Total War: ROME II - Emperor Edition

Total War: ROME II - Emperor Edition

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Best Roman Formations
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Tags: mod, Battle
File Size
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393.737 KB
Sep 1, 2017 @ 12:41pm
Aug 11, 2018 @ 2:11am
17 Change Notes ( view )

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Best Roman Formations

In 2 collections by [*VGS*] Italian Player -NIS-
Pack of Best Mods for ROME II (ex-work simultaneously)
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VARIOUS Mods - the best improvements for ROME II
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Description
Works with the latest Patch.

This mod was created at the request of noniac and concerns the extracted part of the Roman formations included in my other mod Heavy Roman Navy & expansion with new formations.
Everyone knows that the great military power of the Roman army was based on strong discipline and advanced combat techniques that made it the most efficient army of antiquity.

I am convinced that this mod is one of the most complete in its kind in the workshop, as it not only improves the parameters of the testudo but also incorporates many other types of formations, all specifically balanced with bonus and malus, so that they are reasonably and intelligently employed during combat, depending on the battle phases in order to benefit from the maximum potential.

This mod also allows the use of "Rank Rotation" ability, which was a fighting technique historically used by legionaries to optimize their combat skills and have less fatigued soldiers.
In addition, unlike the vanilla game, the “Pilum Effect” was effectively activated to simulate the real efficacy of this formidable weapon on enemy troops.

These formations can be used by all most important Roman vanilla infantry and cavalry units and works both in the campaign and in custom battles.

They provide in-game description (you can see in screens).

The formations present in the mod are these:
-Wedge: formation heavily offensive, in which I greatly increased the parameters concerning the melee attack, the weapon damage and attack bonus, and I declined the defense melee and the armour (also for cavalry);
- Diamond: formation in which the unit has a disposition a diamond to penetrate into enemy ranks (little less of the wedge) and to increase the thrust of melee attack (little less of the flying wedge) (only for cavalry);
- Flying Wedge: formation also it offensive, but less "extreme", in which I attenuated both the "benefits" that the "disadvantages" compared to the classic wedge (also for cavalry);
- Hollow square: static defensive formation with a slight decrease in the attack and a slight increase in defense and moral; useful to protect inside the troops lighter or more important (specially artillery);
- Square: static defensive formation penalized in attack but with considerable bonus in defense and moral; useful to resist attacks coming from multiple directions;
- Attacking Testudo: defensive formation that can move (slow) slightly penalized in attack but with bonus in defense and moral; strong protection against bullets;
- Defensive Testudo: classical defensive static formation building penalized in attack but greatly advantaged in defense and moral; strong protection against bullets;
- Cavalry Testudo: defensive static formation advantaged in defense and protection against missiles but penalized in attack (only for cavalry);
- Shield Wall: static defensive formation slightly penalized in attack but with good defense bonus and morale; useful to withstand a charging enemy front;
- Roman formation: defensive formation that can move (slow) with a slight bonus in attack and a slight penalty in defense;
- Centuria formation: defensive formation that can move (slow) with aspects of attack and defense that mediate between the two formations earlier.

For the full and original version of the mod use Heavy Roman Navy & expansion with new formations.

UPDATED with Rank Rotation and Pilum Effect: see Change Notes

- This work is save compatible and it should work without problems with any other mod of the workshop. If you want an example of mods surely compatible you can look at my collection PACK of Best Mods for ROME II (work simultaneously); they are the mods that I use regularly without problems.
- To have a better environmental graphics I suggest the use of New lighting and environments mod from "Aztec's Environments and Lightings" (all credits to Aztec).

Other my mods in the workshop:
- Heavy Roman Navy & expansion with new formations
- Heavy Greek Navy
- Heavy Southern & Eastern Navy
- Heavy Roman Navy & expansion without formations
- Heavy Roman Navy with new formations - for DeI
- Heavy Greek Navy - for DeI
- Heavy Southern & Eastern Navy - for DeI
- Heavy Roman Navy without formations - for DeI
- Heavy Roman Navy - OLD VERSION

- Best Roman Formations - DEI version

- New Culture Styles User Interface


If you like my mods, I suggest you follow me not to miss the exit in my workshop of the next work.
307 Comments
SR|Haloaloe Apr 8 @ 2:40pm 
Would it be possible to update this with the Orbis formation or like a circle formation
LORD ALKUNCA Mar 17 @ 1:11pm 
update pls
CaglandActual Feb 7 @ 2:15pm 
Why do they walk so slow?
callow98 Sep 19, 2024 @ 4:17pm 
works for me and is completely amazing
bosho Jun 9, 2024 @ 2:23am 
update
Oscar Lai Mar 4, 2024 @ 1:24am 
update plz i love it
zxctigerii Jan 31, 2024 @ 5:30pm 
The model will disappear and cannot be used without updating.
:ACODC_Kick:
WAR_DOG_00 Sep 27, 2023 @ 10:22am 
should update some of us still play this game lol
Valerius Jul 17, 2023 @ 2:58pm 
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Mod function Status for final "Total War: Rome 2 Emperor Edition": :retreat: (dysfunctional)

Reason:
- Content of this mod not being a *.pack file but: "970975681537511608_legacy.bin"

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Arcane_Luzion Apr 3, 2023 @ 3:32pm 
does this work with para bellum and if not, could a compatch be made?