Arma 3
231 ratings
Dynamic Combat Ops - Fallujah
   
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Data Type: Scenario
Scenario Gameplay: Singleplayer, Multiplayer, Coop
Scenario Type: Air, Infantry, Vehicles
Scenario Map: OtherMap
Meta: Dependency
Tags: Tag Review
File Size
Posted
Updated
2.660 MB
Aug 5, 2017 @ 2:16am
Sep 9, 2017 @ 12:47am
13 Change Notes ( view )

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Dynamic Combat Ops - Fallujah

In 1 collection by baby yoda executed by the state
Dynamic Combat Ops
12 items
Description
Dynamic Combat Ops is a randomised, replayable scenario that focuses on combined arms operations.
Select your AO location, the factions you want to use and your platoon makeup or leave them all randomised and see what mission you are sent on.



The sister mission to Dynamic Recon Ops, DCO is intended to take the design philosophy behind that mission and expand it to cover the full range of combined arms scenarios. With a better equipped enemy force and a larger number of objectives to tackle, selecting and utilising your platoon as a commander may be the key to victory. However, if you prefer to be a cog in the war machine rather than taking a command role, your platoon have support menu options allowing you to call them into battle and let them proceed from sector to sector autonomously.

As with DRO, DCO is designed to be simple to use but with plenty of options to customise your mission setup. The objective behind DCO is to create a way to quickly get playing a new scenario in singleplayer or co-op and has been designed from the ground up to take advantage of faction mods. If you have any mods that create new factions they will be selectable as player or enemy sides within the mission. However, the scenario itself requires no mods apart from specific terrains if you want to use them.



Features
  • Playable in SP or COOP
  • Dynamic scripting means that no two missions are the same
  • Select a platoon to command using the High Command interface
  • Menu on startup to select a variety of options including time of day
  • Revive system that takes visual cues from BIS revive but is fully AI compatible and works in both MP and SP
  • Virtual Arsenal to select starting loadout for both player and AI units
  • 'Reset AI' diary entry to unstick AI units
  • 1-2 hour estimated duration
46 Comments
the.blackcode Apr 25 @ 3:25pm 
not fallujah
Step Sister im Stuck Jan 31 @ 2:47am 
Need this to be updated with the new Fallujah Map since the old one was eaten by the void i guess.
kwabat5 Dec 10, 2023 @ 7:57am 
its not fallujah
Oskardoggy Nov 3, 2023 @ 2:43pm 
Which Fallujah map is it? I have one but I keep loading in to Utes
FgtRtd Sep 28, 2023 @ 2:10am 
I get loaded on an island everytime, not fallujah. Issue..?
Memento Mori Jul 13, 2023 @ 4:44pm 
I spawn as a rabbit??
chasemccain604 May 11, 2023 @ 3:15pm 
can someone post a link to the falujah map/mod required?
GRAPTIK Mar 26, 2023 @ 10:57am 
Amazing
Sigma Nov 8, 2022 @ 5:01pm 
Suggestion: option for escort chopper to accompany insertion helo, for new option of "Hot insertion" with heavily contested deployment position. One step closer to Combat Patrol Ops of Arma 2 OA
isAfuchs Oct 20, 2022 @ 4:20am 
is there a way to change the placement of the enemy sectors? everytime i start, they are outside the map on the bottom left corner...i would like to spawn them in the city...