Arma 3
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MLV Maps | Malvinas West Sector (80km) [WIP v0.3.5]
Data Type: Mod
Mod Type: Terrain
File Size
2,612.013 MB
Jul 21, 2017 @ 5:56pm
Apr 28, 2020 @ 12:19am
12 Change Notes ( view )

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MLV Maps | Malvinas West Sector (80km) [WIP v0.3.5]

In 2 collections by LoRo
5 items
MLV_MOD | Proyecto 1982
5 items

Experimental terrains of the Malvinas/Falklands Islands

Construction of smaller terrains of the most important locations of the conflict:

Use the height maps of Phase 1 together with the shoreline corrections, lakes, satellite textures and objects, to complement the two 80km x 80km terrain:

[SC] WEST: Falkland Sound, includes Goose Green, Darwin, Mount Usbourne and Pebble Island.

[PA] EAST: Stanley Port, includes Top Malo House, Monte Longdon, Two Sisters, Tumbledown, Sapper Hill, Fitz Roy, Bluff Cove and Mount Pleasant.
* Download not available

Dimensions: 80km x 80km / Scale 1:1

IMPORTANT: Currently the land has the satellite, mask and normalmap, Clutter and Surface, Roads, and some rocks, has not yet stringtable, but in the future the respective names of the Cities will be enlarged according to the English or Spanish language.
I am working in the lakes, and carrying the buildings of the OFP mod (courtesy of CBFASI).
The terrains, besides their extension, have real depths (the best satellite information I found), it is perfectly navigable, in fact the main purpose of the terrains is to be able to recreate historical aeronautical and airborne missions.


Modify the extension of your mission folders "san_carlos" to "mlv_west"

*This is because soon I will add a smaller area exclusively for the San Carlos area


0.0 | Initial Test, Elevation and Satellite Texture
0.1 | Normal Map Correction
0.2 | Clouds Elimination, Coastline Texture Correction, and Textures HD
0.3 | Clutter y Surface
0.4 | Roads and Names
0.5 | Lakes
0.6 | Stones and Trees
0.7 | Airports
0.8 | Buildings Small Towns
0.9 | Buildings Stanley Port
1.0 | General Corrections


# DEM: AlosPalsar (Surface) + Topo15 (Depth)
GlobalMapper (Cut, Height Adjustment, and Layer Fusion / Export DEM 1x81920 in .TIF 16bits for TB and 4x4x20480 in .ASC for L3DT)
L3DT (Generate Normal Map 4x4 / Merge in PS)

# Imagen Satelital: Bing - Zoom=18 (+ Google and Here to erase clouds)
SASPlanet: Download to .ECW format Georeferenced (Projection: Geographic)
Geomatica: To erase clouds (Coming soon)
Photoshop: Mask (Image Mode: Indexed Color / Save .BMP)
GlobalMapper: Cut Tiles (Export in 4x4 tiles .TIF format 32bits uncompressed)

# Terrain Builder
Grid Size: 8192x8192
Cell Size: 10
Terrain Size: 81920

Satellite Size: 40960x40960px
Resolution: 2m/px (Mask 1m/px)

Tiles Size: 512x512px (Mask 1024px)
Desired Overlap: 16px
Teture Layer 80.00x80.00m

SC Map
Cantidad de Objetos: 238.425 (rocks)

PA Map
Cantidad de Objetos: 0

# System:
INTEL I8 8700k + 24gb RAM DDR4
Windows 8.1 64bits

Instituto Geográfico Nacional de la República Argentina
theSinGLoT: Tutorial (Youtube Channel)
snakeman: Separate Data\Layers into Smaller PBOs[]
CBFASI: Flashpoint in the Falklands Mod

Tags: guerra de malvinas, falklands war, conflicto, argentina, sudamerica, america del sur, unasur, mercosur, unsur, heroes del atlantico, mod argentino, argentine, argie, 1982, 2 de abril, operacion rosario, ara general belgrano, faa, fuerza aerea argentina, exocet, isla de los estados, georgias, brazil, brasil, uruguay, chile, peru, colombia, gran malvina, soledad, malouines, british, great britain, united kingdom, england

