634 ratings
[WOTC] Additional Icons
File Size
0.491 MB
Sep 3, 2017 @ 12:19pm
Sep 4, 2017 @ 8:45am
3 Change Notes ( view )

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[WOTC] Additional Icons

This mod is solely a port of Grimy's "Additional Icons" mod to work with WOTC. ALL credit for its creation goes to the original author (Grimy). If Grimy returns to XCOM modding and wishes to resume ownership of this mod, then this copy will be removed.

[WOTC] Additional Icons

Introduces 5 new icons:
- Loot Indicator - Marks an enemy with loot
- Damage Icon - Shows the non-crit damage range on the unit's primary weapon
- Aim Icon - Shows the current aim stat of the unit
- Mobility Icon - Shows the current mobility stat of the unit
- Health Icon - Shows the current and max health of the unit.

All icons are optional, and toggle-able via INI.
INI Location:
Program Files (x86)\Steam\steamapps\workshop\content\268500\1127409511\Config\XComWOTCLootIndicator.ini
New INI Options:
- You can display only the current HP (HIDE_MAX_HP = true)
- You can make the loot icon only appear on enemies that have been scanned by battlescanner/scanning protocol


This mod conflicts with any mod that also overrides UIUnitFlag. e.g. Show Health Values, Numeric Health, etc.

It does NOT conflict with Perfect Information or Gotcha Again

Providing Save Game Data For Debugging Problems
If you find an issue where a unit is not rendering its text correctly please provide the following:
- A screenshot or description of the unit
- A save game showing the issue (this part is most important)

The save game data can be generally found at:

C:\Users\<Your Name>\Documents\my games\XCOM2 War of the Chosen\XComGame\SaveData

- Copy the save game in question and upload it to your favorite file share (i.e. Google Drive/Dropbox/etc)
- This save game can be copied even if you are playing on Ironman

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Dragon32 Jun 3 @ 5:10am 
Have a read of those links I posted on 27th April. They'll probably help.
Reg1us Jun 3 @ 3:20am 
I had some mods before, I unsubscribed them all, now moding again and the problem is that it's not wotking, it worked before, but now its not, why?
IZI PUSSY May 14 @ 3:03am 
Everything it's ok, i just clear out my game.
Thx for the mod, really usefull
IZI PUSSY May 13 @ 1:50pm 
I dunno why but this mod insnt working on my game :(
i tried to run the game with only this mod but nothing more
pls help me !!
Wendersnaven Apr 30 @ 6:32pm 
ABA and this mod work fine for me. In addition to Dragon32's suggestions, mods like 'max crew for the avenger' will bottleneck many systems. There's gotta be something else that's not worth keeping when compared to this and ABA.
Dragon32 Apr 27 @ 11:22am 
@Kitt J:
Geoscape lag is indicative of a mod conflict, this mod overrides UIUnitFlag so another mod doing that would cause the conflict.
Details on how to identify these is in the first of these guides. Although they're all useful reads:
Troubleshooting: Mods not working properly / at all
Mod not working? Mods still have their effects after you disable them?
And if you use the Firaxis launcher: https://www.reddit.com/r/xcom2mods/wiki/wotc_modding/guides/fix_duplicateactivemod
Kitt JT Apr 26 @ 5:25pm 
Tried using this with about 100 other mods.

This one is not compatible. I disable only this one, and everything runs fine. I think the compatability problem is with 'A Better Advent' and this one.

ABA works with all the other mods flawlessly, but as soon as I enable this one, I get horrendous graphical lag, especially on the geoscape.
JM001 Apr 20 @ 9:35am 
@Exalted why would you want to remove this from enemies?

@Toxotes Pretty sure this is intentional as the damage ranges in tactical seem to be pulled from the weapon's base damage. The breakthrough damage is applied outside the of weapon's base damage so that is why it doesn't display. I guess code could be put in to check for breakthroughs but don't know how annoying that would be (and given that this mod hasn't been updated in a while probably won't be as I don't think the author is playing anymore).

@DeBlueSeven what is cheating with this? Are you talking about the loot indicators showing up on enemies? If that is the case you can disable that option in the ini.
Seven Apr 14 @ 5:50pm 
Seriously... No option to disable it for enemies, I don't want to cheat thank you.
Toxotes Mar 30 @ 5:28pm 
Don't know if this is intended or not.
Breakthroughs adding damage to weapons aren't added to the damage info in tactical.