Team Fortress 2

Team Fortress 2

133 ratings
Payload Race: Sawmill
   
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Game Mode: Payload Race
File Size
Posted
8.632 MB
Aug 1, 2017 @ 9:11pm
1 Change Note ( view )

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Payload Race: Sawmill

Description
The third installment in my ctf-to-plr series. This time, it's sawmill. I know this map is long overdue, but I had computer troubles. Well, what the hell are you waiting for? Download it already.

Few cart glitches here and there, but the map overall is playable.

To play, type in console: map workshop/1097827041

Credit to P-Body for ideas.
12 Comments
NARbluebear Jun 22, 2022 @ 7:45pm 
Is there anything Sawmill can't do?
DarkSide360 Jul 4, 2021 @ 2:21pm 
you even made the little closed hole turn into a cart hole, congrats
BennyLava Mar 29, 2019 @ 7:50pm 
Wowcool
DM Jan 14, 2018 @ 12:21am 
Not trying to sound rude here (I love this series and CTF Sawmill. R.I.P. :steamsad:) but I'm going to logic your ass. Payloads are too heavy to fall off an edge without flipping over, so theoretically this map isn't possible. And don't tell me "Fuck you, just have merasmus do something!" because guess what, this isn't a halloween map!:steamsalty:
Natural Stupidity Dec 16, 2017 @ 4:09pm 
reason map made: they needed to
Peebs  [author] Dec 6, 2017 @ 8:05pm 
I did a do!
SED4906 Aug 6, 2017 @ 7:24am 
I like the map idea, but there are some minor glitches with he cart, and a Z-fighting bug that can be easily fixed by raising the end position of the wood floorpad that the cart starts on by 1 Hu. Overall it is a great map, albiet short.
gluglug Aug 4, 2017 @ 8:12pm 
or even starting outside spawn then through the waterfall/shack up to the main building
gluglug Aug 4, 2017 @ 8:11pm 
@ThePlayaJam you could have the carts starting at the Waterfall & Pond-Shack
ThePlayaJam  [author] Aug 4, 2017 @ 12:48am 
Yeah, I admit this one is a little short. Couldn't find much room to put them in.