Tabletop Simulator

Tabletop Simulator

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Heroes of the Storm - Models
   
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Type: Objects
Complexity: Low Complexity
File Size
Posted
Updated
782.678 KB
Aug 5, 2017 @ 6:58pm
Mar 20, 2021 @ 11:21am
15 Change Notes ( view )

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Heroes of the Storm - Models

Description
All of these models were exported from Heroes of the Storm. The older models are all the original export size but scaled in TTS. the new ones, after v7, were scaled prior to upload at 0.06 of original size.

All of the changes are logged in the change log with a list of all the models that are available.
If you have any requests please leave them in the comments and I will do my best to add them.

Note: Some models had poor texture files so I got the closes I could.

Update 4/7/19
I have recently moved on to new projects. If you need anything uploaded from HotS please leave a comment and ill do my best to get it uploaded. Not every model has a proper texture map (UV Map). Outside of that there will not be many regular updates.

I have also noticed from a few play tests that some of the larger modules are hard to play with. So I plan to go back and upload another workshop item with the models on 25mm bases (this is the same size as Warhammer 40k units). they will also have a proper collider so they don't bump into the scenery.

This may not be done for a few more weeks.

Update 2/17/2021
So.... almost 2 years later i finished uploading the promised workshop items with bases
https://steamcommunity.com/sharedfiles/filedetails/?id=2399284145

as above i will update this workshop with any requests on that workshop

60 Comments
Spacewolf88 Apr 4, 2023 @ 5:33pm 
Thanks for responding! hope things smooth out for ya!
Krazymann  [author] Apr 4, 2023 @ 4:59pm 
Hi Spacewolf88 - Honestly I don't think so, don't really have the time at the moment to keep it up. Sorry

Hi ZhangJao - That might be because the models were scaled in TTS, i kept the original size from the export. That might be your problem. Sorry about that I did start to move them over to another workshop with bases that are already scaled but not all of them made it.
Spacewolf88 Apr 2, 2023 @ 11:42pm 
Are you still intrested in continuing this? I would love to see the Starcraft Minions such as Marines, Marauders, Goliaths and Ghosts being added to this!
ZhangJao Mar 22, 2023 @ 5:50am 
I was testing and it seems that resizing the objects to a small model is actually increasing it, not sure why though
Krazymann  [author] Feb 27, 2023 @ 4:14pm 
Hi DisasterMork, Thank you! I have to reinstall blender and get all my tools installed again. I can't promise anything quickly but ill see what I can do.
DisasterMork Feb 19, 2023 @ 2:53am 
Hey I love these, thanks for these! If i were to ask a deathwing and/or a whitemane would be cool, but in any case this is fantastic.
Ben Tennyson 12% Full Power Jun 4, 2022 @ 2:03am 
Wonderful work!
Lukera Apr 4, 2022 @ 10:28am 
i will try to see some tutorials online, i asked the game community to help me do that in case they can and want, with time i will get there ^^

thank you for your help.
Krazymann  [author] Apr 3, 2022 @ 2:39pm 
If not:
I used GIMP for the textures, it's a free app that works like adobe photoshop. You can put each texture together in layers, This is where you have to play around a little. You have to make them various levels of transparent. sometimes i would put a solid color layer over the while things to give it a tint by using the transparency. one layer has to be solid though.

I should note if anyone with real graphic design training reads this their head will probably explode. This is a more brute force method, i'm sure there are better ways if you know more about graphics.

Let me know if this helps, if not ill try to find you some tutorials
Krazymann  [author] Apr 3, 2022 @ 2:39pm 
Hi @plasma, I'm glad you got it working! This might be because the game has things like lighting and shader textures . For some games they have 3 "imagines" for the texture mapping. i usually ignore them if the main texture map is good enough but sometimes you have to include and overlay them to look right. (this was the case with the eternal crusade models)

First in blender delete the lighting layer. should be at the top of the list (mine is in the top right) that might be the issue.