Portal 2
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Chapter 3: Testchamber 11 - Turret Warfare!
   
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21 ต.ค. 2012 @ 2: 25pm
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Chapter 3: Testchamber 11 - Turret Warfare!

อยู่ใน 1 ชุดสะสม โดย Spamfan Gaming
Portal 2: The Aftermath
19 รายการ
คำอธิบาย
You meet up with your old nemesis---nemsis--nemisus---HOWEVER YOU SPELL IT, TURRETS!!! D:
Time for revenge for their past actions! :D

GAMEPLAY:
LIGHTING: Normal or brighter
MUSIC: ON (Preferably the song 'I'm different' from the Portal 2 OST)
EASTER EGG(S): Yes, there is STILL a hidden companion cube. : ) No Franken turret in this one though.

PLOT/DIALOGE:
In elevator at beggining:
GLaDOS: In case going through aperture Science unsupervised a little while ago was not very difficult, I am having you meet up again with your old nemesis--turrets.
Enjoy this, and please, for the sake of Aperture Science selling a consumer version of the Handheld Portal Device, be careful. Not that I would care, after all, I guess I COULD just state that this experiment was never done, and get ANOTHER test-subject...

Once you exit the chamber:
GLaDOS: Well, congragulations, no one has pasted this test before. Mostly because it is against federal law to perform such one, but that being said, (In a higher pitched voice) most of these tests are.
19 ความเห็น
Spamfan Gaming  [ผู้สร้าง] 29 มิ.ย. 2016 @ 7: 59pm 
@Petutski, thanks, it's appreciated much! I'm glad you liked that part, 'twas my fav. too ^_^
Petutski 27 ม.ค. 2016 @ 2: 30am 
Great map! Lots of fun, especially the cube dunk at the end.
Spamfan Gaming  [ผู้สร้าง] 28 ต.ค. 2012 @ 12: 47pm 
@LPChip
Yeah, I noticed that when playtesting as well. : ) Good idea by the way, but I decided to not change that, partially because my PC, once again, has such low RAM, it barelyw as able to run this map in the first palce. / : I saw that, and I thought it was fine not being to big of a problem anyways, it did not really matter, thanks though. :)
LPChip 28 ต.ค. 2012 @ 2: 44am 
Nice test. There's one bug though...
If you push the pedestal button at the end to get the sphere, you place it on the cube button, you press it again, the cube does spawn because it takes just a nano second for the sphere to disintegrate.

You can add a mechanic to prevent this outside of your map. Basically you have a laser and an angled panel. The angled panel blocks the laser. The button is connected to the angled panel invisibly (and also to the cube visibly). The laser itself is also connected invisibly to the cube. Basically what happens is that when you press the pedestal button, the first nano second, it will not trigger, which is enough time for the fizzling to happen.
Spamfan Gaming  [ผู้สร้าง] 27 ต.ค. 2012 @ 9: 08am 
Thank you really long name...! :D
Gortho 26 ต.ค. 2012 @ 9: 19pm 
This is good.
Spamfan Gaming  [ผู้สร้าง] 25 ต.ค. 2012 @ 3: 36pm 
@paginatus
Thanks!!!! :D Means a lot! :D
paginatus 25 ต.ค. 2012 @ 7: 48am 
You are a high producer of maps. :-D
Spamfan Gaming  [ผู้สร้าง] 25 ต.ค. 2012 @ 3: 37am 
@yavie
Yay! Thanks, hahaha! XD Yeah, I just used google, turns out I spelt it the right way the first time :P
Yavie 24 ต.ค. 2012 @ 10: 40pm 
"Nemesis" btw (: Really liked this one, it was just plain fun! And I did go bowling as much as I could :D