rFactor 2

rFactor 2

Algarve Motorsports Park 2020 - Portimao
73 Comments
快点登陆 Apr 18, 2023 @ 6:58am 
nice track,have both good look and funny
azrulzafri98 Jan 20, 2023 @ 3:58am 
Best looking track and immersive. Great AIW. Not too fast and too slow, same as S397 standard. I usually play with 95% difficulty, and still competitive as S397 track. Some modded track I have to play at 110% difficulty because the AI is too slow, altho im not at 110% level lol.
Myrvold Nov 11, 2022 @ 2:40pm 
Chris - you are looking at the wrong track mate :) The 2.28 is Estoril, not Algarve.
chrisshort028 Oct 13, 2022 @ 3:08pm 
everytime i run rf2 it runs the older 2.28 version
chrisshort028 Oct 13, 2022 @ 3:07pm 
how do i install this into the game?
vava74 Feb 10, 2022 @ 2:23pm 
Looks good, but it's not accurate in several points, breaking the flow of the actual track.
It would be better if modders joined forces to make a better final product with their specific strengths...
Toquita Jan 14, 2022 @ 4:55am 
Why do all mods of this track have super wrong cambers?
WANWANWAN7701 Nov 7, 2021 @ 4:40pm 
Pro track
DYG1 Sep 16, 2021 @ 12:52am 
is this a karting track?
KingArthurJF Aug 13, 2021 @ 1:13pm 
please add second drs zone for f1
LuisB May 7, 2021 @ 1:18pm 
The track looks awesome, visually it's fantastic, with all the items around perfectly done.
This track nevertheless have the problem from the same track I did for RACE (simbin) the corners are exagerated camber and the elevations are not very accurate. The last corner is a descend of several meters and in this track is also wrong (i did that mistakes long ago and basically I only saw what I have done when I did the Portimão to Project Cars 2 based on a scan).
Thanks for your work.
brad.down May 3, 2021 @ 7:09am 
Have been loving this over the GP weekend. Thanks for this epic work.
Ferrari312 Apr 5, 2021 @ 9:28pm 
Beautiful, retail quality track!
Jean-Pierre Apr 3, 2021 @ 9:20am 
Ok , I will do that , thank you
Jean-Pierre Apr 2, 2021 @ 8:43pm 
We have issues , cars are hitting invisible stuff
Specially driving the curbs ,cars simply goes flying off the track ,any advice the race is next week ?
DA-DIGGA  [author] Mar 17, 2021 @ 9:23am 
TV cameras are not broken, read the notes!
Vadder57=RFF= Mar 17, 2021 @ 8:03am 
The TV camera is still broken
Mathieu Leclerc Mar 5, 2021 @ 7:52am 
Hi, i report an issue with old portimao v1.13 (can find it here on workshop)
we had 2 races of 30 min, the replays recording were set correctly, but practice 1, qualif 1 ,race1 replays were erased by practice 2 qual 2 race 2.
we suspect the old file name with accent on the o de autodromo.
so it is better if no accent or special signals.
Diego Talarico Mar 4, 2021 @ 9:13am 
Fabulous track!! Thank you very much

i am having some FPS issues with the night lightning, but during daytime very smooth.
Luis Costa Feb 28, 2021 @ 3:33pm 
Great track:steamthumbsup:
Mantasisg Feb 28, 2021 @ 1:45pm 
Great feeling of driving, and super clean and nice modeling.

Found an invisible collision object: i.imgur.com/zxu1cnD.jpg
DAZZERX Feb 28, 2021 @ 8:52am 
GREAT TRACK!!
Luis Costa Feb 28, 2021 @ 8:51am 
Track does not load..

