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Докладване на проблем с превода
KFGame KF-BurningParis?mutator=DummyMod.Dummy_Mutator -log -useunpublished
to launch the game on other difficulties/lengths etc.?
I am attempting to follow this tutorial and when I get to the compile stage, my SDK comes up with the terminal window, but then crashes partway through (I'm not able to capture the logs) and I get a BugSplat screen after. No files are output in the Script screen.
I double checked my code, and it is 1:1 to what you're providing in the example. I have no idea why it's crashing or how to debug this. Any assistance would be appreciated.
Windows 10 64 bit/9900k/GTX 1080/Intel UHD Graphics 630/32 GB RAM
And let the KFEditor know about it:
Edit <KF2Userdir>\KFGame\Confg\KFEditor.ini and add ModPackages=DummyMod to the [ModPackages] section.
I am able to locate the Config folder, but there is no KFEditor.ini file within it, I am able to find a similar <GameName>Editor.ini file for other games that use Unreal Engine 3, but not for KF2 (the .ini files present are KFEngine, KFGame, KFInput, KFSystemSettings, KFUI, KFUnofficialMod, KFTIM, KFTIM_Example_Config, KFAI, KFWeb, KFBenchmarking and KFLightmass).
This is a shame, as I would like to put together a mod. for KF2 and your guide is a very nice starting point :).
https://steamcommunity.com/app/232090/discussions/0/1734341526177532965/