XCOM 2
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[WotC] Sparks Can Bond
   
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5 SEP 2017 a las 10:00
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[WotC] Sparks Can Bond

En 3 colecciones creadas por Yagisan
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Descripción
Enables SPARKS to have bonds. Because AI has favourites too. Sparks prefer to bond with other Sparks.
57 comentarios
Lop hace 3 horas 
Protocol 1: Link to Pilot
hottt3 16 SEP 2023 a las 6:20 
I also need "Aliens can bond" mod:)
PatientLandBeaver 11 MAY 2023 a las 10:17 
I've tried using this mod in two different campaigns and while the Sparks can bond with other soldiers and Sparks, when in combat the bond perks are not available. Has anyone else experienced this issue?
Kinsect 8 ABR 2023 a las 20:59 
Does this work with the LASER Spark classes as well?
ChaosFred 26 SEP 2022 a las 1:48 
Stuffs to add into note:
This mod is safe to be removed mid campaign. But may left a quirky after effect for any spark(s) that produced and soldier(s) recruited before removal. Any spark or soldier after removal are completely safe from any after effect from both the old or new.

If added mid-campaign, any spark before adding the mod may still don't have any compatibility with any other old (and new) soldier/sparks. The workaround is to "force bond" thru console or use "Spark can do convert mission" then look up those "Form bond" convert mission..
XpanD 26 AGO 2021 a las 13:58 
Just finished a campaign with about 280 mods, this one included, and had no major issues! Thanks for putting this up, really helped me get my SHODAN on.
smkngbuddha 9 NOV 2018 a las 12:00 
can you tell me if it is possible to have Sparks only be able to form bonds with Specialists?
Yagisan  [autor] 13 JUN 2018 a las 5:46 
Some bond skills are deliberately excluded by Firaxis for SPARKS. I have not changed any of those limitations.
PatientLandBeaver 12 JUN 2018 a las 11:39 
I have two Sparks bonded with each other and when in combat they don't have any of the bond abilities available. Does this only work with 1 Spark and 1 human?
Sophist88 5 JUN 2018 a las 9:23 
Hello, @Yagisan. Very cool mod. I do wish it could fully bond with others (i.e. teamwork), but I can see it as a balance.
Questions:
Is raising SPARK CI also hardcoded and very difficult like giving them bidirectional bonds?

I get to here in a Robots on covert actions mod, but I don't know how to make SPARK eligible or to remove the check entirely.

static function bool IsNewUnitValidForIntSlot(XComGameState_StaffSlot SlotState, StaffUnitInfo UnitInfo)
{
local XComGameState_Unit Unit;

Unit = XComGameState_Unit(`XCOMHISTORY.GetGameStateForObjectID(UnitInfo.UnitRef.ObjectID));

if (Unit.ComInt >= eComInt_Savant || (!Unit.GetSoldierClassTemplate().bAllowAWCAbilities && !Unit.IsResistanceHero())) //not a soldier hero NOR can it get AWC abilities
{
// If this unit is already at the max Com Int level, they are not available
return false;
}

return IsNewUnitValidForCovertActionSoldierSlot(SlotState, UnitInfo);

Just curious about your take on this.