RimWorld

RimWorld

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Mechanoids Extraordinaire
 
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Mod, 1.0
File Size
Posted
Updated
0.734 MB
Aug 10, 2017 @ 4:30pm
Nov 3, 2018 @ 1:18pm
6 Change Notes ( view )

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Mechanoids Extraordinaire

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Description
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Version: 1.3
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Description:
Ever thought having only 2 types of mechanoids was kinda... on the boring side?
Ever wanted a purely melee-attacking mechanoid?
Or maybe a mechanoid that would blow up your base and everyone you love with a freaking grenade launcher?
If you have answered "yes" to at least one of those questions, this mod may or may not be for you!

Features:
- 5 new types of mechanoids that will be appearing in raids/poison + psychic ship parts/ancient dangers:
- Vespa: a quick, frail mechanoid capable of using cover,
- Goliath: melee-only, somewhat tanky mechanoid that explodes upon dying,
- Hound: a mechanoid equipped with a set of power claws as well as a brand new grenade launcher,
- Kraken: a huge mechanoid with high HP, that has a chance to be spawned with any of the weapons the mechanoids are using,
- Chimera: a mechanoid that was put together from scraps of the other types, equipped with a built-in inferno cannon, as well as a scyther blade.

- 1 new artificial body part, the mecha-tentacle, that can be obtained by deconstructing a kraken type mechanoid.

Languages:
English, Polish, French

Ludeon forums thread:
https://ludeon.com/forums/index.php?topic=35058.0

Changelog:
03.11.2018 - Update #3:
- the mod is now compatible with Rimworld 1.0,
- since it is no longer possible to harvest body parts from downed mechanoids (because they can't be downed without being killed), the mecha-tentacle is now obtained by deconstructing dead krakens.

19.12.2017 - Update #2:
- the mod is now compatible with Rimworld Beta 18,
- reduced the range of the grenade launcher.

20.08.2017 - Update #1:
- the grenade launcher now does 2/3 of the damage it used to do,
- mechanoids no longer bleed from their heads,
- fixed problems with installing the mecha-tentacles on colonists,
- added a French translation (courtesy of NorX Aengell!)

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Popular Discussions View All (1)
1
Jul 7, 2018 @ 10:17am
Two Yellow Warnings regarding body parts
XXYY君
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141 Comments
Greywolf Feb 13 @ 10:41pm 
@natalo77
the other "more mech...." mod doesnt work unless its loaded after this one
sord33 Feb 13 @ 6:49pm 
Is this save game compatible?
"The" SeanMacLeod Feb 8 @ 7:45pm 
@Natalo77
Apparently at least Combat Extended.
Natalo77 Feb 8 @ 1:38pm 
Any hard incompatabilites?
Komyeta Feb 4 @ 11:47am 
Damn, I was looking forward to this mod, but when paired with CE (Combat Extended) the game throws a huge bunch of log errors at game start. :(
Suff Feb 4 @ 6:01am 
can it work with combat extended?
test Feb 1 @ 12:20am 
It is compatible with all 4 other mechanoid mods as well as what the hack and giddy up. At least mechanoids from all five mods show up in my game
Ashen Jan 21 @ 7:12am 
I just realized that Tynan's twitter cover page shows Krakens from this mod.
"The" SeanMacLeod Jan 2 @ 3:21pm 
@JDrui
Please refer to the post immediately before yours about "What The Hack!?", but you might have to ask @roolo directly about "Giddy-Up Mechanoids".
JDrui Jan 1 @ 10:27pm 
Is this already compatible with Giddy Up Mechanoid and/or what the hack?