Error getting stats for texture TRACK_ROAD_BWM.BMP;
Error loading texture Track_Road_bwm for material ROAD_BLUE_WET.
Error loading global material ROAD_BLUE_WET.
Mesh : racesurface_roadout_01
Intance : RACESURFACE_ROADOUT_01
Vadder57=RFF= Feb 28, 2021 @ 7:44am 
TV camera is broken
Norman Kaiser Feb 28, 2021 @ 5:36am 
Strecke crasht bei jeden Versuch sie zu laden.
Gon_S3 Dec 28, 2020 @ 6:41pm 
best track in rfactor!
AJ Omega Oct 29, 2020 @ 12:12pm 
LOVE this track a lot! Just one issue - on certain series (mostly the Apex Indycar) there's a weird glitch where a couple of cars will hit a random invisible bump in the track just as they brake for T1 and get pinged into space straight off the track and clean out of bounds! Also a few corners where cars will randomly get up on two wheels and instantly flip over and off track. Might be an issue with the mod or the track?
ducman888 Oct 23, 2020 @ 3:37pm 
Layout looks good, but elevation from last turn onto front straight seems a bit flat. Also track limits probably need to be tightened up, in particular turn 1.
benborp Oct 14, 2020 @ 11:56am 
Awesome looking track and I know it is a great drive - but again I'm missing rounds in two championships because it is undriveable in VR. Any chance of implementing circuit detail levels or culling animated figures in the pitlane?
Alnorate Sep 22, 2020 @ 11:11am 
Just great! Thank you!
Tutus Mbois Sep 6, 2020 @ 12:57pm 
add DRS zone like FSR series please
pormyky Aug 10, 2020 @ 5:32pm 
Thank you for this supper nice track well done
SOLIDKREATE Jul 19, 2020 @ 4:13pm 
This track is amazing. If it is not laser scanned, I can't tell. Beautiful work!!!!
robertomac Jun 29, 2020 @ 5:13am 
Thank you for this great track
rapidmanfire Jun 28, 2020 @ 3:32am 
best design track !!! Very very very great job !!!!
ManBearPig Nov 12, 2019 @ 3:15pm 
Fantastic track... would be awesome if it could be optimized for VR. Get bad stuttering as it is (rtx2080ti, 17 9700k)
BlueCheese Jun 8, 2019 @ 8:42pm 
love it!
Simracer Jun 3, 2019 @ 3:00pm 
hehe
yashiman Jun 3, 2019 @ 9:41am 
>[DAA520]Elin's Swing

Thank you , I had mistake ^^;
Simracer Jun 2, 2019 @ 12:37pm 
I thought this was a track, not a "truck". :)
yashiman Jun 2, 2019 @ 9:34am 
This is pretty good truck. I really fan to play.
Btw, when I play 2 heat race, this truck can not save 2 Replay files.
This truck has Portuguese(spanish?) (2 bites langage), perhaps its cause that.
I think you can change to english (1 byte), then that maybe solve.
Thank you :)
Simracer Mar 27, 2019 @ 11:11am 
As always odb, great work!
bigkev048 Mar 27, 2019 @ 12:30am 
Absolutely brilliant thanks
Martin Tm. Jan 11, 2019 @ 1:47pm 
Tried yesterday after have it since a lot time ago, and man.... AMAZING!
John Ellin Nov 29, 2018 @ 10:35am 
Realy nice loocking track, but unplayable, crazy FPS drops at night.
shovas Aug 27, 2018 @ 4:26pm 
Thumb ups. Could use a graphics refresh.
Spectator6 Feb 13, 2018 @ 5:06am 
Guys the changelog notes literally state "fix kerb collision bug".

If you want to give it a spin, just hop onto the track and see if they're how you expect them to be.
di3go7 Feb 13, 2018 @ 3:39am 
Hi!! in v1.3 the problems that the user Krusti Jr commented are already fixed?
Kristian Dec 29, 2017 @ 1:56am 
Are the kerbs fixed now?
Spectator6 Dec 24, 2017 @ 7:00am 
It really is an amazing track! One of those that every newcomer to sim-racing in rf2 should be introduced to :)