XCOM 2
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Evac All - WotC
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2 сен. 2017 г. в 10:06
2 апр. 2022 г. в 7:03
Обновлений: 7 (просмотреть)
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Evac All - WotC

Описание

This version of Evac All is for the War of the Chosen expansion only. Please use the original Evac All mod for the original XCOM2.

If you are subscribed to both mods, make sure you only have the correct version of this mod activated for the game you are playing, not both of them.

Translations for the new config page requested. See the topic here: http://steamcommunity.com/workshop/filedetails/discussion/1126395106/1474221865200290492/



Description

This mod adds an "Evac All" ability to soldier ability bars when they are in an active evac zone. Clicking this button will evac all soldiers currently in the evac zone instead of needing to click the evac button on each individual soldier.

Soldiers not in the evac zone will remain, exactly as before - this mod doesn't add any gameplay change, it's purely an interface change.

Many thanks to the volunteers providing translations for this mod:

esurnir, Lord Yanaek - French
Jack Kwan - Traditional Chinese
Albeoris - Russian
Josemsar, jazzlutty - Spanish
Hamachi - Korean
almasmario - Italian
acosys, Marck - German
Kubak1000 - Polish
nobita - Japanese
dick182 - Simplified Chinese

This mod is also availble through nexusmods at: http://nexusmods.com/xcom2/mods/99

Configuration

This mod supports the Mod Config Menu for in-game configuration, if installed. Otherwise configuration options can be found in the XComEvacAll_WotC_Defaults.ini file in the mod's config folder.

Compatibility

This mod is compatible with existing saves, but will not take effect until the next time you begin a mission after installing the mod. Loading a saved game in-mission from before the installation will work, but no Evac All ability will appear until the next mission.

Troubleshooting

If the evac all button does not show up, it's usually due to one of:

1) You have not started a new mission since installing the mod.
2) The soldier is not in the evac zone. Even if the evac button shows up but disabled on some missions, evac all will not appear unless you are in a valid evac zone.
3) You have an old non-wotc mod installed, check your modlist.

Популярные обсуждения Просмотреть все (1)
11
29 апр. 2022 г. в 23:02
ЗАКРЕПЛЕНО: MCM Translations Requested
tracktwo
Комментариев: 486
WarfaceUN 27 апр в 11:58 
Congratulations for making the 4th most downloaded mod for this game!
Jocelyn 21 апр в 4:34 
It works.
=[NK]= Col. Jack O'Neil 13 апр в 23:21 
No. It magically stopped working yesterday.
R.I.P*DEATH 13 апр в 23:15 
DO THIS MOD STILL WORKS ?
Wizard 29 мар в 7:36 
A simple but nice quality of life mod
Merlyn 11 мар в 12:24 
Does not work with the Tactical Legacy Pack missions.
pepoluan 5 янв в 2:45 
Will there be a version for TLP ?
I have this installed but for TLP I still have to evac one by one ...
Dreg_Master 28 дек. 2023 г. в 0:06 
The only issue with this is, it got stuck on rescue mission after i stupidly evac all my soldiers. I was unable to guide the NPC out. So it just keep Ending turn automatically up to turn 40.
tracktwo  [создатель] 2 дек. 2023 г. в 8:05 
@Nor Gogroth: Thanks. I haven't needed to update this mod in a long time now, but if I ever do push a new version to fix a bug I'll include this.
tracktwo  [создатель] 2 дек. 2023 г. в 8:05 
@Lysergic Swede:

> I don't know if you ever got the time to check out a fix for the bug that occurs when you have only one soldier left and they need to evac with either a downed squadmate or VIP. It assumes that the downed soldier or VIP is still not evac'd, even though they were carried duuring the evac.

Yeah I have looked into this bug in the past. It's not easy to do without some pretty significant changes to the game that would impact mod compatibility. I had fixed this completely in the non-WotC version of the mod but it used a custom neutralize VIP map and it didn't work with people using other custom mission types or map mods. So for WotC I decided to go for better compatibility at the cost of not being completely fixed. Evac All _will_ solve the problem as long as you have more than one remaining soldier, but if there is just the last guy carrying someone it will still consider the carried unit dead.