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Berkut’s and Kiang’s Witches are completely different units as far as code goes. So the mod’s don’t actually conflict at all. Berkut functions the same.
While it is a bit weird that other civs can essentially get his UU, Berkut's Witches were designed to replace a military unit and function as such. And he can spam them.
Kiang's on the other hand are available earlier and can teleport farther. But they are weaker and much harder to get. They are meant to pick off civilians rather than wage front line war like Berkut's.
In the future I may update Berkut to have a new UU anyway, but I feel like the witches are a much more fun part about Berkut than the boring horse unit I would probably replace them with.
Thank you for voicing your concern. Luckily Kiang is a thoughtful modder and all the Civ 5 FE modders are in contact to make sure we don't step on each other's toes. (ie. the Discord in the desc.)
With Kiang's Fire Emblem Religions now already here, I'm afraid the mod has to be updated as well in order to avoid mod conflicts with that (Recruiting witches will now require a Witches belief. Purchasing a coven, which gain +3 faith and +1 culture, will spawn a witch upon completion). Rigel must now find a new unique unit or building in order to replace Witch.
That said, I think your nerf on his unique Wall is much more effective than nerfing his...well, everything else. I mean, sure some bonus to specialists is nice but Berkut really gains that godlike OP status when he has plenty of tundra tiles to work on. Honestly, if you force spawn tundra tiles all across the map, I think Berkut doesn't even need his UU or UA and can still win easily. With that nerfed a bit I guess he won't be able to snowball out of control right from the ancient era.
I really appreciate your group's hard work with all these unique FE civs, and thank you for keeping in check with some of your older works.