texture update
- adjusted nightlights
- new layout
- and much more

Special thanks to MCNolo for the flag animation, animated cam workers, animated crowdflags, billboard cam crowds

good play for all, have fun...
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John Lyfer Nov 29 @ 10:35am 
Realy nice loocking track, but unplayable, crazy FPS drops at night.
shovas Aug 27 @ 4:26pm 
Thumb ups. Could use a graphics refresh.
Spectator6 Feb 13 @ 5:06am 
Guys the changelog notes literally state "fix kerb collision bug".

If you want to give it a spin, just hop onto the track and see if they're how you expect them to be.
di3go7 Feb 13 @ 3:39am 
Hi!! in v1.3 the problems that the user Krusti Jr commented are already fixed?
Kristian Dec 29, 2017 @ 1:56am 
Are the kerbs fixed now?
Spectator6 Dec 24, 2017 @ 7:00am 
It really is an amazing track! One of those that every newcomer to sim-racing in rf2 should be introduced to :)
Krachbumm Entay Dec 24, 2017 @ 4:38am 
this track is kind of perfect except the kerbs :)
DA-DIGGA  [author] Dec 4, 2017 @ 7:00am 
Hello, thanks for the feedback. We will fix the bad kerbs soon.
Eric Moinet Nov 7, 2017 @ 12:04pm 
I second Krusti comments : nice track, very enjoyable, but the kerbs are real killers (Turn 12 for me)
Thanks for the hard work done
Tommaso Crociera Nov 4, 2017 @ 7:12am 
The track is just wonderful, but there are 2 big issues:

1) optimization
2) white lines - kerbs that cause the car to crash like there is an invisible wall.

Here you can find a video of the issue #2

and here you can find more details of the issue:

we had a lot of DNF in the race for this reason