RimWorld

RimWorld

5,054 ratings
Dubs Rimatomics
47
14
13
73
11
40
10
10
18
18
4
5
5
2
2
2
3
3
2
   
Award
Favorite
Favorited
Unfavorite
Mod, 1.0, 1.1, 1.2, 1.3, 1.4, 1.5
File Size
Posted
Updated
102.137 MB
Sep 3, 2017 @ 3:09pm
May 15 @ 6:12am
92 Change Notes ( view )

Subscribe to download
Dubs Rimatomics

In 1 collection by Dubwise
Dubs Mods
12 items
Description
Nuclear power | Energy weapons | Nuclear weapons

WORKS WITH SAVES
WORKS WITH MULTIPLAYER

WIKI Take me to the wiki[github.com]

Rimatomics adds nuclear power and energy weapons, and a custom research system guides you step by step through most of the features, with a few details being left for you to figure out. The nuclear power system scales from kilowatts to megawatts, with options for combinations of different types of cooling systems, turbines and reactor cores - plus upgrades. To make use of such massive amounts of power, an assortment of energy weapons has been added, microwave area denial systems, tesla coils, high energy lasers, railguns, anti mortar systems, threat detection, drop pod scramblers, many types of upgrade modules, and nuclear weapons.

[ko-fi.com]

[ko-fi.com]

[www.patreon.com]

Discord for my mods: Discord[discord.gg]

Github Releases[github.com]

Starting out
Starting out Go to the rimatomics tab in the normal research menu, you will see a single project, once this is complete you can build the special Rimatomics research bench, you can then access the special Rimatomics research screen via the main button next to standard research, or via the tab when clicked on a rimatomics research bench.

The research projects act as a walk through for everything!

Chinese by BOXrsxx & BiscuitMiner 边缘汉化组 中文Mod合集
Czech by Ralph Shepard Feedback[prekladyher.eu]
Popular Discussions View All (177)
1,696
Jun 1 @ 1:30am
PINNED: HELP!
Dubwise
261
Jan 21 @ 11:12am
PINNED: FAQ
Dubwise
5
Dec 12, 2023 @ 1:21pm
Scramble Drop Pod didn't work?
DuskSamurai
5,227 Comments
gh0stashes 5 hours ago 
I can't place wall lights on the DU walls.
Lotan flan Jun 4 @ 10:21am 
anyone else having issues with the scramble drop pods feature provided by an upgraded TACS with ATOM not working?
DreByte Jun 2 @ 4:51pm 
why using MOPP/radiation equipment, colonists gain toxic build up instead of radiation sickness?
Syna Jun 1 @ 1:47pm 
There is a bug with the storage pool. Is there a bugtracker ?
ThatNerdKat May 30 @ 1:53pm 
@Cold.Exe you're not the only one, I honestly thought it was just me, even on reinstall and a fresh save it still shows up for me as well.
Cold.Exe May 26 @ 9:23pm 
Anyone else have a machining table description of "GetInspectString exception on TableRimatomicsMachining568975: System.InvalidCastException: Specified cast is not valid. [Ref 4FD9FBFD] Duplicate sidetrace, see ref for original"?
Aether May 25 @ 7:44am 
Yes, turrets do gain ranks with how much stuff they kill.
Target May 25 @ 7:15am 
I have noticed that the Obelisk has a kill count and gains ranks/boni. Is it this mods feature or some others, because i wanted to change the values of the boni and i can't find it anywhere in the files.
Onyx98 May 21 @ 4:09pm 
@gexyandelly2 oh thats what causing it? interesting
gexyandelly2 May 20 @ 10:21pm 
Storage pool causes other workbenches not to let you to set preferred stockpile