CDM | Cazadores De Monte | Falklands Campaign Mod


MLV | Project 1982 Mod:

BIS Forums Post:
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CommyDuck Sep 22, 2021 @ 9:45am 
Still working on this?
AngloSaxon Commando Jun 22, 2021 @ 5:41am 
It would be great to have a single map of the entire warzone.
LoRo  [author] May 29, 2021 @ 1:10pm 
El proyecto esta abandonado? NO, trabajamos todos los dias; edificios, uniformes, armas, vehiculos, etc.
Vamos a lanzar alguna actualizacion? Seguramente subamos addons limpios a medida que podamos terminar todo lo que tenemos por la mitad, no podemos avanzar al ritmo que nos gustaria, el proyecto es demasiado grande, casi interminable... Nos hace falta personal, estamos dispuestos a sumar colaboradores para todos los que esten interesados...
Los mapas mas chicos incluyen carreteras de openstreet corregidas manualmente sobre la textura satelital.

El primero de los mapas que tenemos como objetivo lanzar es Pradera del Ganso / Goose Green
Puden ven algunas imagenes de edificios en nuestro instagram:
LoRo  [author] May 29, 2021 @ 1:09pm 
Como se indica en la descripcion del articulo, este mapa fue EXPERIMENTAL, aunque me encantaria terminarlo, o incluso hacer las islas completas unos 300km aprox, lamentablamente solo seriviria para combate aereo (lo que no es el punto fuerte del ARMA3), debido al error de "punto flotante" del engine lo hace injugable para infanteria mientras mas se aleja de la esquina sur oeste...
Por este motivo me vi forzado a hacer varias secciones mas pequeñas (tampoco tienen edificios aun, solo rios de piedra):
En un futuro (no cercano) podria importar objetos de los mapas chicos a este, pero no podria asegurar cuando...
Seria relativamente facil poblar los mapa con edificios vanilla o cup, varios editores de mapas lo han hecho y me lo han ofrecido, pero no es nuestro objetivo, queremos hacer nuevos edificios reales.
LoRo  [author] May 29, 2021 @ 1:09pm 
The project is abandoned? NO, we work every day; buildings, uniforms, weapons, vehicles, etc.
Are we going to release an update? We will surely upload clean addons as we can finish everything we have in the middle, we cannot advance at the pace we would like, the project is too big, almost endless ... We lack staff, we are willing to add collaborators for all who are interested ...
The smaller maps include openstreet roads manually corrected on the satellite texture.

The first of the maps that we aim to launch is Pradera del Ganso / Goose Green
You can see some images of buildings on our instagram:
LoRo  [author] May 29, 2021 @ 1:09pm 
As indicated in the description of the article, this map was EXPERIMENTAL, although I would love to finish it, or even make the complete islands about 300km approx, unfortunately it would only be used for air combat (which is not the strong point of the ARMA3), due to the error The engine's "floating point" makes it unplayable for infantry the further you travel from the south west corner ...
For this reason I was forced to make several smaller sections (they don't have buildings yet, just stone rivers):
In the future (not near) I could import objects from the small maps to this one, but I couldn't be sure when ...
It would be relatively easy to populate the maps with vanilla or cup buildings, several map editors have done it and offered it to me, but it is not our goal, we want to make real new buildings.
Soviet Union May 29, 2021 @ 11:53am 
was this abandoned
Comrade Mikoyan May 7, 2021 @ 11:15pm 
Is this still being updated?
NightIntruder Mar 4, 2021 @ 4:07am 
It could be I guess but then, still you would need to adjust all of the preplaced structures. No real gain of time and efforts, I suppose. Unless, you're refering to something else.
Burning Bridges Mar 2, 2021 @ 12:42am 
Couldn't the process be automated? If it is a 1:1 map openstreet map could be mapped realtively easily, provided the map and the data can be made to match.

Of course the historic is something else, but a map without houses is like a tree without leaves.