33 ratings
winter_rescue_ws (2020 fix)
Maps (co-op): Checkpoint
File Size
89.631 MB
Jul 20, 2017 @ 12:14pm
Feb 18, 2020 @ 4:08am
7 Change Notes ( view )

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winter_rescue_ws (2020 fix)

In 1 collection by Rushin'
Custom maps supported by Army of Five mod
24 items
Original winter_rescue_v1 by D3L7A 1:

I love winter rescue but I really wanted to fix its bot navigation and some other issues.
This upload is pretty much the same map except it should play much better now.

  • Fixed all compatibility issues
  • Massively improved bot navigation AI
  • Players will now respawn directly at the captured objective (or nearby)
  • Adjusted cache F so that you need to actually climb the roof (see screenshots)
  • Bots should never be able to trigger the IED's in boxes
  • Muted the audio message at the start (but kept the displayed text)
  • Up to 48 bots and/or 16 players supported
  • Lots of other minor improvements and polishing
  • Map overview, resupply zones, and restricted areas included
  • Map voting image and custom sounds are provided in aof_mapdata.vpk

Check out my other uploads

Please share your feedback and let me know if you experience any issues.
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Bim Jan 20, 2022 @ 4:42am 
how to i load this map? and how do i add bots to my server?
DELTA 1  [author] Feb 22, 2020 @ 9:01am 
Hey Rushin Russian! Thank you for putting in the hard work on the back end to keep my map going strong. That is awesome to see it still being enjoyed :) Cheers man!
[57th] Izygowie Feb 22, 2020 @ 1:42am 
Neat! I'm just awaiting for their reply. Unless you want to join our own discord server and discuss with them for further details
Rushin'  [author] Feb 20, 2020 @ 12:11pm 
Honestly I wouldn't know. If they feature a custom theater that supports that many players and the game is accepting it without issues then it should be fine. This doesn't really depend on the map. If there are more players than the number of available spawn points, the rest might spawn in a wrong location (though it happens exclusively to the bots, I think?) or they'd share a spawn point with another player which is pretty much a non-issue (this is more likely but needs testing). I could still just extend the player count support of my maps from 16 up to 20 and recompile them if you folks request this, though everything will probably work well enough as is.
[57th] Izygowie Feb 20, 2020 @ 11:22am 
I was just wondering if that's really possible. That excessive player count was the admins' preference and I'm enquiring on behalf of them who are in charge of an 19-player coop server (I'm not one of those admin btw) since they are too busy or probably didn't catch up with the latest Workshop releases for this game.
Rushin'  [author] Feb 20, 2020 @ 2:42am 
=F|A=Izygowie: the map originally featured 8 player spawns per objective, I've extended it to 12, then to 16 just to be safe. Now you made me realize that 19-player coop servers exists; even 32-player ones do. I can push for 20 spawns per objective, but does it make sense to do so? The map is far too small, narrow and linear for such extreme player counts.
[57th] Izygowie Feb 19, 2020 @ 11:31am 
So it can only support up to 16 players only? What about around 18-19 players?
Rushin'  [author] Feb 18, 2020 @ 4:10am 
UPD Feb 18, 2020: Extended support for up to 48 bots and/or 16 players.
Rushin'  [author] Feb 13, 2020 @ 12:21am 
UPD Feb 13, 2020: more polishing + included missing decals.
Rushin'  [author] Feb 5, 2020 @ 4:29am 
The reason Jingle Bells were playing is because you were still subscribed to the other version(s) of winter_rescue on workshop that is/are in VPK format - it was loading the sounds from there. I have now packaged the sounds (along with map voting image and other stuff) into aof_mapdata.vpk (file id 1989120573), which is now a required item.

I've just pushed an update that slightly adjusts cache F and prevents bots from triggering the IED explosives. I've also uploaded three other of my edits that I've been working on for a while, feel free to check them out as well. Thank you for testing this upload!