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So, the order of installation doesn't matter in this case?
Anyway, I could try and check if everything works fine, some time later
input = { {"money", math.floor(self.buyFactor * (root.itemConfig(itemName).config.price or root.assetJson("/merchant.config").defaultItemPrice))} },
I don't remember what the "merchant.config" file is, but I think that the error is most likely related to that: either a mod removes the "defaultItemPrice", or deletes the file entirely, or I don't know.
If that's the issue, I can give you an idea of how to check it yourself. You can use the Notepad++ function "Search in files", and search "merchant.config" in the folder where all the workshop mods are downloaded. You'll end up with a list of mods that touches that file.
Then, you disable all the mods from that list, and run the game. If the error if gonne, use binary search to find the conflicting mod. But, if the error if still there, then... I don't know.
[17:02:37.378] [Error] Exception while invoking lua function 'onInteraction'. (LuaException) Error code 2, [string "/objects/bookstore/bookstore.lua"]:80: attempt to index a nil value
stack traceback:
[C]: in metamethod '__index'
[string "/objects/bookstore/bookstore.lua"]:80: in global 'generateRecipe'
[string "/objects/bookstore/bookstore.lua"]:74: in global 'addRecipes'
[string "/objects/bookstore/bookstore.lua"]:67: in function <[string "/objects/bookstore/bookstore.lua"]:7>