login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Yes it would be possible, but I don't know how.
@ketanna
If assume exile might run scripts that mess with that, so it probably overwrites/conflicts.
You could write your own version that works with that, just extract the mod and do whatever you want.
what am I missing... or is it not compatible with exile??
Thank you bro. You helped us a lot in simplifying our content for our community.
I cen take you Get your license
to edit your mod.
Since I need to compile all the files into one mod for the project
Okay, thank you very much!