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Informar de un error de traducción
Yeah, I noticed that when playtesting as well. : ) Good idea by the way, but I decided to not change that, partially because my PC, once again, has such low RAM, it barelyw as able to run this map in the first palce. / : I saw that, and I thought it was fine not being to big of a problem anyways, it did not really matter, thanks though. :)
If you push the pedestal button at the end to get the sphere, you place it on the cube button, you press it again, the cube does spawn because it takes just a nano second for the sphere to disintegrate.
You can add a mechanic to prevent this outside of your map. Basically you have a laser and an angled panel. The angled panel blocks the laser. The button is connected to the angled panel invisibly (and also to the cube visibly). The laser itself is also connected invisibly to the cube. Basically what happens is that when you press the pedestal button, the first nano second, it will not trigger, which is enough time for the fizzling to happen.
Thanks!!!! :D Means a lot! :D
Yay! Thanks, hahaha! XD Yeah, I just used google, turns out I spelt it the right way the first time :P