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Hi ZhangJao - That might be because the models were scaled in TTS, i kept the original size from the export. That might be your problem. Sorry about that I did start to move them over to another workshop with bases that are already scaled but not all of them made it.
thank you for your help.
I used GIMP for the textures, it's a free app that works like adobe photoshop. You can put each texture together in layers, This is where you have to play around a little. You have to make them various levels of transparent. sometimes i would put a solid color layer over the while things to give it a tint by using the transparency. one layer has to be solid though.
I should note if anyone with real graphic design training reads this their head will probably explode. This is a more brute force method, i'm sure there are better ways if you know more about graphics.
Let me know if this helps, if not ill try to find you some tutorials
First in blender delete the lighting layer. should be at the top of the list (mine is in the top right) that might be the issue.