Sid Meier's Civilization V

Sid Meier's Civilization V

57 ratings
Fire Emblem - Berkut of Rigel
   
Award
Favorite
Favorited
Unfavorite
File Size
Posted
Updated
15.086 MB
Aug 31, 2017 @ 12:48am
Nov 30, 2018 @ 12:44am
13 Change Notes ( view )

Subscribe to download
Fire Emblem - Berkut of Rigel

Description
Lead the Empire of Rigel as Berkut from Fire Emblem Echoes: Shadows of Valentia

UA: "Power of the Nobility"
Engineer and Scientist specialists provide +1 production. All great people spawn 33% faster.

UU: Witch
Replaces the Gatling Gun. Ranged unit with 2 range which can teleport (Paradrop) up to 4 tiles from friendly lands. Has melee strength (defense only) of 14 and ranged strength of 30.

UB: Regelian Keep
Replacement to walls which gives the standard benefits with a slight increase in city strength (5-6), but also increases the yield of tundra and marsh tiles by 1 food, production, and science. Requires Engineering to be built rather than masonry.

Music:
DoM: https://www.youtube.com/watch?v=w1Ytk_PNv-k
War: Praise this Despair https://www.youtube.com/watch?v=LHCvBcrn0DU
Peace: Prince of Darkness https://www.youtube.com/watch?v=OojiN7drWEk

Includes custom dialogue, leader specific dialogue, and voice lines!

Thank you to Intelligent Systems for the awesome game and to the modders on Steam and the CivFanatics forums for helping with the creation of this mod.

Direct Download Link: https://drive.google.com/open?id=1xqYuZlw-QKVTk3UiVa-Q8XscAPnTwohE

If you want to report a bug or just chat with me and the other FE Civ V modders, join our Discord! https://discord.gg/bCvvftW
32 Comments
LordofAdmirals  [author] Jun 18, 2018 @ 8:05pm 
@nicovallejos I can understand your concern but it's unwarranted.
Berkut’s and Kiang’s Witches are completely different units as far as code goes. So the mod’s don’t actually conflict at all. Berkut functions the same.

While it is a bit weird that other civs can essentially get his UU, Berkut's Witches were designed to replace a military unit and function as such. And he can spam them.
Kiang's on the other hand are available earlier and can teleport farther. But they are weaker and much harder to get. They are meant to pick off civilians rather than wage front line war like Berkut's.

In the future I may update Berkut to have a new UU anyway, but I feel like the witches are a much more fun part about Berkut than the boring horse unit I would probably replace them with.

Thank you for voicing your concern. Luckily Kiang is a thoughtful modder and all the Civ 5 FE modders are in contact to make sure we don't step on each other's toes. (ie. the Discord in the desc.)
nicovallejos Jun 12, 2018 @ 11:46pm 
@LordofAdmirals

With Kiang's Fire Emblem Religions now already here, I'm afraid the mod has to be updated as well in order to avoid mod conflicts with that (Recruiting witches will now require a Witches belief. Purchasing a coven, which gain +3 faith and +1 culture, will spawn a witch upon completion). Rigel must now find a new unique unit or building in order to replace Witch.
LordofAdmirals  [author] May 11, 2018 @ 10:30am 
Ah yes. Thank you for spotting that typo. I'll fix that.
Majorian May 9, 2018 @ 2:24pm 
One minor thingI've been bugged by is the adjective, it should be Rigelian or what not.
JotNyangE May 6, 2018 @ 1:29am 
Oops sorry, didn't mean to sound like I am mocking your balancing or anything. My failed attempt at humor I guess.

That said, I think your nerf on his unique Wall is much more effective than nerfing his...well, everything else. I mean, sure some bonus to specialists is nice but Berkut really gains that godlike OP status when he has plenty of tundra tiles to work on. Honestly, if you force spawn tundra tiles all across the map, I think Berkut doesn't even need his UU or UA and can still win easily. With that nerfed a bit I guess he won't be able to snowball out of control right from the ancient era.

I really appreciate your group's hard work with all these unique FE civs, and thank you for keeping in check with some of your older works.
LordofAdmirals  [author] May 5, 2018 @ 11:41pm 
Uhh. I don't think he's ever been utter trash. OP at some point yes, but he's still a strong civ. When he was released he was fairly strong but got powercreeped,. Then I buffed him but he was too strong. So I had to nerf him. Balance is pretty tough but I feel like he's currently in a state that isn't overpowered but is also stronger than he was originally.
JotNyangE May 5, 2018 @ 11:21am 
From utter trash to god-like OP to utter trash. What a journey. Rest in pieces Berkut.
LordofAdmirals  [author] Jan 31, 2018 @ 5:50pm 
Thanks! I spent a while on the dialogue and getting the balance right as been a challenge so I appreciate the support!
Hearth Jan 30, 2018 @ 9:06pm 
Finally became relevent. He makes the game very interesting as an AI, focusing on a terrifying army (those witches man) and being the warmongering asshole. Also very fun to play as, especially with these buffs. His dialogue perfectly reflects Berkut's character from SoV; quality mod.
JotNyangE Jan 27, 2018 @ 2:48am 
Ooh, after the Wall buff Berkut became a god-like civ from pure trash. Thanks for the buff man!