STAR WARS™ Empire at War: Gold Pack

STAR WARS™ Empire at War: Gold Pack

13,089 értékelés
Republic at War
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Díjazás
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Kedvenc
Törlés
Címkék: Singleplayer
Fájlméret:
Közzétéve:
Frissítve:
15.172 GB
2017. szept. 7., 4:55
ápr. 19., 14:23
29 változásjegyzék ( megnézés )
Ennek az elemnek a használatához DLC szükséges.

Feliratkozás a letöltéshez
Republic at War

Leírás
What is Republic at War?

Republic at War is a total conversion modification for Star Wars Empire at War Forces of Corruption. The mod replaces the Empire with the Galactic Republic and the Rebel Alliance with the Confederacy. Republic at War focuses heavily on the theatrical films but also contains content from the Clone Wars cartoon series as well as the expanded universe. Players can re-enact various Clone War campaigns such as the Outer Rim Sieges. Players will have the choice to fight as either the CIS or the Republic and wage war for control of the galaxy. Realism is key and players will have unprecedented control over how and where they fight. Push forward with an entire clone legion such as the 501st or 212th or overwhelm your opponent with a seemingly endless number of B1 battledroids. The choice is yours. There are also a number of expansions planned that will add new (as well as polish existing) content.

About Republic at War 1.5
Shadows of Deception

We have added the following content:
  • Republic now has the ability to negotiate with neutral factions to gain additional bonuses.
  • Added 13 totally new systems: Scarif, Rishi, Drukenwell, Serenno, Agamar, Klatoonie, Deltooine, Reltooine, Telos 4, Numidian Prime, Quell, Ylesia, Bandomeer.
  • Added land map to 1 system: Yag’dul
  • Replaced or updated 12 land maps: Rodia, Manaan, Rothana, Thyferra, Duro, Ithor, Bestine, Yavin, Umbara, Hypori, Nar Shaddaa
  • Added 2 new CIS Heros: Wat Tambor, San Hill.
  • Added new Republic Hero: Bail Organa
  • 1 New Galactic Conquest: Rush.
  • Added New Planet Admin Structure
  • Added the Arms Dealer Structure: Allows both factions to build: Siege Tank, Manka Walker, SD6 Hulk Droid, GRZ Droid, Avalanche Tank, A-3 Guntruck.
  • Added new CIS units: CIS Orbital Population Center, Atlas-Class Defense Station, Pelest-Class Cruiser, Scorpanek Annihilator droid, Octuparra Combat Tri-Droid, Probe Droid, Seismic Tank.
  • Added new Republic units: Republic Orbital Population Center, Golan 1, Golan 2, 104th Wolfpack Battalion, plus numerous units that can be acquired by diplomacy
  • New Corporate Sector Authority Units: MLC-3 Light Tank, Heavy CSA Infantry, CSA Flame Infantry, Updated Espo Squads with Shield Troopers, Strikebreaker, T-62 Convor, Dimel Assault Ship, CSA Modular Taskforce Cruiser.
  • Brand new models for the following units: phase 1 and 2 clones, Arc Troopers, B1 Battledroids, Republic Barracks, Republic Light and Factory, plus many more visual updates.
  • Other changes like new audio for certain units, as well as many many quality of life fixes.

You can view the full changelog on our discord.

Where to get more information?

Our Community place is at Discord[discord.gg]

For detailed information about the mod and new updates please visit our discprd or Moddb page.

Running Republic at War

After subscribing to this mod, please wait until the download is finished!

The recommended way of launching Republic at War is by using the FoC Launcher. The launcher can be downloaded here. You might want to suppress your Anti-Virus for this file. For more information how to download the mod please get the latest install guides from here.

Alternatively you can use the built-in steam method to launch a Forces of Corruption Mod.
If the game doesn't re-launch when you enable the mod ingame, or you want to just directly launch into the mod, go to the properties for Empire at War in Steam and paste the following into launch options (including steammod):
STEAMMOD=1129810972


Current Version: 1.5.0
Népszerű témák Összes megnézése (301)
486
máj. 20., 7:45
KIEMELVE: Feedback and suggestions
NoSkill
183
máj. 13., 0:31
KIEMELVE: Bug reports
Umbrella
9
ápr. 23., 13:49
Unable to launch the RaW mod anymore
hoodabuddha
5 429 megjegyzés
Iwo Jima máj. 21., 4:37 
Grafik ist echt gut
Leider ruckelt es ab und zu, weil zu viele Einheiten im Spiel sind.
Viel zu schwer das Game mit dem Mod
Hab den Computer auf Leicht bei Eroberung und der kommt mit So vielen Einheiten.
Ist nicht möglich das abzuwehren.
Sehr schade.
Mod wird wieder deinstalliert
FreeYourBeats máj. 20., 1:54 
Is there any big submod?
MitoLL máj. 18., 16:54 
Вылетает в космосе(
Phoenix máj. 16., 11:49 
@Mr. Iron, I did a test on a new GC and apparently it does work. I think when I tried to play the mod I did it 3 days after it updated to 1.5 from 1.4 that's when I had the population trouble
Phoenix máj. 16., 11:38 
@Mr. Iron, When I built the population centers, they also contributed to lowering the max population
Mr. Iron máj. 16., 10:57 
Phoenix, the space stations take up popcap, you have to build population centers (a secondary space station) to increase the popcap. This is how my playthrough worked. Hope this is what you're missing but i don't understand how it went from 2132 to 835, never had that issue in any modded game
Phoenix máj. 16., 10:54 
Apparently you can't play galactic conquest because of one minor bug. Every time you build a space station and their corresponding levels the max population goes down instead of up, like I was doing the clone wars galactic conquest on admiral difficulty and I had 2132 max population. when I got to week 65, it was down to 835.
Pizzamovies máj. 16., 8:35 
Man this mod has really fallen, added so much unnecessary bloat and ships from legends that no one knows about or recognizes. Opening up a skirmish and instead of being able to build V19s or Vulture droids, its some weird shit that looks like someones fanfiction. I miss when this mod was the vanilla version of Clone Wars...
Mr. Iron máj. 15., 21:14 
@Katarn007, going from FOTR to RAW for me was a crazy change on the infantry gameplay, i actually just started auto-resolving the ground battles instead when playing RAW on GC
Katarn007 máj. 15., 20:52 
Not sure if this is intentional, but infantry seems to need to get point blank to shoot at anything. The balancing could use some work too. Maybe I am used to AOTR, but units in this game die incredibly fast.