XCOM 2
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LW2 Tactical Repeaters
   
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17. aug. 2017 kl. 5:32
28. aug. 2017 kl. 5:44
10 ændringsbemærkninger ( vis )

Abonner for at downloade
LW2 Tactical Repeaters

I 1 samling af Terabix
Long War 2: Escalation
23 genstande
Beskrivelse
Brings back Repeaters from vanilla with new non-RNG-based perks to shave off your shots-to-kill count.

All repeaters increase your gun damage at the expense of causing more noise on firing and drawing ADVENT pods towards your soldier's location.

Repeater: +1 base damage, increased noise radius
Advanced Repeater: +2 base damage, +1 crit damage, significantly increased noise radius
Elite Repeater: +4 base damage, +2 crit damage, massively increased noise radius

All repeaters can be researched and mass-produced via proving grounds projects.

Credits:
Concept: John Luke Pack Hard
Design: John Luke Pack Hard
Programming: John Luke Pack Hard
Technical Assistance: Musashi, Eladdv
Special Thanks: Pavonis Interactive
Beta Testing: John Luke Pack Hard, Dorky Orc, Spacekiller
51 kommentarer
Terabix  [ophavsmand] 9. okt. 2019 kl. 3:13 
I left the X2 modding scene for personal reasons and right now I'm saddled with a huge business project. You're free to reuse the code and reimplement it as long as you credit me for the original concept.
Nighthawkmk2 18. sep. 2019 kl. 18:58 
Any chance you will be making a version of this for LWOTC that just came out? I loved this mod
eastpaw 30. maj 2018 kl. 20:26 
I've changed my mind and am going to play with both Tactical Repeaters and Tactical Suppressors at the same time after all.

To deal with Suspicion values never dropping throughout a mission, I have lowered the rate of Suspicion gain a little instead. This actually feels like a positive change in several ways!
eastpaw 29. maj 2018 kl. 22:13 
PSA: running this mod together with Tactical Suppressors causes Suspicion to fail to decrement. It doesn't matter which mod is loaded first.

I rather like Tactical Repeaters, but unfortunately the other mod is much more important to my gameplay. Thanks anyway!
potential energy nonbeliever 1. okt. 2017 kl. 19:41 
literal loudeners

i love it
cowlesrj 23. sep. 2017 kl. 15:59 
Repeaters aren't showing a damage increase on my weapon when I apply them. Is that intentional, or have I somehow messed something up?
Blue Zergling 28. aug. 2017 kl. 16:35 
Time for the guard to try out some new toys.
Terabix  [ophavsmand] 28. aug. 2017 kl. 9:13 
UPDATE: Mod is now fully functional and crash free! Thanks to Spacekiller for helping to diagnose and fix the issue.
RetroRun 24. aug. 2017 kl. 21:29 
The update didn't fix the issue
Terabix  [ophavsmand] 24. aug. 2017 kl. 20:38 
UPDATE: the code now rebuilds repeater-conflicting suppressors from scratch, overriding the previous templates, rather than editing the existing ones. If this doesn't fix the issues its most likely the loot update function.